Would anybody be interested in doing an epic speed, turn zero playthrough challenge like the DCL, except that domination and cultural are the only victory conditions possible?
Here's my reasoning: at least on standard speed, diplomacy and scientific victories reward turtling. It's possible -- even recommended -- to stay on your original four cities. This is counter to what I really love about the other Civ games (especially IV), namely that land = power. Disabling these two victory conditions will make it such that you need to warmonger and expand aggressively at some point in order to win. Epic speed similarly rewards early conquest, since your units will not go obsolete as quickly.
Overall, the types of games that I'd like to see are dynamic games with frequent wars, timing attacks, and large, sprawling empires. I'm still on board with cultural victories because you still often require a large empire to generate enough tourism to win. This also allows some flexibility in strategy in case it's clear that domination isn't going to work, and gives the culture-oriented civilizations like Brazil, France, etc. some flexibility. Civs that are oriented towards science (Babylon, Korea, etc.) or diplomacy (Greece, Siam, etc.) still can utilize those traits effectively towards either of the two permitted victory conditions.
Let me know your thoughts!
Here's my reasoning: at least on standard speed, diplomacy and scientific victories reward turtling. It's possible -- even recommended -- to stay on your original four cities. This is counter to what I really love about the other Civ games (especially IV), namely that land = power. Disabling these two victory conditions will make it such that you need to warmonger and expand aggressively at some point in order to win. Epic speed similarly rewards early conquest, since your units will not go obsolete as quickly.
Overall, the types of games that I'd like to see are dynamic games with frequent wars, timing attacks, and large, sprawling empires. I'm still on board with cultural victories because you still often require a large empire to generate enough tourism to win. This also allows some flexibility in strategy in case it's clear that domination isn't going to work, and gives the culture-oriented civilizations like Brazil, France, etc. some flexibility. Civs that are oriented towards science (Babylon, Korea, etc.) or diplomacy (Greece, Siam, etc.) still can utilize those traits effectively towards either of the two permitted victory conditions.
Let me know your thoughts!