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#1 |
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Chieftain
Join Date: Aug 2006
Posts: 5
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Interface Problems (missing diplo txt, tech queuing) 159.2
It appears that Civ V was automatically updated sometime yesterday. After this update, diplomacy text is missing (can't initiate open borders or trade anything, also can't see when AI player offers a trade or asks for something).
Also, the tech screen isn't working right. I can no longer queue techs (Shift+Click). That's minor though. I play Civ V on two computers (at different times) and both act the same (identical with mods). |
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#2 |
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Prince
Join Date: Sep 2007
Location: Baltimore, MD
Posts: 450
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You're going to have to play a better-maintained mod instead. Thal is apparently no longer supporting the game until after G&K comes out.
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#3 | |
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Deity
Join Date: Aug 2010
Posts: 2,303
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Quote:
This is one of the best-maintained mods out there and I'm certain Thal will leave a working version for vanilla, so please stop scaring people off, both here and on the workshop.
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Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. Last edited by Seek; Jun 15, 2012 at 10:09 PM. |
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#4 |
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Prince
Join Date: Sep 2007
Location: Baltimore, MD
Posts: 450
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I'm not trying to scare people off, I'm trying to warn people that downloading the mod will break their game, by echoing the message Thal posted himself here:
http://civmodding.wordpress.com/2012/06/06/expansion/ If I'm incorrect, please tell me how to fix it, I love this mod and I'd love to play it. |
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#5 |
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Follower of Tytalus
Join Date: Dec 2001
Posts: 3,327
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I thought "no longer going to continue development of the pre-expansion version" meant only that new features wouldn't be added, balanced tweaked, etc. That's pretty standard for mods and merely what I'd expect. Especially since it's soon followed by "release a compatible version once Firaxis puts out the vanilla/expansion compatibility patch". Which indicates you can "fix" the game by waiting a little while for Thal to stop whatever the *heck* he's doing - sleeping, working, having a RL, etc. - and gets the mod updated.
OTOH, I can see some truth to your view that "downloading the mod will break their game". You just need to interpret what's intended as a temporary incompatibility as "breaking the game"*, and what Thal said in the worst possible way. :Shrug: Is this the an internet forum? Yes? Worst possible way it is. Well, *worst* possible way would include seeing a deadly threat in that smilie. "Nearly worst possible way," then. *Note, btw, if your game is broken in this way you can fix it by de-activating the mod. No, really!
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I know how God can make a rock so big He can't lift it. FFH2 modular mod thread. Fall Further modules thread. Last edited by Tarquelne; Jun 15, 2012 at 10:57 PM. |
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#6 | |
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Deity
Join Date: Aug 2010
Posts: 2,303
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Quote:
Glad you aren't!![]() (And as Tarqueine said, the mod is simply not compatible with the latest patch - it won't "break" the game..)
__________________
Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. |
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#7 |
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Prince
Join Date: Sep 2007
Location: Baltimore, MD
Posts: 450
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I apologize if I'm coming off as alarmist or something, but yes it will only break your game with the current patch. It did indeed work just fine prior to that. Sadly, there doesn't seem to be any way to roll the patch back.
edit: I reread the above and see that you may have misinterpreted "break" as meaning permanently damage. It never occurred to me that it could be interpreted that way, but I'll try to be aware of it in the future if you think that's how people are reading it. Of course removing the mod will fix the problem, maybe I have too much faith in humanity that I thought that was obvious. I was honestly just trying to help people because there was loads of confusion when people tried the mod and found that they couldn't play the game with it. If the comments warn them not to download a mod, people at least have some way of knowing they should avoid it. The thing that finally made me decide to post that warning was when I looked at the support forums and saw people reporting the trade bug from this mod as a bug in the patch, not realizing that the mod was to blame, and therefore having no way of knowing that removing it would fix their game. I really just wish he would take the mod off the steam workshop or something, as it's basically just a trap right now for anyone who unwittingly downloads it. Last edited by SlightlyMad; Jun 17, 2012 at 04:04 PM. |
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#8 | ||
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Deity
Join Date: Aug 2010
Posts: 2,303
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Quote:
![]() Quote:
__________________
Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. |
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#9 |
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Chieftain
Join Date: Aug 2006
Posts: 5
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Issues
GTK that I'm not the only one who's had a problem. I have slight disagreement about the maintenance of the mod. Thal et al, in my opinion, have selflessly and awesomely mainted CIVUP. Firaxis needs to hire the dude, because he knew how to make the game better. I can't stand playing un-modded CIV V. The balance is horrible.
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#10 |
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Prince
Join Date: Jan 2011
Posts: 537
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Why hire him when he will clearly do it for fun?
Seriously though, what are you waiting for Firaxis? Hire him already! The man knows what he is doing! |
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#11 |
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Deity
Join Date: Aug 2010
Posts: 2,303
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I hope he got a free copy of G&K at the very least!
__________________
Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. |
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#12 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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I put the mod on the workshop several weeks ago to see how the workshop operates, and didn't anticipate it would be available to the public so soon. I should have set it as an expansion dependency - but hindsight is 20/20.
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![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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#13 |
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Prince
Join Date: Sep 2007
Location: Baltimore, MD
Posts: 450
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Thanks Thal! I'll try to have more faith in the future that you wouldn't just abandon support for people who had decided not to get the expansion. It's a moot point for me anyway, as I decided to purchase it after hearing some good reviews (and if it lets me play CivUP sooner, all the more reason).
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#14 |
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Deity
Join Date: Nov 2005
Location: Texas
Posts: 10,263
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Right, I do plan to update the vanilla version too. It will just take time and I'm focusing on the expansion version for now, since I'm guessing most people will get it.
![]() Ideally the devs would have designed the interface code to work for either vanilla or expansion (since the expansion is basically just a DLC)... but they didn't, so it's a little difficult to make 1 mod that works for both versions of the game. I'll probably have to create a side copy of the project for vanilla.
__________________
![]() We are the Modders. CiV will be assimilated. We will enhance its biological and technological distinctiveness with our own. Resistance is futile. Communitas Expansion Pack Wiki - Discussion - News Forum Icons ~ Starting Civ5 Mods ~ Forum Tables |
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