A good experienced player eventually learns the good civics from the bad and when to use them.
In other words, "get good scrub"? Trap options are usually a terrible idea, even if C2C seems to really like using them.
A good experienced player eventually learns the good civics from the bad and when to use them.
Don't really see a problem with garbage being civic driven. Nor any benefit to it not being.
In other words, "get good scrub"? Trap options are usually a terrible idea, even if C2C seems to really like using them.
You specifically used the phrase "the good civics from the bad". There should be no bad civics, but rather ones that are less useful in a given situation. What's more, if there must be bad civics, why should you need to be experienced to know which ones they are?
We all have agreed that Civics need some rework. They are almost all too complicated for the most part.
StrategyOnly has done some recent tweaking on the 1st couple of Civics in most categories, with mixed results.
Arguing over which are bad and which are not is just same ol' same ol' perpetual discussions from the last 8+ years. And usually goes nowhere but to more over complication.
JosEPh
After the latest tweeks, they are almost pretty good, at least IMPO. And i did change almost all of them not just the 1st couple categories . .
As I said I am using the new ones from CivPlayer8 each civic is easy to understand as it only has a few affects.
Thats one of the main reasons i dont like them at all, whats the use of having civics if they dont do much? Makes no sense .. Might as well get rid of civics then . .
Civics with a more focused and shorter effect are easier to figure out by even new players.
I thought some of the recent changes broke CivPlayer8's new set?
JosEPh
I never said they don't do much. I said it was easy to understand what they did. Which makes it much easier to see what the effect of changing a civic will be.
I thought some of the recent changes broke CivPlayer8's new set? If it doesn't then I'll probably start using them again myself. I really thought they could be the new base for making a better set.
And a Civic with laundry list of choices in a category is hard to test and takes much time to figure out if good, bad, or indifferent. Civics with a more focused and shorter effect are easier to figure out by even new players.
JosEPh
Not really agree. What make them hard to really understang is the specific buildings. Some civics are juste meh, but with really good buildings (Guild? guild....). And it's hard to really compare such civics.
It' not really "complaining". I really like tgese civics-related building, except the fact they are obsolete too fast, making a good civics obsote (eg. Republic)
I dont know if it's possible to have a tooltip about the building, just like in City Screen