Ideas for Unique Units and Buildings.

you know I love the idea sheep21, but sorry, I meant the other buildings thread. This is for unique buildings for individual civs.

my bad.
 
damn it dvs lol

your wish is my comand :p
 
srry, nothing here
 
a quick point mind.... no two countries are going to have the same army because of the huge range of different weapons, from different companies all over the world.

UU-wise I think its covered by the Units lists im compiling, just a though.
 
Right you are sheep, and that's why I suggested holding off on UU's until your data is finished! Joecoolyo has been rocking away with the great unique buildings.

Most of the diversity in the armies is going to come from, as you say, the fact that they will all start with the range of weapons they have in reality. From there it will continue thanks to the weapons licenses feature.


The world's five major arms dealers will have to have a wide range of unique units, for which they will have the licenses they can lease. The ability to build most of the units in our game will be linked to having a license from one of them. Hopefully the AI will work with the Arms Trade feature (which is separate from this), so countries have the choice between leasing licenses and flat out buying hardware.

license holders:
USA
RUSSIA
CHINA
NATO (uk)
EU (french + german)


However, on top of that, there are still a number of small nations that could have unique units. Often Special forces etc, like the one I proposed for Canada.

Side note: If we decide to include the Future Combat Systems techs and units, whoever reaches it first could become the world's 6th arms dealer. Of course if it is one of the 5 above that reaches this first, they just get additional licenses.
 
Republic of Indonesia

Rumah Gadang- Replaces Theater
- +5 culture
- +25%
- +1 happiness per 10% culture rate
- Can turn 1 citizen into artists and 1 into engineer
- +1 happiness from dye
- Required to build Globe Theatre

European Union (robertusrex's idea)

Court of International Law- Replaces Courthouse
- +5 Espionage
- -75% maintenance
- Can turn 2 citizen into Spy
- Required to build Forbidden Palace

Permanent Neutrality

Neutral Court- Replaces Courthouse
- +2 Espionage
- +2 happiness
- +1 Positive Diplomatic Point from all civs
- -50% maintenance
- Can turn 1 citizen into Spy
- Required to build Forbidden Palace

NATO (robertusrex)

Cambridge University- Replaces University
- +5 culture
- +75% science
-Required to build Oxford University

Independent African States

Mineral Mine- Replaces Forge
- +1 unhealthiness
- +25% hammer
- Can turn 1 citizen into Engineer
- +1 happiness from Gems, Gold, Silver
- +25% gold
- Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty

African Union

African Court of Justice- Replaces Courthouse
+10 Espionage
-75% maintenance
Can turn 3 citizen into Spy
Required to build Forbidden Palace

South American Socialist Allies

Socialist State Capitol- Replaces Courthouse
+15 Espionage
-50% maintenance
Can turn 5 citizen into Spy
Required to build Forbidden Palace


Kazakhstan

Fossil Fuel Plant- Replaces Factory
- +1 unhealthiness
- +25% gold
- +2 unhealthiness from Oil and Coal
- +25% hammer (+50% hammer with Power)
- Can turn 1 citizens into Engineer
- Required to build coal plant, hydro plant, nuclear plant

I'll try to finish the rest tonight :)
 
I already have a few from CivGold, which are:
  • Argentina - Dance Studio
  • Australia - Athletics Complex
  • Brazil - Estadio de Futbol
  • Georgia - Senaki
  • Indonesia - Spicestocks
  • Israel - Betcholim (Hospital)
  • Nigeria - Ju Ju Hall
  • Vietnam - Open Market
They're all in already if you want to have a look at them.
 
I think Japan's UB should be a little bit less similar to my idea for China's. Maybe a factory that grants research rather than a trade route, or something more different still. Kazakhstan's UB could be the Cosmodrome, which replaces the laboratory. (I'm not sure how the fossil fuel plant is relevant.) Even more bonus to space production, but maybe at a cost, like less research than a normal lab, or more pollution.

In fact, upon rereading: Seriously, Joe; why are so many of the countries' unique buildings factories? That's kind of dull and uncreative!
 
I think Japan's UB should be a little bit less similar to my idea for China's. Maybe a factory that grants research rather than a trade route, or something more different still. Kazakhstan's UB could be the Cosmodrome, which replaces the laboratory. (I'm not sure how the fossil fuel plant is relevant.) Even more bonus to space production, but maybe at a cost, like less research than a normal lab, or more pollution.

In fact, upon rereading: Seriously, Joe; why are so many of the countries' unique buildings factories? That's kind of dull and uncreative!

Thanks for the ideas, I've done a lot of research on these countries and a lot of their main infrastructure is a sort of factory (though maybe I'll change some, I think I may have put too many factories in too). Whats a Cosmodome though? I just read up on Kazakhstan and saw that they have a lot of fossil fuel operations within the country.
 
I already have a few from CivGold, which are:
  • Argentina - Dance Studio
  • Australia - Athletics Complex
  • Brazil - Estadio de Futbol
  • Georgia - Senaki
  • Indonesia - Spicestocks
  • Israel - Betcholim (Hospital)
  • Nigeria - Ju Ju Hall
  • Vietnam - Open Market
They're all in already if you want to have a look at them.

That's great! We can use those, it will give you guys less work to do if there are already some UB's out there we can borrow.
 
Japan

Science and Electronics Research Facility- Replaces Laboratory
- +2 unhealthiness
- +25% Gold
- +40% science
- +50% spaceship production
- Can turn 1 citizen into scientist

Myanamar

- Valley of Rubies- Replaces Market
- +50% gold
- Can turn 2 citizens into merchant
- +1 happiness from gems, gold, silver


I changed 2 UB's to reduce the excessive number of factories I had on the list. I'll change Kazakhstan's once I understand what a Cosmodrome is, or after a little more research on the country.
 
not sure if it should be unique or not but a "anti-sattelite missle" and maybe a national wonder/project "anti-nuke missle defense system"?

You should probably post this in the buildings thread, unless you want it to be unique to a certain civilization. If you do, what civ? We are always up for ideas.
 
not sure if it should be unique or not but a "anti-sattelite missle" and maybe a national wonder/project "anti-nuke missle defense system"?


I don't know about anti-satellite missiles, hadn't thought about it yet. Space based weapons is a tech in our tree, right now it just leads to SDI. We could add an anti-satellite missile that blows out another nation's advanced satellite project, but this sounds like a lot of code (and the standard AI use problems that follow) for one unit. If someone wants to build this and can get the AI to use it, it would certainly add to the game though. Maybe something to focus on for version 1.5.

As far as missile defense, we have two types. Strategic missile defense, which will require a building in each city. It would be nice to also have a mobile Patriot missile unit that increases chances of interception and can shoot down missiles in areas that don't have the building. This is meant to represent existing surface to air missile defense systems. I haven't found the specific building(s) I am going to use for this, so please feel free to search around for an existing one and post your suggestion(s) in the regular buildings thread.



Then later, you'll be able to research and build the standard SDI, which is space based missile defense and will obviously be more effective. This will just require one national project (same as it does in vanilla). No one will start with this.

One of our nuke mods already modifies SDI so it has three levels, so we can do this for either or both of our missile defense systems. We can decide the exact interception rates once we're testing. For it to be accurate, we have to make the chances of interception greatly reduced by larger strikes. The more missiles fired in one turn, the lower the chance of interception. The first missile defense system will have almost no chance of shooting down 2 or 3 of the most advanced missiles, for example.

And you guys are right, these aren't going to be unique to any civ.
 
Sorry for hijacking this thread, please keep posting the sweet building ideas!
 
anti satelite weapons exist, the chinese have them and so to would USA I guess
 
yes i know
 
Whats a Cosmodome though? I just read up on Kazakhstan and saw that they have a lot of fossil fuel operations within the country.

Not really an "a" but it could be. The Baikonour Cosmodrome is a huge launch facility in Kazakhstan, that launched many of the USSR's satellites. If we don't make a unique building based on that, we should make it a wonder, somewhat like the space elevator, and just have it start built in Kazakhstan. A fuel plant might not be a bad idea as a unique building, but I don't know about replacing a factory. Maybe we need more building classes.
 
Not really an "a" but it could be. The Baikonour Cosmodrome is a huge launch facility in Kazakhstan, that launched many of the USSR's satellites. If we don't make a unique building based on that, we should make it a wonder, somewhat like the space elevator, and just have it start built in Kazakhstan. A fuel plant might not be a bad idea as a unique building, but I don't know about replacing a factory. Maybe we need more building classes.

What if we make the Cosmodrome a National Project, in which every civ is able to build one. But what should it do? Maybe a boost to spaceship production or something like that.

We can make the Fossil Fuel Plant not a factory, but maybe a Coal Plant that gives you a boost in gold. Or we can just simplify it down to a Fuel Plant, being that Kazakhstan has an abundance of coal, oil, natural gas, and has the second largest uranium reserves in the world. ( Info ). We can make their UB give extra percentages of gold with every resource provided. For example:

Fuel Plant- Replaces Coal Plant
- Provides power with Coal, Oil, Uranium (+3 unhealthiness)
- 25% gold (5% added for each resource supplied: coal, oil, uranium)
 
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