Disgustipated
Deity
I seem to be locked out of completing the quest "The Lost Patrol". Damn game. I did things maybe not in the proper order. But I had to put the Lost Patrol on the back burner to get my level higher to deal with Super Mutants. Which involved moving the main quest to a certain point that changes some things with a certain faction. Maybe I can complete it later if I remove the quest giver as my companion.
And Yes I am working for those guys. I'm just glad I'm not forced to work for them as in Fallout 3. The problem at least for me, is with the lack of dialogue and background info in this game. Maybe they assume you played Fallout 3. But seriously, why should I follow this faction? They give me no reason to other than to say there is a dire threat to the wasteland and they are here to stop it. At one point in the quest line I didn't even have the option to refuse being in their organization (although I suppose I could shoot them). I was forced to agree to their plan for the Commonwealth. Very well. I would have liked it if their leaders really told me what their faction is all about, and convinced me to join their organization.
And very annoying being in the castle trying to get into the armory and overhearing the radio and having quests added to my quest log. I'm trying to avoid having my quest log fill up with radiant quests. I hate radiant quests with a passion. It's the reason we have silly respawning loot (explain how all this pre-war junk magically appears again- it was manufactured before the war). I'm one of those people who are anal about completing quests in my quest logs. So now I have at least 2 radiant quests I have to complete.
edit: Can someone explain how mines work in this game? Sometimes my character can see them, and they don't seem to go off, and I can easily disarm them. Other times I can't see them and they go off maiming me. Is it a perception check or something? And sometimes when I reload and go into the same area, the mine doesn't go off. I don't understand this system.
And Yes I am working for those guys. I'm just glad I'm not forced to work for them as in Fallout 3. The problem at least for me, is with the lack of dialogue and background info in this game. Maybe they assume you played Fallout 3. But seriously, why should I follow this faction? They give me no reason to other than to say there is a dire threat to the wasteland and they are here to stop it. At one point in the quest line I didn't even have the option to refuse being in their organization (although I suppose I could shoot them). I was forced to agree to their plan for the Commonwealth. Very well. I would have liked it if their leaders really told me what their faction is all about, and convinced me to join their organization.
And very annoying being in the castle trying to get into the armory and overhearing the radio and having quests added to my quest log. I'm trying to avoid having my quest log fill up with radiant quests. I hate radiant quests with a passion. It's the reason we have silly respawning loot (explain how all this pre-war junk magically appears again- it was manufactured before the war). I'm one of those people who are anal about completing quests in my quest logs. So now I have at least 2 radiant quests I have to complete.
edit: Can someone explain how mines work in this game? Sometimes my character can see them, and they don't seem to go off, and I can easily disarm them. Other times I can't see them and they go off maiming me. Is it a perception check or something? And sometimes when I reload and go into the same area, the mine doesn't go off. I don't understand this system.