Formerly known as "The Southern Netherlands". Released to the workshop as Belgica Regia.
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I. The Basics. Added are:
II. The details. I had a lot more background info in the anouncement posts; I'll probably add to this post later on. What you read here is all functional:
Duchy of Brabant
UU: Baanderheer = Knight replacement for Brabant. A Strength bonus - equal to the number of Trading Posts worked the previous turn - is divided over all Baanderheer units, up to a maximum of 6 Strength per Baanderheer.
UB: Beguinage = replaces garden, does not require fresh water. +1 and +1
Decisions:
Couny of Flanders
UU: City Militia = The Flemish unique unit, replacing the Landsknecht. Can be drafted from cities with City Rights during war with a major civilization. Drafted militia are returned to their home city after peace is declared. The City Militia is deadly in Marsh terrain and against Knights. Goes obsolete with Metallurgy.
UB: Cloth Hall = replaces the mint. +1 for local sheep and +3 if a foreign trade route with a city which has improved sheep nearby. Grants +1 to the market and +3 to the caravansary in this city
Bonus: Belfort = +2 and +1 per foreign trade route or Merchant Specialist hired. Goes obsolete with Industrialization.
Decisions:
Prince-Bishopric of Liège
UU: Kanunnik = civilian unit, replaces nothing. Offers a 1 in 7 chance for adjacent units that die on home soil to cause a partisan to appear near the capital. The Kanunnik rises in rank for each such death and gains the Medic and Medic II promotions after rising respectively 3 and 7 ranks. Has no maintenance costs.
UB: Collegiate Church = replaces temple. No maintenance. Receive a free Kanunnik the turn after completion, which can join any city with a Collegiate Church for +2 per turn.
Decisions:
County of Hainaut
UB: Lace Centre = replaces zoo. Provides a copy of the Lace luxury resource.
UU: Borain = Worker replacement for Hainaut. From the Modern Age onwards the Borain can call a General Strike when in a city, reducing the cost of the next Social Policy by up to 25%. Is slightly cheaper and ignores terrain costs.
Decisions:
Duchy of Luxembourg
UU: Chasseur Ardennais = stolen from JFD's Belgium; it fits so nicely.
UB: Bockfiels = only in the capital, extra defence. 3 more elements can be added, each also boosting defensive buildings empire-wide by 15%.
Decisions:
Credits
Moriboe: design, code, cut & paste graphics
Janboruta: Flanders scene and map, icons for Filips, the urban militia, belfort, beguinage and chasseur
DJSHenninger: Ermesinde II scene and icon
DarthStarkiller: civilizatoin flags
JFD: chasseur unit, code templates
zwei833: baanrots graphics
Gazebo: kanunnik unit flag
Lavilledieu: feedback, music & coordinates research
Alex: suggestions, moral support
Download
I. The Basics. Added are:
- Duchy of Brabant
- Couny of Flanders
- Prince-Bishopric of Liège
- County of Hainaut
- Duchy of Luxembourg
II. The details. I had a lot more background info in the anouncement posts; I'll probably add to this post later on. What you read here is all functional:
Duchy of Brabant
UU: Baanderheer = Knight replacement for Brabant. A Strength bonus - equal to the number of Trading Posts worked the previous turn - is divided over all Baanderheer units, up to a maximum of 6 Strength per Baanderheer.
UB: Beguinage = replaces garden, does not require fresh water. +1 and +1
Decisions:
Spoiler :
Couny of Flanders
UU: City Militia = The Flemish unique unit, replacing the Landsknecht. Can be drafted from cities with City Rights during war with a major civilization. Drafted militia are returned to their home city after peace is declared. The City Militia is deadly in Marsh terrain and against Knights. Goes obsolete with Metallurgy.
UB: Cloth Hall = replaces the mint. +1 for local sheep and +3 if a foreign trade route with a city which has improved sheep nearby. Grants +1 to the market and +3 to the caravansary in this city
Bonus: Belfort = +2 and +1 per foreign trade route or Merchant Specialist hired. Goes obsolete with Industrialization.
Decisions:
Spoiler :
Prince-Bishopric of Liège
UU: Kanunnik = civilian unit, replaces nothing. Offers a 1 in 7 chance for adjacent units that die on home soil to cause a partisan to appear near the capital. The Kanunnik rises in rank for each such death and gains the Medic and Medic II promotions after rising respectively 3 and 7 ranks. Has no maintenance costs.
UB: Collegiate Church = replaces temple. No maintenance. Receive a free Kanunnik the turn after completion, which can join any city with a Collegiate Church for +2 per turn.
Decisions:
Spoiler :
County of Hainaut
UB: Lace Centre = replaces zoo. Provides a copy of the Lace luxury resource.
UU: Borain = Worker replacement for Hainaut. From the Modern Age onwards the Borain can call a General Strike when in a city, reducing the cost of the next Social Policy by up to 25%. Is slightly cheaper and ignores terrain costs.
Decisions:
Spoiler :
Duchy of Luxembourg
UU: Chasseur Ardennais = stolen from JFD's Belgium; it fits so nicely.
UB: Bockfiels = only in the capital, extra defence. 3 more elements can be added, each also boosting defensive buildings empire-wide by 15%.
Decisions:
Spoiler :
Credits
Moriboe: design, code, cut & paste graphics
Janboruta: Flanders scene and map, icons for Filips, the urban militia, belfort, beguinage and chasseur
DJSHenninger: Ermesinde II scene and icon
DarthStarkiller: civilizatoin flags
JFD: chasseur unit, code templates
zwei833: baanrots graphics
Gazebo: kanunnik unit flag
Lavilledieu: feedback, music & coordinates research
Alex: suggestions, moral support
Attachments
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brabant.png86.1 KB · Views: 1,862
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hainaut.png79.1 KB · Views: 1,864
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liege.png85.6 KB · Views: 1,897
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luxembourg.png86.9 KB · Views: 1,877
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flanders.png87.8 KB · Views: 1,611
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brabant_dec.jpg220.7 KB · Views: 1,552
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liege_dec.jpg231.9 KB · Views: 1,533
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flanders_dec.jpg200.7 KB · Views: 1,541
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hainaut_desc.jpg284 KB · Views: 1,413
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lux_desc.jpg253 KB · Views: 1,354