Most Improved Civs and ones most hurt by BNW

I think Germany should've been revamped into a trade civ for BNW. We have enough warmongers already, but only Morocco and Venice for trade route specialists.

And Portugal. And Arabia.
 
I think Germany should've been revamped into a trade civ for BNW. We have enough warmongers already, but only Morocco and Venice for trade route specialists.

And Portugal (double resource-based gold from international trade), Arabia (extra caravan length and religious pressure through trade) and Indonesia (unique resources that add gold to trade routes, candi that benefits from being in a trade hub to accumulate religions).

Germany should have been revamped, but a trade civ seems both an odd fit for Germany and unnecessary. Perhaps production bonuses of some kind, and/or lower maintenance across the board (i.e. buildings as well as units), to represent Germany as a leading industrial civ.

The science civs are potentially the ones disadvantaged, while those playing with culture and religion get big boosts, since science gained nothing from BNW unlike the other victory conditions (even Domination got bazookas, XCOM Squads and a promotion path for Privateers and Sea Beggars).

Science civs have a new penalty for expanding (not fun for the Maya), AIs all seem to favour Arts Funding and object to Sciences Funding motions, and having a huge beaker count is no longer the default route to victory. Korea may lose out with the reduced numbers of possible specialists in favour of Great Work slots (you can now only have 6 artists in your empire in total). Ideological tenets also give pure science strong competition from economic civs - these days Venice might be as good at going for science victory as Babylon.
 
Civs with bonuses to gold seem to be indirectly stronger due to less gold in early game. For example in G&K paper makers were decent but nothing special. Now it is like a whole 2 gold?!?! Amazing!!! lol...

Remember, the cool part about Paper Makers is that they don't incur maintenance - so they're really worth 4 gold + library bonuses.
 
The science civs are potentially the ones disadvantaged, while those playing with culture and religion get big boosts, since science gained nothing from BNW unlike the other victory conditions (even Domination got bazookas, XCOM Squads and a promotion path for Privateers and Sea Beggars).

I agree. I feel like science could be revamped somewhat like the other victory conditions. I like the idea of using Assyria as a science civ, but it seems a bit limiting. Maybe it could tie into diplomacy and trade somewhat. Or more late-game wonder that impact science. I liked how they did the international space station, I wonder if something like SETI or CERN could appear. Another possibility would be to have some more science focused ideological options: perhaps some tenets in Freedom that give bonuses to science via trade routes. Or maybe in Autocracy a tenet that allows for something similar to Assyria's UA or stealing Great Works. Something like if you destroy units that are a higher tech you earn points toward that technology? Similar to the way US and Russia were clambering for rocket technology while they were both working their way to Berlin?

Another thought could be with ideological conflict. Say if you have serious ideological unhappiness/revolutionary wave, great scientists start defecting, maybe represented by a siphoning of GP points. (Again drawing comparisons to WWII, how scientists/artists were fleeing Europe due to fascist oppression.) Just some brainstorming here.

I do feel Germany could use something to make them a bit more unique. Maybe something that would aid them when they anger people due to warmongering. Perhaps some sort of science/exp boost when they start building factories, which would simulate their technological leap in the early 20th century.
 
Aren't there like, twelve different versions of this same thread?

Inca are better due to cheap or free roads.
India is better due to internal food routes making their UA worthwhile sooner.
Iroquois are better due to caravans moving through forests/jungles like roads.
America is better due to increased line of sight making it easier to protect trade routes. Shoshone existing doesn't make them any worse, since Shoshone is a defensive civ and America is pretty offensive.
Sweden is better due to increased focus on great people.
Russia is better due to earlier iron and slower culture expansion, meaning Kreposts may actually end up used.
Byzantium and the Celts are both better thanks to Piety. Also Byzantium's Dromon help for defending early sea routes.

I could probably keep going, but most of the others have been mentioned already.
 
I think BNW has done a good job though of integrating culture more effectively into the broader game. You can accrue massive quantities of social policies with the French, and, just having played a game with them, an expansionist game with them would be quite fun. You could force other civs into your ideology with your high culture and conquer those that failed to adhere, meanwhile shipping back stolen great works to Paris to take advantage of the doubling bonus.

Agreed. My last game (as Indonesia) I used my bonus luxuries to make my empire grow in order to pump techs that got me tourism boosters. Got most of the world under my cultural thumb, but Rome was quite stubborn, with a huuuge cultural lead.

It was then that it occurred to me to realign my tech and gold towards science (it helps that I had taken Mt. Sinai early in the game, and the +4 Faith for Natural Wonders, so I was generating a ton of Faith combined with Jesuit Education).

Before long Rome found itself exterminated under a fleet of subs and bombers with paratrooper support, and I found myself with enough stolen great works to get those last couple theming bonuses and accelerate my cultural victory.
 
Germany should have been revamped, but a trade civ seems both an odd fit for Germany and unnecessary.

Odd fit? The Hanseatic League controlled much of the Northern European trade for several centuries, you know.
 
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