45°38'N-13°47'E
Deity
Currently we have 2 options with nukes, Advanced Nukes and No Nukes. My idea is to integrate Advanced Nukes and make them mandatory, possibly leaving only No Nukes option.
At the moment we have the following nukes:
ICBM and Tactical Nukes are going to stay, although I would move Tactical Nukes to Jet Propulsion (from Advanced Rocketry). This is because MRBM are currently available at Jet Propulsion but since they require Warhead Factory, they can't really be built until Advanced Rocketry. So my idea is to remove MRBM and leave only Tactial Nukes, moving them in place of MRBM. I would also remove Peacemaker and YAM (seriously, nobody ever used them), and Fusion Nova (terraforming a 3x3 square into water isn't really something that fits the game). I'm still unsure about Tactical Fusi, but maybe I should remove it for the same reason as Fusion Nova. I'm going to remove YAM because AI doesn't probably know how to use it, and there's really no point in having such a unit. I'll just comment out these units so if someone wants to reactivate them on their personal version, they'll be able to do so.
So we'll end up with
These will be included in the game as default, and there will be a "no nukes" option (although I don't think it's necessary: with my latest changes and with some more changes I have in mind, you should really have no problem in playing with nukes).
I'm unsure about nukes on subs. Right now you can only carry nukes with limited range on subs. But current real SLBMs have almost unlimited range as ICBMs; I don't want to introduce a new kind of nuke, so regarding subs I'll probably leave things as they are now (i.e. you can load TN & IRBM).
Opinions?
Edit: Note for Vokarya: removing YAM might be a problem for Mind Uploading tech, which has only 2 tricks (Mind Storage and YAM). I suppose we should think about something else or move something from some other tech to Mind Uploading.
At the moment we have the following nukes:
- A-Bomb (which isn't really a nuke, it's a bomber unit)
- ICBM (default nukes)
- Tactical Nukes (default nukes)
- MRBM
- IRBM
- Hydrogen Bomb
- Peacemaker
- Tactical Fusi
- Fusion Nova
- YAM
ICBM and Tactical Nukes are going to stay, although I would move Tactical Nukes to Jet Propulsion (from Advanced Rocketry). This is because MRBM are currently available at Jet Propulsion but since they require Warhead Factory, they can't really be built until Advanced Rocketry. So my idea is to remove MRBM and leave only Tactial Nukes, moving them in place of MRBM. I would also remove Peacemaker and YAM (seriously, nobody ever used them), and Fusion Nova (terraforming a 3x3 square into water isn't really something that fits the game). I'm still unsure about Tactical Fusi, but maybe I should remove it for the same reason as Fusion Nova. I'm going to remove YAM because AI doesn't probably know how to use it, and there's really no point in having such a unit. I'll just comment out these units so if someone wants to reactivate them on their personal version, they'll be able to do so.
So we'll end up with
- A-Bomb
- ICBM
- Tactical Nukes
- IRBM
- Hydrogen Bomb
- (Tactical Fusi) --> maybe
These will be included in the game as default, and there will be a "no nukes" option (although I don't think it's necessary: with my latest changes and with some more changes I have in mind, you should really have no problem in playing with nukes).
I'm unsure about nukes on subs. Right now you can only carry nukes with limited range on subs. But current real SLBMs have almost unlimited range as ICBMs; I don't want to introduce a new kind of nuke, so regarding subs I'll probably leave things as they are now (i.e. you can load TN & IRBM).
Opinions?
Edit: Note for Vokarya: removing YAM might be a problem for Mind Uploading tech, which has only 2 tricks (Mind Storage and YAM). I suppose we should think about something else or move something from some other tech to Mind Uploading.