BuDDaH
Chieftain
ORI What about the questions in my post of Feb 14, 2013 01:37 PM (http://forums.civfanatics.com/showpost.php?p=12221474&postcount=254)
There is no problem. I can wait another year or two. I just hope that you are all right, Ori, and nothing ineradicable happened while you were offlinemissed that - I'll check, I believe its by player though, but not 100% sure. I will not be online for a couple days but should give you a reply by the weekend.
Toda roba!celebrated the new year - so took me a bit longer to come back
anyhow I checked - events are triggered and checked for eligibility by Player (including the era percentages) with prereq (and obsolete) techs being checked by team. This means if there are prerequisite techs and the team knows all of them the event can trigger, if there are obsoleting techs and the team knows one of them then the event can no longer trigger.
Updated for 3.13 on Oct. 8, 2007
Is there an update somewhere for BtS 3.19?
I just got the Healing Plant event, and the options don't match up with the ones in the list.
For the second: I am not perfectly sure how units in cargo are dealt with but I don't really remember anything that would prevent Jed from finding oil under water.
Federal Reserve
Prereq: Free Market Civic AND at least 1000 gold AND CORPORATION
Obsolete: None
Active/Weight: 90/200
Result:
1.-10% Inflation
2.pay 200 gold AND -25% Inflation
I actually had this event happen to me, but I am completely ignorant of any mechanism called "inflation". I paid the gold and hoped it benefited me somehow. Can someone please explain "inflation"?
With events that give all of a unit X ability. Is that to all units currently out? Or all future units? Do units get this ability when they are upgraded to the relevant type? Or lose it when they are upgraded from the relevant type?
Do you get quests that require you to build X amount of something if you already have that amount?
Like do you get a quest to build 7 stables if you already have 7 stables, and you just automatically qualify at that time for the reward? Or having built them means you can't get the quest?
If you get a quest that gives you bonus food for every stable etc, do you lose that bonus when the structure becomes obsolete? Do you lose the bonus when you get the tech that makes the quest obsolete/not appear?
When it says "have at least X amount of water tile" like the amount of area in your territory verses the world?
So unlike real inflation, it has no detrimental effects on savings?Inflation is a multiplier that is applied to your expenses as the game goes along. You can see the current inflation level on the F2 (Economy) screen.
Does that mean they lose the promotion if you upgrade them to a unit type that doesn't qualify? For example if you get X promotion on every mounted unit, do you lose that if you upgrade it into a attack helicopter?Events that give a promotion to all units of a particular type, grant the promotion to existing and new units of that type.
Similarly, buildings you have already built, count towards the total number of buildings (stables, harbours, forges, etc) you need to fulfil a particular quest. Same for units of a particular type (e.g. Caravels).
Why play with events off? Where in options is that option anyway?
If you get a quest that gives you bonus food for every stable etc, do you lose that bonus when the structure becomes obsolete? Do you lose the bonus when you get the tech that makes the quest obsolete/not appear?
When it says "have at least X amount of water tile" like the amount of area in your territory verses the world?
To further enlighten, the barbarian archer event (or horse barbarian even) early in the game can be a game ender. but the biggest issue (which I actually disagree with) is the slave revolt event. Since slavery is so overpowered, I always thought this was an equalizer but most SPers don't agree. For MP it is a bigger issue. And certain events caused OOS issues (don't know if Kmod fixed all of them) so events off usually a standard in MP games. Please feel free to disagree.Many folks don't play with events as we find them annoying most of the time,