GAGA Extrem
Emperor
- Joined
- Dec 24, 2008
- Messages
- 1,589
The more I read and think about the whole idea, the more I get the impression this is just a cynical move to use modders for the corporate DLC scheme.
Why make your own hands dirty with horse armor DLC and risk your reputation when you can have someone else doing that for you?
...because if this was really about helping and benefiting the modding community, there would be no reason to keep 75% of the revenue.
It also highlights that we have a struggle about who owns games. Because the logic for that monetary distribution means that Bethesda's game is merely a service for modders to make money off - they get their part for providing the basis to build the mod upon, while Valve takes money for advertisment and promotion. So this whole idea of paid mods is another step in the direction of games as a service platform - an idea that the "big publishers" are trying to push for years and years now in an attempt to limit consumer rights ("you don't own it, you just licenced it") to create ever new ways to get more money from the player.
Why make your own hands dirty with horse armor DLC and risk your reputation when you can have someone else doing that for you?
...because if this was really about helping and benefiting the modding community, there would be no reason to keep 75% of the revenue.
It also highlights that we have a struggle about who owns games. Because the logic for that monetary distribution means that Bethesda's game is merely a service for modders to make money off - they get their part for providing the basis to build the mod upon, while Valve takes money for advertisment and promotion. So this whole idea of paid mods is another step in the direction of games as a service platform - an idea that the "big publishers" are trying to push for years and years now in an attempt to limit consumer rights ("you don't own it, you just licenced it") to create ever new ways to get more money from the player.