Dark_Jedi06
"Deus ex Machina."
- Joined
- Jul 19, 2006
- Messages
- 1,399
Only in the capital, though sometimes I'll skip it if I find an early culture ruin.
On a huge map i usually find 50 ruins with my pathfinders even on immortal (raging barbs ). This leads to fast having the most pop (cap of size 10), biggest army (6 Bowfinders), a lot of SPs (definitely via the suggested route a), a tech lead and an enhanced religion before others even have been founded. It's hard to loose the game as Shoshone on a huge map (OK, deity is another story).Try them. These guys are crazy.
You say 4 ruins? With Shoshone you get: +30 culture, +1 pop, +enough religion to fund a pantheon, +1 pop. Sounds nice, doesn't it?
Unless they've changed things, the tradition policy that gives cultural buildings will give the lowest one (not yet built), and if none is available, give you the lowest one once it is researched.
I sometimes used to take advantage of this to get a nice bunch of hammers, taking the policy when I had the monuments and using the hammers to instead get amphitheaters or whatever comes next (can depend on Civ).
But I just noticed that Cultural buildings have been nerfed. Its questionable whether the amphitheater is even worth much around the time you build it (the free maintenance is nice).
I wondered what people usually do (feel free to outline situations that change your behavior):
a) Get the policy to get 4 free monuments
b) Get the policy after getting 4 monuments so that the subsequent culture building is free (one might have to delay middle of tradition policy for this, and that is a hard sell to me).
c) Put a monument in the capitol, use the policy to get free monuments in other cities.
Realistically, the choice is between C and A for me.
I never build monuments. Start with 2 scouts and feel the power.
I tried this a few times recently.
Two tries, it turned out I had an isolated start and would have gotten them all anyway. I felt this wasn't optimal.
Another try, I spawned in such a crowded area that by the time the second scout spawned therev were ai units everywhere. It did find one ruins and I got an extra pop in a city around turn 30. Not sure if that beats a monument.
Where it seems to be ideal is when you spawn on a big continent with one or two ai. Then the second scout beats them to two or three ruins.
But it is suboptimal for a number of starts, and you can't tell by turn 5 whether you are isolated or about to meet four nearby civs.
So I think I will stick with my current style, half build monument, build shrine, finish monument.
I tried this a few times recently.
Two tries, it turned out I had an isolated start and would have gotten them all anyway. I felt this wasn't optimal.
Another try, I spawned in such a crowded area that by the time the second scout spawned therev were ai units everywhere. It did find one ruins and I got an extra pop in a city around turn 30. Not sure if that beats a monument.
Where it seems to be ideal is when you spawn on a big continent with one or two ai. Then the second scout beats them to two or three ruins.
But it is suboptimal for a number of starts, and you can't tell by turn 5 whether you are isolated or about to meet four nearby civs.
So I think I will stick with my current style, half build monument, build shrine, finish monument.