Evie
Pronounced like Eevee
The thing is, it's a game, not a simulator. It cannot - and should not - attempt to represent every aspect of the era in the deepest detail; it should start with a strong concept of one aspect of the era it want to capture, and build the game around that, adding the rest for realism.
Hence why CK is the dynastic game, Rome the internal politics games, Victoria the economic game, HOI the grand warfare game. EU3's role in that scheme is to be the nation-building game. They're not just different timelines, they're different games with different feels to them.
Each will have some limited elements of the rest (in some case more limited, in others less so), but each will focus on its core identity and won't try to bring in the core identity of the other games.
Hence why CK is the dynastic game, Rome the internal politics games, Victoria the economic game, HOI the grand warfare game. EU3's role in that scheme is to be the nation-building game. They're not just different timelines, they're different games with different feels to them.
Each will have some limited elements of the rest (in some case more limited, in others less so), but each will focus on its core identity and won't try to bring in the core identity of the other games.