HelloGoodbye123
Warlord
That was an excellent post, seriously so, but I think you're missing the point that I (and others I think) were making in this thread: that Austria's UA is overpowered when the AI is in control of Austria, at least on higher difficulties where it enjoys practically unlimited gold and happiness. In single player mode while playing as Austria, you can certainly screw it up the same as you can with any civ. In MP you can either rule out Austria as a playable civ or, if someone starts to run away as Austria, gang up on him with other human players.
Even if you don't like the term "overpowered", it's annoying at the very least and can indeed be game-breaking.
Ok, I agree !
I had never done a deity game, did 3 runs, and now I see that deity civs get such an incredible boost !
And can certainly see Austria as problematic, though I still robbed 2 neighboring civs from their money, giving me 500-600g and about 4-6 gpt from each civ by selling off my luxuries, so maybe keeping the AI poor could still be a good tactic in such levels.
Also, on higher difficulties, yes the city states grant larger armies, but MP games are mostly prince games, so Austrian players wouldnt be getting the large armies ppl have been talking about...and its not very easy to be a runaway civ on mp, its actually pretty tough..
anywaysssss, I agree more now with the Austrian AI .. on higher levels (above prince), that it might need some fixing.
just dont touch human stuff