Randomness
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Disregard all my previous comments in this thread. It turns out I forgot to download patch B I feel kinda dumb right now...
Glad I could be of helpYep, bug. Kinda tempted, though. And I've got a least a partial fix for the Mend nature war thing - and a bunch of other war-causing Scion spells. The warnings are still not working properly but I think I've got the actual wars starting/not-starting properly. (Your second post did help me locate the problem, btw.)
Lair spawn code seems to be wierd as-is... or I just have really strange luck. I haven't seen nearly as many lair-spawned units as normal, I found an undefended lizardman lair on turn 166, and I can see a goblin fort that hasn't spawned any goblins in 30 turns. No to mention a bear den that hasn't spawned any bears in nearly a hundred turns.
Playing as hyborem, I never had any demons allied with me in the begining, however, brights (orc savages) were allied to me. Think ya put in the wrong number there
I'll check on the Barbarians, but I am quite certain that they spawn after the Barbarians complete their turn, and just before the human starts his. There may be an issue with getting a warning and waking your units if the Barbarian spawns instead of walking in however.
Looks like I should have blacklisted them on buildings afterall. I hadn't initially because I thought it was mildly fitting for them to build a couple, but thinking about it again, I see no reason to allow Barbarians to build any buildings at all, instead I should just set them up to ignore building requirements. Not that many of their units HAVE building requirements.
Also wondering if it is fitting for them to bother with having workers.
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I too have this bug still (even with the patch B)not sure if this is the same bug as this screenshot, notice the build time on those clams: View attachment 201869
1. The official seat, center of authority, jurisdiction, or office of a bishop.
2. Obsolete A cathedra.