vranasm
Deity
ok we evidentely went to pretty short turn sets which is fine...so I assume I have to put plan for ~7 turns too.
I think you did great timmy.
My general thinking is
1) send indeed worker1 straight to gold, no roads, it's not needed now - it's 6 turns, then move on the forested GH the 7th turn
2) capital queues worker before barracks due in 5
3) worker moves 1N and chops forest into worker shortening 3rd worker by 1T
4) worker2 moves on grassland hill and finishes improvement
5) capital grows slowly while building barracks->vulture*
6) city 2 after warrior vulture*
7) worker after chopping goes to chop another tree 1W of capital
The roading towards amsterdam will be done in next TS I suppose with the worker1, maybe with chopping that GH, but that decision is not critical in next 7 turns.
edit:
as for techs
finish pottery, start hunting...
I think you did great timmy.
My general thinking is
1) send indeed worker1 straight to gold, no roads, it's not needed now - it's 6 turns, then move on the forested GH the 7th turn
2) capital queues worker before barracks due in 5
3) worker moves 1N and chops forest into worker shortening 3rd worker by 1T
4) worker2 moves on grassland hill and finishes improvement
5) capital grows slowly while building barracks->vulture*
6) city 2 after warrior vulture*
7) worker after chopping goes to chop another tree 1W of capital
The roading towards amsterdam will be done in next TS I suppose with the worker1, maybe with chopping that GH, but that decision is not critical in next 7 turns.
edit:
as for techs
finish pottery, start hunting...