General A New Dawn discussion

Are you on Ruthless AI? It makes it harder to tech trade, but I am not sure the logic for it is totally perfect either.

No, just Aggressive AI. It's something I pretty much always have on, even in BTS. I guess I just never really noticed if tech trading was harder back then too or not, might be half my "problem" right here is picking this setting :crazyeye:
 
Well this is the first time since its addition to the mod that I've had an AI ask me to cease relations with someone, and hey he even threw a free tech into the deal :lol:

Civ4ScreenShot2891.JPG

France is a weak civilization that's almost entirely tundra locked (And one of the cities is fully engulfed in my culture) so I took the deal ;)
 
Warning:[offtopic]

Happy Father's Day to all the Father's out there. Your children are your Blessings! :love:

JosEPh :)
 
Here's a rather funny screenshot I happened to catch. The city of Mingo built Greek Fire, but when I zoom out to Globe View, the fire effect goes flying out into space. You can see it in the black area that's the center of the Donut map I was playing on. If I zoom in, then the fire falls back down where it belongs.

View attachment 377376
 
Here's a rather funny screenshot I happened to catch. The city of Mingo built Greek Fire, but when I zoom out to Globe View, the fire effect goes flying out into space. You can see it in the black area that's the center of the Donut map I was playing on. If I zoom in, then the fire falls back down where it belongs.

View attachment 377376

Oh my, I suppose they discovered nuclear fire a bit ahead of schedule then? :lol:

That's pretty interesting, being able to see the fire from orbit like that!
 
That's a major fire to be seen from space! :lol:
 
Here's a rather funny screenshot I happened to catch. The city of Mingo built Greek Fire, but when I zoom out to Globe View, the fire effect goes flying out into space. You can see it in the black area that's the center of the Donut map I was playing on. If I zoom in, then the fire falls back down where it belongs.

View attachment 377376

Thank you Vokarya! The first time I saw it I was confused. I was in Globe View and there was a shining light on the ocean. When I moved the map the Shining Light moved as well. Whn I zoomed in/out it moved again. Then I tried to zoom in to find its spot and it was burning a house in the city of Turfan. The only thing I could imagine were aliens bizarre and unexplainable bug.

Now you solved my question
 
The AI overvalues units, it seems. I had something odd like that too with workers.
 
The AI overvalues units, it seems. I had something odd like that too with workers.

The single Battering Ram is surprising as well as him offering zero gold. I usually see them asking for a dozen or so siege units, so that's two odd things in one picture I guess? :)
 
The AI overvalues units, it seems. I had something odd like that too with workers.

On my gigantic matathon emperor, AIs agreed to sell Caravels to me for 360:gold: (it's fixed, nobody wants more or less). In my game it seems acceptable.

BTW, a quick question: Can I change the svn version game for it to show the units in the formation option? I remember seen this when installing the game, but since I got it from SVN it doesn't ask me this anymore
 
The single Battering Ram is surprising as well as him offering zero gold. I usually see them asking for a dozen or so siege units, so that's two odd things in one picture I guess? :)

1 question: were you researching Optics at the time of the offer? And if Yes how many turns left before you completed the research?

JosEPh
 
1 question: were you researching Optics at the time of the offer? And if Yes how many turns left before you completed the research?

JosEPh

I was researching something else, and Optics had maybe 9 ~ 11 turns estimated into it when mousing over - not factoring in possible Tech Diffusion.
 
A'right so this isn't exactly riveting news or anything, but on the subject of Diplomats and their unique ability to force peace treaties...

I think this was like, the dozenth or so Diplomat born in AI lands, and the second (Perhaps third) time they've used it to duck out of a war with me - and mind you, ones they started :lol:

This time around, Inca declared war on me while I was pounding on Washington (I guess he bribed them into the war), and a really large stack showed up next to a city I had on his borders. I did my best to hold on to it, but the stack he had was just too large. He captured and razed it, which I found amusing actually since it used to be his city :crazyeye:
(The stack of elephants to the left by the message log is where the city once stood)

Well I wiped that stack out and my isolated commander-led stack in England mowed down a stack that was eying Victoria's capitol. Well, I skipped by some messages and was having my units stop to heal and tried to move a few mounted units into Inca to pillage things but couldn't? At first I thought it was a Zone of Control somehow, but checking the message log it was a Diplomat born in Incan lands :mad:

He declares on me, razes a city, then backs out of the war at the earliest chance he gets. True, it was when I had a big army headed his way, but chances are he'd have used the Diplomat to make peace anyway. AI seems to love doing that almost as much as they love spamming Magistrate specialists heh.

Still, I have to avenge the people in the city he razed, so once the forced treaty is over I'm re-declaring and finishing what he started. Every one of his cities will burn :hammer:
 
Alright, I'm not sure I understand exactly how the "Pay War Reparations" feature is supposed to work. I know what it's supposed to do, but the way it works... I'm not sure if it's supposed to work like this.


All right, so what it's supposed to do is to repair the diplomatic damage done by razing cities and declaring war on a leader. Fine, that much works.

But here's what is confusing me.
I come to Genghis Khan. I've got -9 from declaring war on him, and -20 for razing numerous cities of his. I make him my Vassal, and a few turns later I "gift" him the War Reparations option on my half, and he goes from Furious to merely Cautious - all of the negatives from repeated declarations and city razing gone. For free.

Next I go to Abu of Arabia, and ask him what he wants for Pay(ing) War Reparations. He wants 2,100g. I've seen it be much more expensive than that before, but I decline it anyway. I then move in to "gift" him the very same thing, and the diplomacy hits for declaring on him are gone without me needing to pay what he wanted for it.


So my question: Are you intended to be able to remove potentially dozens of diplomacy hits for free and in one go like this? I was really surprised when 30 points of anger just vanished in one turn when I gifted that option to Khan like that!
 
Some rebel faction persuaded the Chinese to cease relations with me, resulting in -2 in relations with chinese explaining that " i kicked out their ambassador" and refusing talks with me but i didn't close the chinese embassy.:confused:
 
Some rebel faction persuaded the Chinese to cease relations with me, resulting in -2 in relations with chinese explaining that " i kicked out their ambassador" and refusing talks with me but i didn't close the chinese embassy.:confused:

Yup, similar thing happened with me and India.

Went like this...

I had Pleased relations with Egypt. America pulled that 'Religious Wedding' event and took the -3 option, and I chose to go to war. A few turns later, he bribed Egypt into the war against me. I reduced America from 5 cities to just one city and made peace, then made peace with Egypt and we started trading again. Shortly after I got our old deals going again, she paid India (Also Pleased with me) to cease relations with me. India went to Cautious after that, and carried the -2 hit that *I* kicked *their* ambassadors out.


The Indian leader was Gandhi, who as far as I know isn't very keen on accepting "Stop Trading with..." and such offers if he likes the other person, so I was a bit annoyed with Egypt for setting that up heh.
 
But here's what is confusing me.
I come to Genghis Khan. I've got -9 from declaring war on him, and -20 for razing numerous cities of his. I make him my Vassal, and a few turns later I "gift" him the War Reparations option on my half, and he goes from Furious to merely Cautious - all of the negatives from repeated declarations and city razing gone. For free.

Next I go to Abu of Arabia, and ask him what he wants for Pay(ing) War Reparations. He wants 2,100g. I've seen it be much more expensive than that before, but I decline it anyway. I then move in to "gift" him the very same thing, and the diplomacy hits for declaring on him are gone without me needing to pay what he wanted for it.


So my question: Are you intended to be able to remove potentially dozens of diplomacy hits for free and in one go like this? I was really surprised when 30 points of anger just vanished in one turn when I gifted that option to Khan like that!

No, looks like a bug. I'll fix that.
 
45°38'N-13°47'E;13282914 said:
I'm tuning down GD spawn rate in one of the next revisions. There are too many of them in the game at the moment.

I'm thinking about cutting down GD points assigned to Magistrates; right now you get +3GPP for every magistrate but Great Diplomats spawn too frequently now. So I'm cutting down to +2 GPP and see how it goes. If it works, I'll push it in my next revision.
 
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