lordrj15
Manx Modder
This seems a bit better
Some thoughts:-
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Kingdom Of Cyprus (Peter I)
Start Bias: Coastal
Capital: Nicosia
UA: A Hundred Thousand Bezants
When founding a City, all tiles immediately adjacent to it are immediately improved where possible. Cities generate +2 Gold per turn for each Defensive or Military building in the Capital.
UU: Templar (replaces Knight)
Unlike the Knight it replaces, the Templar is faster and generates Gold per kill. It also has the unique promotion, "Templique Salomonici", that allows it to generate +3 Great Merchant points per turn when garrisoned in a non-Occupied or Puppeted City.
UU: Crusader Ship (replaces Caravel)
Slightly slower than the Caravel it replaces, but has a higher Combat Strength (25 vs. 20). Additionally, starts with Coastal Raider I and II, as well as the unique promotion, "Alexandrian Crusade", that grants a +25% Combat Bonus when attacking for each adjacent friendly Land Unit, whether embarked or not. Upgrades to Ironclad.
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It's a slightly different take on the place, focusing almost solely on its existence as a crusader kingdom and the fact that the Templars were not only the richest knightly order by far, but also the inventors of early banking techniques. The UA is even a reference to how much the Templars paid Richard the Lionheart for Cyprus in the first place! =]
EDIT: Specified a few points.
Okay. How about this:-
UB: Millet (replaces Bank)
Standard Bank benefits, but only has 1 Merchant Specialist slot. Additionally, all buildings that generate Faith generate +2 Gold, and all Specialists generate +2 Faith. Generates +2% additional Gold for every Courthouse in the Empire.
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A millet, for those wondering, isn't technically a building. Rather, it's more of a system, specifically a system of local-level religious courts implemented by the Ottomans. The millets were actually quite powerful and reasonably autonomous, though that changed by the 19th century. As a bank replacement, it's pretty reasonable if you combine it with faith. Also, it replaces the Crusader Ship. Obviously. =]
Okay. How about this:-
UB: Millet (replaces Bank)
Standard Bank benefits, but only has 1 Merchant Specialist slot. Additionally, all buildings that generate Faith generate +2 Gold, and all Specialists generate +2 Faith. Generates +2% additional Gold for every Courthouse in the Empire.
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A millet, for those wondering, isn't technically a building. Rather, it's more of a system, specifically a system of local-level religious courts implemented by the Ottomans. The millets were actually quite powerful and reasonably autonomous, though that changed by the 19th century. As a bank replacement, it's pretty reasonable if you combine it with faith. Also, it replaces the Crusader Ship. Obviously. =]
Well, yes, that's sort of the point - it boosts your faith game for when you inevitably purchase a boatload of Great Scientists and Engineers because of course you went Tradition/Rationalism, you're playing on Deity, why would you not do that? =]
You mean the Country Palatinate of the Rhine?
Yes, I recently had a request from someone to do it, there's not one already in development is there?
Dammit, Empress Banana. I told you I would do it!
Go ahead, of course, but we may one day overlap.