Korea vs Babylon

You compare Titan with giant.
Korea is overpowered.
Hwacha is to overpowered.
But for Science victory Babylon is better because of GS.
Hwacha give lot of + points i my list of civs.
 
If the science boosts give as many beakers as RAs then Korea could get overpowered.
 
I think scientific buildings and wonders will give science based on their production cost. If I would guess without access to the exact values, I would say 25%
 
I think scientific buildings and wonders will give science based on their production cost. If I would guess without access to the exact values, I would say 25%

Yes, but 'tech boost' has currently only been used to mark 2 things; RA tech boost (changed from free random tech) and this. I'd say that pretty much shows what they're going to implement for Korea.

Again, a plus, it would further the rewards for using Rationalism vs Piety, which is nice again. :)
 
You compare Titan with giant.
Korea is overpowered.
Hwacha is to overpowered.
But for Science victory Babylon is better because of GS.
Hwacha give lot of + points i my list of civs.

Are you getting the Korea DLC?
I know you are very picky with DLCs.

Keep in mind that the Hwacha has a disadvantage against cities and the Turtle Ship is slower that the caravel and can't enter ocean tiles.
Other then that they seem awesome.
 
If it is free RA than it would be extremely overpowered due to selling and buying/building a library every turn.
 
the tech boost isn't likely going to be that large. More likely, it'll be a small amount of science based upon the hammer cost.

As is, selling/buying/building the library would have to net you more science than just leaving the library alone. Given that you want a massive population for the specialists, I doubt you'll want to do this.
 
But then it would be underpowered. I don't have the numbers at hand right now, but let's assume a Public School is around 350 hammers and a Rennaisance tech is around 650 beakers. Thusly, a generous amount of 1 beaker per 3 production would yield around 117 beakers, which is small.
 
By that time you should have some specialists and great person tile improvements as well; it's bound to be nice altogether.
I hope it's going to be a mid-tier civ, and I don't see much chance of Korea ending up below that; I hope the science boost is going to be small.
The UU caravel for Korea could be a good advantage. It's probably cheaper than a frigate and won't cost an iron resource so you can have a powerful large navy for coastal domination. Since it's stats are pretty much equal to a frigate you won't have to build any frigates and can compete with frigates.
I would still build frigates. When bombarding a town Turtleships would often only be able to form a thin line along the coast where that town is, so you have less bombard options. Only frigates will always be able to bombard a town from 2 tiles out, as they have no problem with oceans.
It depends a bit on the strength of the town how many ships you need for bombard, but if towns have a strength of over 50 a frigate or Turtleship will not take more off than 1 hitpoint per turn, so then you need quite a few units to have any effect.

So I've got images of a first line of Turtleships and a second line of frigates playing in front of my eyes. :crazyeye:
 
well, to be fair, naval units are completely useless until you have logistics.

Even with a barracks and an Armoury, it takes a long time to get to logistics. (2 XP/shot) Likely the only 'effective' way is to grab some honour to make it 3XP/shot.
 
I'd say Babylon got a good competitor, but I wouldn't say that Korea is OP.
I'd say both are as good, just different, though both are scientific civs. 50% more GS:s is huge.

In the end I'd say that both reach the same goal with different means. I wouldn't say at all that Korea has a better UA, Babylon just needs planning for a greater effect while Koreas effects are faster and easier, but can not reach the same potential as Babylon. Overall I'd give them the same score. Both seem to be quite high tier civs.
 
You mean having as many RA's as you want, not limited by number of friendly players in the game, is not optimal?

Well, maybe it is, but surely it won't be like the GL selling library bug, I suppose it'd be one-time - they can't just leave something like that in.
 
If they haven't accounted for it, I'm sure they'll patch it. I could see razing/re-founding the city, but that'll only be two times so it won't be dramatic.
 
One simple conclusion I think can be drawn is that Babylon will remain most powerful early on, but fade a little over time (as the GSs get more and more expensive to produce), while Korea should be more stable throughout the game and might even catch up by the time they get to Freedom and Rationalism and get a significant specialist population.

So it might be that Korea could get to the science victory faster, but some people will still prefer to exploit the early game advantages of Babylon. Rushing for specific technologies fast in order to gain superior military units, for example, will probably still work better with Babylon.
 
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