Possibly related, I'm getting a CTD in the middle of cycling through this turn. Oddly enough, it wasn't consistent... First, it crashed on turn 391. Then I restarted the game, reloaded, and it crashed on 392. Repeat, crash on 393. Now it has crashed four times in a row near the end of 394.
Don't laugh at my total newbie empire.
Edit: changing the haunted lands to normal forests allows the turn to cycle normally. Deleting the units near haunted lands and leaving the terrain alone, it would seem, does not.
Edit2: There is an issue with the removal of the hauntstalk buff. Changing the terrain and editing it off a unit in the editor crashes the game. Also, in KC's game, deleting an engineer corps unit in haunted lands crashes the game.
EditTHREE: adding and removing eldritch energies in the worldbuilder crashes the game. Perhaps related: this effect does not appear to be in the civilopedia.
Edit4: Temporary fix: Go to mods\Fall Further 51\Assets\XML\Units\CIV4promotioninfos.xml
Search for "HAUNTED_LANDS_EFFECT"
Change:
Code:
<PrereqFeature>FEATURE_HAUNTED_LANDS</PrereqFeature>
to:
Code:
<PrereqFeature>FEATURE_FALLOUT</PrereqFeature>
That'll probably break a lot of the haunted lands functions, but it'll keep your game from crashing. Scions will still get their attack/defense/movement bonus, but the haunted land food addiction thing, et cetera, won't trigger.