Thunderbrd
C2C War Dog
That's what flavors are all about really. But I don't know how much flavors now influence ai builds and other choices.It would be nice to see at least the aggressive AI having a more traditional medieval siege force. Or a Defensive AI building up Castle related buildings.
@Koshling: ? How much do flavors now play a role in building selections and warfare behaviors? Do they weight things at all anymore? It'd be nice if they played a minor role in tinting the behavior somewhat, particularly after some adjustments soon to be made to deepen that mechanism a touch. Obviously it shouldn't be the primary determination in those things by any means... just a slight weighting would be nice.