slaze
Deity
Turn 199, 1390ad
Turns like these and the whole thing changes. First of all, cav scout didn't accept, so we're some tech (= some turns) away from rifles, and after all, we're not very capable from our position now anyway. We we're able to revolt 3 civics for 2 turns anarchy but strike is near.
They are a tech from infantry; muskets and cats mere xp
Afraid they'll be no new world order; amazon's after us
3 More cities than shown and 3 galleons came through the wheel this round; could that mean those numerous cities are putting 7+ spies through for this spoke?, i suppose it's possible.
and they have Railroad and almost Assembly Line, muskets and cats aren't looking too good. Just a few MG would negate the attack damage component of our catapults' 100 effective collateral hits I'd put closer to 80. 4 Machine guns w/ 36 units is closer to the break even point of what we can handle.
Spoiler :
Turns like these and the whole thing changes. First of all, cav scout didn't accept, so we're some tech (= some turns) away from rifles, and after all, we're not very capable from our position now anyway. We we're able to revolt 3 civics for 2 turns anarchy but strike is near.
They are a tech from infantry; muskets and cats mere xp
Afraid they'll be no new world order; amazon's after us
3 More cities than shown and 3 galleons came through the wheel this round; could that mean those numerous cities are putting 7+ spies through for this spoke?, i suppose it's possible.
and they have Railroad and almost Assembly Line, muskets and cats aren't looking too good. Just a few MG would negate the attack damage component of our catapults' 100 effective collateral hits I'd put closer to 80. 4 Machine guns w/ 36 units is closer to the break even point of what we can handle.