What changes were made to the Sikh Empire?
Not much, I updated the civilization icon as well as the Gurdwara icon. I added "AI_PROPHET'' to the UU, so the AI should be able to build Holy Sites. I hope it doesn't malfunction xD Hmh, it still needs some kind of unique unit skin.
Any idea how I can access the unit .dds files of the game? (never mind, got it) I might simply recolor the general unit skin to better match the icon.
I should probably list the other small updates I did as well. As a side note, I can now update/upload mods again on Steam Workshop
Albania:
- Civilization icon updated
Burma:
- fixed 'bug' where Burma would gain +2 gold per engineer slot instead of +1.
Romania:
- Instead of +15% Building production in conquered cities, conquering a city now lowers unhappiness from number of cities by 3%, which coincides more with the rest of the trait.
Pakistan:
- Instead of the vague trait description, I now chose 4 luxuries that better reflect Pakistan today: Cotton, Silk, Citrus and Sugar (was Cotton, Silk, Dyes and Incense).
- +1 base Food from UB removed. Increased production costs by 30%, so the player is reluctant to build it until later.
- Since the UB promotes a tall empire, I increase the science per city from agreements from 5% to 10%.
Vietnam:
- Recolored the unit skin of the UU to better match the icon.
- Icon slightly updated (not visible in this thread, I was lazy)