Corporation: The Power of Sushi

I don't think any of the 3.17 changes had any drastic effect on corporations. I didn't really notice any difference on this front after the patch, so the article should still be all up to date.
 
It did have one drastic effect in that it limited the number of executives you could have at one time hence limiting the sushi spam speed...
 
It did have one drastic effect in that it limited the number of executives you could have at one time hence limiting the sushi spam speed...

Doesn't limit the speed so much as require more micromanagement.
 
wow, best article I've read in a long time.

I'd given up on the SE for the long term matching the CE. But if the end-game power of SE can be compensated for by the food bonus then I think I'll have to try this out.

But how does one compensate for the health-happiness caps with these humongous cities? Or fight of war weariness for a warmonger like me?

Are you working the culture slider higher because of the increased income of foreign spread-corps to compensate for the food bonuses sushi or cereal gives to domestic cities?

And one more thing, if beelining to bio->medicine is key to getting to the appropriate corporations early, isn't that sacrificing winning the liberalism race, which can be critical for keeping up the pressure on being the first to city-raider gunpowder units?
 
Food corporations can go both ways. If the yields are relatively low and just enable you to get rid of farms, they are awesome for a cottage economy... no more flatland wasted on food.
Plains hills will probably be windmilled unless we have a generous number of food resources nearby.
However, any food beyond what's needed to work useful food-deficit tiles won't be used too well... a 1:1 exchange into hammers (engineers) isn't too exciting.

In a SE, we're more strictly limited by the growth caps... I try to get around this by heavy use of slavery and extremely tight settling (I'll always do this, but here the second generation will actually grow into proper cities... in CE games where I'm not limited by the growth caps the filler cities often have a footprint of 1 and are used for things like free specialists and corporations only).

***

We could always snatch something like Chemistry with Liberalism on the way to Biology, or take a minor detour and take Steel. Cannons are every bit as good for a Renaissance-age bloodbath as Rifles.
 
Sushi is totally broken on archipelago maps :crazyeye:
 
I'm playing on Genghis Kai's Giant Earth map, and the corps are costing me a fortune. Despite putting the HQs in my Wall Street city with markets and banks etc, I'm still losing at least 15-30g per turn per new sushi branch (in cities with courthouses). And the scaling is even more ridiculous, I'm getting about 6 food from 30 or so resources. Even CivJewels isn't always profitable.:( The one plus is that I'm getting about 40 culture per branch!
Oh well, guess giant maps have their faults too :rolleyes:
 
I'm playing on Genghis Kai's Giant Earth map, and the corps are costing me a fortune. Despite putting the HQs in my Wall Street city with markets and banks etc, I'm still losing at least 15-30g per turn per new sushi branch (in cities with courthouses). And the scaling is even more ridiculous, I'm getting about 6 food from 30 or so resources. Even CivJewels isn't always profitable.:( The one plus is that I'm getting about 40 culture per branch!
Oh well, guess giant maps have their faults too :rolleyes:

This is a good point. By reading this article you think that Shushi wil always give you what it promises, but it greatly scales with game speed (and map size as well?).

So yea it gets to the ridiculus point when you need 30 resources for +6 food....or the other ridiculus end (quick speed small map) where you get +4 food with 5 resources!!!
 
Is it worth saving specialists for the age of the corporation? I guess it is if you begin at a later age right (i.e. Industrial)?
 
It's usually better to "spend" the Great Person if you get it early on, since you have a reasonable chance of getting the "right" kind of GP later. If you have a GP farm and run Caste System, you have a high probability of generating a Great Artist, Scientist, or Merchant suitable for founding several of the corporations, so you don't need to save one, and you can get a free one from Music, Physics, or Economics (respectively). Getting a Great Prophet is a little harder but there are buildings that let you run Priest specialists. Great Engineer is harder! -- there are fewer normal buildings generating GE points until late in the game.
 
Corporations are good, but 90% of the time my game is finished before corporations, I think they should have made the corporations availabel earlier (in fact I would say with Alphabet)
 
Corporations are good, but 90% of the time my game is finished before corporations, I think they should have made the corporations availabel earlier (in fact I would say with Alphabet)

That doesn't make sense.

However, I would say they should have made the Corporation tech available earlier. But I've always been an advocate of a more open tech tree.

Anyway perhaps you should consider using the "Advanced Start" option?
 
Plus, corporations are specifically in the game to liven it up for those of us who hang around into the sometimes tedious late game. I love them because I almost never move through the first half of a game with any sense of urgency.
 
This is a good and useful thread ... it might be worthwhile for the author to update it for the last (and future) patches.
 
Great, never bothered with it before.
Now I think I m ready for Monarch level..
I ll try today... Sushi with Medicine and merchant.
Great
 
Am I correct that "competing for the same resource" means theoretical, not actual competition? In other words, if a city has no access to gold or silver, it still can't have both Mining and Jewelers?
 
Yes, that's right. You can't have two corporations capable of using the same resource in the same city, regardless of whether the resource is actually available.
 
It'd be really overpowered if it were otherwise. Just skip rice, and say hello to Cereal Mills AND Sushi together. Throw Standard Ethanol into the mix, too, for kicks.

Nothing quite that broken on the Mining side, but CM and SS simultaneously would be insane.
 
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