Can you please make it possible to build a "Jewelry" Store without Gems. Despite the name, jewellery really means "bling", and so can be made with just metal, eg. chains, lockets, rings, bracers, earrings, etc.
Failing that (ie. if you don't agree), can you include Shell(fish)/Pearls as options that allow for building the Gemcutter (Pearls aren't cut but the shells they come from can be). Or have Pearls as an option that bypasses the Gemcutter altogether.
Seems reasonable, but suggest if so Jewelry be toned down in some aspects and given building class + when you have a gem bonus, so it's more powerful with gems than without
Couple of minor things I have noticed in my current game:
1) I can build Citadels in cities I have castles in, but the Pedia says they are the Spanish replacement for castles - they neither replace castles not require Spanish as far as I can see (might just be the Pedia that needs updating??)
2) I am able to build a Castle in the same city I built Edinburgh Castle - shouldn't the wonder replace (and also have the function of as well as its extras) a regular castle?
Couple of minor things I have noticed in my current game:
1) I can build Citadels in cities I have castles in, but the Pedia says they are the Spanish replacement for castles - they neither replace castles not require Spanish as far as I can see (might just be the Pedia that needs updating??)
2) I am able to build a Castle in the same city I built Edinburgh Castle - shouldn't the wonder replace (and also have the function of as well as its extras) a regular castle?
Here I think I should put it, but, I'm making a spreadsheet at TB's request with all buildings, wonders, etc, and giving them simple categories. If anyone wants to see: https://docs.google.com/spreadsheet/ccc?key=0AsZ97EvYjrFzdFdWQnBJUDNSMmR1bzhURlhyd29PLXc&usp=sharing
Just Forgot, here are the current categories:
Administrative- Built by the Government or used often by the government
Agriculture, Hunting and Processing: Anything to do with food
Commercial: Built by private businesses with no help from the government
The other are what they say:
Education
Electricity
Garbadge
Health Care
Law Enformcement
Military
Mining and Minaral Prosessing
Public Works
Religious
Special
Sports and Entertainment
Transportation
Water and Sewage
Update
- use new capture mechanics provided by TB now used in capture slaves.
Since Bioinformatics is quite empty, I recommend to give it a +5% Science bonus to
- Biology Lab
- Microbiology Lab
- Genetic Lab (does this even exist? It may has a different name)
- Paleontology Lab
since bioinformatics make their work A LOT easier. There is this cool saying:
"A month in the lab can save you several hours in the library"
I also plan a DNA Lab (if it doesn't exist now) and a Protein Lab which would benefit from bioinformatics too.
Also a DNA Sequencing Facility and a Bioinformatics Lab.
I like the idea of the Repair Dock building but I think it is just too weak. It should have 20% and not only 5% additional healing of units.