PPP
I wasn't able to double check everything but this is a draft to comment on.
Tech plan
Satellites (1), Fiber Optics (bulb T+0) (1), Fusion (1), Composites (1), Genetics (2)
Civic Changes
Switch to FR T+0
(Switch to theocracy 3 or 4 turns prior to launch assuming Genetics
Research will be finished on schedule)
War
can begin even before space ship launch assuming Genetics will finish
with mostly passive research.
3 turns prior to launch gandhi war could be started, using cultural
slider to prevent happiness issues in spaceship part cities
Will be moving units around to set up for this. Capturing Gandhi's
remaining cities with fallout.
noteworthy specialist changes
run 25 scientists in GP Farm T+0 and get GS there T+2
Great People and Golden Ages
Bulb GS on Fiber Optics right now
Use GE(fusion), GProphet, GM, GSpy, GA/GS from GP Farm for 5 person GA
Colonization Plans
settling on Iron SW of churchill lands T+2 (galley chain)
settling on Iron SE of Yakutsk T+3 with galley-galleon boost
Noteworthy city improvements planned
Launch -3 (T+5) use workboat to get Oil near Rostov (must make sure
additional
doesn't cause unexpected population decreases
(should be offset by Genetics--just can depend on Genetics boost to
health I guess)
stop AL mine build that I failed to stop last turn.
City builds
If research is on pace or better than 8500 research per turn we have more hammers to play with. I started a list of things we might want so that I can incorporate them if my research goes better than necessary.
Ideas
Marines in Moscow
Marines elsewhere?
Sushi executive to try and get either Iron away from Gandhi or Uranium from Roosey
More workers
More Galleons
Drydock somewhere?
Upgrade priorities (all of this would occur T246 or later if we have the research to spare)
Launch -3 or T+5 upgrade galleons to transports (since we plan to get
oil if not uranium by then)
galleys to transports (or just Galleons?)
CRIII Macemen to infantry
Cannons to Artillery?
Assume that I am starving but not shrinking and building wealth or research unless otherwise noted
Also I have not listed all military units that we would start or finish on or after T247
City Builds
Moscow Marines(1) for 4 turns (stop starvation) Building engine T245 (OF from Marine builds will be plenty to finish engine in 5)
Fish shrink 7 18 merchants +2 scientists Building thruster T246
Siberia increase base hammers to 132 Apollo (2), Aqueduct(1) for 86 OF, T245 Docking Bay finished T248 Stasis chamber
Pigs scientists
GP Farm 25 scientists
Cuba grow, then starve max research with scientists
Bahamas Cockpit T246
Bermuda Casing T246
Rheims Casing T246
Bananas wealth/research for 2 turns Drydock(1) Galleon/Transport x4
Paris Life Support T245/246 (start depends on possible Terraforming)
Kamchatka wealth/research T+4 boats?
Orleans Thruster T245/T246 (start depends on possible Terraforming)
Chenghu (revolt 3 turns) Draftx2? when come out of revolt—might help prevent another revolt) spy (1) Marine (2) spy (1) Marine (2)
Bcool Island Grow, boat T245 if can afford then starving casing T246
Shanghai
The Crabbes
Beijing (no spaceship part) wealth/research Modern Armor T247
Guangzhou spy T245 (gets 40 OF) thruster (T246)
Nanjing
Hammer City Engine T245
Tours
Haiti
Hastings Casing T246
Nottingham grow, then shrink maximize wealth/research
York grow, then max
Oxford grow, then stagnate Thruster T245-6 depending on Terraforming has 34OF from Harbor last turn
Newcastle workers (1 per turn)
Iron Spice from T245 boats?
Mitchum’s Oasis
London T246 Thruster
Canterbury T246 Casing
Warwick (finish mining exec build?)
Steam
Rostov workboat T246 for oil T247
Yaroslavl Theater
Yekaterinburg
Jamaica
--Maybe break following Indian worker builds for wealth/research during T243, T244
Vijayanagara worker(2) worker (2) worker (2) worker (2)
Agra spy (1) worker (2) worker (1) worker (1) worker (2)
Delhi worker (1) worker (2) worker (2) worker (2)
Pataliputra workers
Bombay workers
Calcutta workers
Yakursk worker