Arabia's new UA has me a little confused about their optimal strategy.
There's a lot going on and I'm not sure what to focus on
-Faster Religion Spread
cool, but what do I use it for? I'm guessing getting an early religion is a good idea with Arabia so that I can get my hooks into as many civs as possible before there's any competition, but what do I do with that? What are some good religious policies for Arabia in order to take maximum advantage of their ability to spread religion? I imagine Religious Texts is a big buff since it will add on to that multiplicative effect, but what else should I grab?
-Longer land trade routes
This is pretty nice, although early land routes seem to be just begging to be picked off by barbs. I'm guessing it's intended to make it even easier to spread your chosen religion, since you can send your caravans farther afield. Should I try and get a bunch of early trade routes so that I can swarm other civs?
-Double Oil
Obviously a late-game thing. I'm guessing it's designed for late-game conquest, letting you build up a ton of planes and ships? That might be cool, I had a pretty nice air-force as Indonesia, although with the other two abilities seeming kinda early game not sure how big a deal it'll be.
There's a lot going on and I'm not sure what to focus on
-Faster Religion Spread
cool, but what do I use it for? I'm guessing getting an early religion is a good idea with Arabia so that I can get my hooks into as many civs as possible before there's any competition, but what do I do with that? What are some good religious policies for Arabia in order to take maximum advantage of their ability to spread religion? I imagine Religious Texts is a big buff since it will add on to that multiplicative effect, but what else should I grab?
-Longer land trade routes
This is pretty nice, although early land routes seem to be just begging to be picked off by barbs. I'm guessing it's intended to make it even easier to spread your chosen religion, since you can send your caravans farther afield. Should I try and get a bunch of early trade routes so that I can swarm other civs?
-Double Oil
Obviously a late-game thing. I'm guessing it's designed for late-game conquest, letting you build up a ton of planes and ships? That might be cool, I had a pretty nice air-force as Indonesia, although with the other two abilities seeming kinda early game not sure how big a deal it'll be.