the leaderheads aren't working
More specific? Are you using the SVN or V23?
the leaderheads aren't working
More specific? Are you using the SVN or V23?
Sorry i meant the extra leaderheads and im using the SVN
the leaderheads aren't working
Oh, yeah, those can have problems.
They were working fine. Please post this problem in the bug thread along with a bit of detail.
What I meant by saying that they caused problems is that they chew up a LOT of memory, and therefore can cause MAFs. I also read Vokarya saying somewhere that some of the new LHs had bad graphics that were causing crashes, but I don't remember where.
yeah for me when i play with them in they rurn up purple with no civopedia entries and when i push on on the game crashes
The Nomad Demo folder is purely a tech demo (with very little content and probably also not fitting to the current state of the game) that shows how a nomad start might be implemented with some of the mechanics we have in place. Don't activate it for normal playing.I was looking through the modules and was wondering what exactly is in the Praetyre, Mr. Azure, and the Nomadic Option folders and if i should turn them on. Also whats in the nomaddemo
The Nomad Demo folder is purely a tech demo (with very little content and probably also not fitting to the current state of the game) that shows how a nomad start might be implemented with some of the mechanics we have in place. Don't activate it for normal playing.
Thanls but what about the pther foldrrs
Added a link to how to change a game setting from Custom Game screen after you have been playing for awhile in a save game.
Added a link to how to change a game setting from Custom Game screen after you have been playing for awhile in a save game.
Variables that control how various game options are used. These appear in the Assets/XML folder, file A_New_Dawn_GlobalDefines.xml. This file can be edited using any text editor like Note Pad.
Neanderthal Spawn Rate
- NEANDERTHAL_SPAWN_MODIFIER
- Used to define how often the barbarian Neanderthal units spawn.
100 = normal,
0 = turn off,
200 = twice as often as normal
Change the number in bold to what you wantCode:<Define> <DefineName>NEANDERTHAL_SPAWN_MODIFIER</DefineName> <iDefineIntVal>[B]100[/B]</iDefineIntVal> </Define>
Graphics levels
- What shows up in the city on the main screen SHOW_BUILDINGS_LEVEL
These change what city buildings are shown in game. It was introduced to reduce CTD's. Some machines just can't cope and some buildings may have problems.
A value ofCode:<Define> <!-- Use the following to determine what building art is displayed on cities. It is a bitmask of flags which may be added together: 1 = Wonders 2 = city defences 128 = other We default to Wonders and city defenses (1+2 = 3) --> <DefineName>SHOW_BUILDINGS_LEVEL</DefineName> <iDefineIntVal>3</iDefineIntVal> </Define>
0 (zero) means show nothing
1 means wonders only
2 means city defenses only
4 means wonders and city defenses
128 means buildings other than city defenses and wonders
129 means all buildings except city defenses
129 means all buildings except wonders
131 means everything.
New Food wastage here
Hi I have tried this But it doesn't work. Playing V 30 All i get is few buildings to show up and a big blank spot in the middle of my cities with no building. And i put 131 as my value to get all buildings to show but to no avail. Can someone please assist me in correcting this? Thank you and by the way i am huge fan of the mod stop playing civ 5 because of it. Job well done to all involved.
Recently, StrategyOnly removed almost all the building graphics. I am not sure but I think walls and wonders are all that are left.
Hi and thanks for quick response. If he did do this than that would be a bummer because that was one of the things i love most about civ 4 but i am sure he had his reasons maybe in the future he can give us that option again to show all buildings. Anyhow is no biggie i still love the mod thanks again for your response. Cheers.