Blind research

Gojira54

The folly of Man
Joined
Apr 22, 2002
Messages
2,240
Location
Monster Island black-sand beaches
Has anyone tried to implement blind research before? What I mean by that is not have the player know what they are researching until it is researched. I think SMACX had such a feature.

The only way I can think of to implement this is to just name the techs Tech 1, Tech 2, etc, with no details in the Civilopedia, but then you wouldn't know what you researched even AFTER you've done so, at least not until you look at what options changed once that tech was researched...

The other thing that I wonder about here is how the AI handles this. I assume they know what all these techs do, and would go for the ones that carry the most benefit, so only the human player would be blind, but I am OK with that.

I am not able to work on modding for awhile right now, so cannot test things out myself.
 
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