Why and what was the Poster whipping?
Not whipping -- 'crack down' is one of the event options. It has a high chance of ending the revolt, at the cost of losing 1 pop, IIRC.
Why and what was the Poster whipping?
Nope they are just removed. All in all 6 events out of 300 are removed in the next version due to interdependency issues not working correctly for them. It's not the best fix, but it works, and really you wol't miss them.What about the bugged events (the ones with two-part probabilities like the "Herbalist" and "Ruins" events), have those been fixed yet? I miss my extra health.
Not whipping -- 'crack down' is one of the event options. It has a high chance of ending the revolt, at the cost of losing 1 pop, IIRC.
Nope they are just removed. All in all 6 events out of 300 are removed in the next version due to interdependency issues not working correctly for them. It's not the best fix, but it works, and really you wol't miss them.
Dont think that is a bug, but it definitely shouldnt act like that. Well actually I dont know what that is. It uses a modified cannon kf/animation file. So it should do exactly what a cannon does. On top of that, the unit kf's dont actually move the units, something in the game core does. For instance, when a spearman moves or runs in to attack, it doesnt actually move, but just runs in place. The game moves it by some other means. And nobody in the forums seemed to know what controls that, the last time I asked about it.
Maybe it could be a bug. But I dont think its hurting anything. And it most likely would never get fixed, since noone seemed to know where to even look for that type of mechanism.
Very strange. I should almost certainly believe that some of the soft-coded aspects of a unit would determine whether it moves into the target tile during attack or not. Discovered now that the 54th Massachusetts, another Legend Unit, which looks like a Rifleman, albeit reskinned (no pun intended), also moves into the target tile when it attacks.
Please DON'T FIX, please? I always really enjoyed that "off" behaviour of the 54th... with their mobility promotion, and their overall gung-ho / can do style, it just seems so right that they run right up to the enemy before blowing their faces off.
"Don't fire till you see the whites of their eyes, men!"
It's here: <Button>Art/Interface/Buttons/Units/Iroquois_curaissier.dds</Button>
Cuirassier is spelled "curaissier".
Think this is the right place. Not a major error however just had the: "Scouts exploring ruins near....." event and it gives me two options. Send commendations and fund further exploration however both give +87 . Fund further exploration merely charges me 29 for the privledge.
Cyrano