Turn 128, 800 BC: Logging Game to File: Napoleon.txt
Turn 128, 800 BC: changing tech to Hunting
Turn 128, 800 BC: Paris has been founded.
Turn 129, 775 BC: Hah! Barb Galley spotted 1SW of MC
Turn 129, 775 BC: Willem van Oranje adopts Organized Religion!
Turn 129, 775 BC: Your maps have proven that the world is round! Your ships receive a +1 Movement bonus.
Turn 130, 750 BC: You have discovered Hunting!
Turn 130, 750 BC: Paris has been founded.
Turn 130, 750 BC: Logging Game to File: Napoleon.txt
Turn 130, 750 BC: Ooops, realised I made a mistake last turn - forgot to change tech to Aesthetics. Have now trade for Hunting
Turn 130, 750 BC: You have trained a Trireme in Clam Chowder. Work has now begun on a Library.
Turn 131, 725 BC: trireme is defending
Turn 131, 725 BC: The borders of Stone Mountain have expanded!
Turn 131, 725 BC: Barbarian's Galley (2.00) vs Napoleon's Trireme 1 (Clam Chowder) (3.20)
Turn 131, 725 BC: Combat Odds: 4.4%
Turn 131, 725 BC: (Plot Defense: +10%)
Turn 131, 725 BC: (Class Defense: +50%)
Turn 131, 725 BC: Barbarian's Galley is hit for 25 (75/100HP)
Turn 131, 725 BC: Napoleon's Trireme 1 (Clam Chowder) is hit for 15 (85/100HP)
Turn 131, 725 BC: Napoleon's Trireme 1 (Clam Chowder) is hit for 15 (70/100HP)
Turn 131, 725 BC: Barbarian's Galley is hit for 25 (50/100HP)
Turn 131, 725 BC: Napoleon's Trireme 1 (Clam Chowder) is hit for 15 (55/100HP)
Turn 131, 725 BC: Barbarian's Galley is hit for 25 (25/100HP)
Turn 131, 725 BC: Napoleon's Trireme 1 (Clam Chowder) is hit for 15 (40/100HP)
Turn 131, 725 BC: Napoleon's Trireme 1 (Clam Chowder) is hit for 15 (25/100HP)
Turn 131, 725 BC: Barbarian's Galley is hit for 25 (0/100HP)
Turn 131, 725 BC: Napoleon's Trireme 1 (Clam Chowder) has defeated Barbarian's Galley!
Turn 132, 700 BC: and we win
Turn 133, 675 BC: Gifted fish to Izzy
Turn 133, 675 BC: trireme will scout fur island, so Eiffel can go straight to Marble
Turn 135, 625 BC: gifted fish to WIllem
Turn 135, 625 BC: You have trained a Worker in Fish Hills. Work has now begun on The Pyramids.
Turn 136, 600 BC: Clam Chowder will become unhealthy on the next turn.
Turn 136, 600 BC: Stone Mountain can hurry Work Boat for 1? with 14? overflow and +1? for 15 turns.
Turn 136, 600 BC: Clam Chowder will grow to size 6 on the next turn.
Turn 136, 600 BC: Paired Clams will grow to size 2 on the next turn.
Turn 136, 600 BC: Bronzed Fish will grow to size 2 on the next turn.
Turn 137, 575 BC: Clam Chowder has grown to size 6.
Turn 137, 575 BC: Clam Chowder has become unhealthy.
Turn 137, 575 BC: Paired Clams has grown to size 2.
Turn 137, 575 BC: Paired Clams can hurry Lighthouse for 1? with 10? overflow and +1? for 15 turns.
Turn 137, 575 BC: Bronzed Fish has grown to size 2.
Turn 137, 575 BC: Bronzed Fish can hurry Lighthouse for 1? with 8? overflow and +1? for 15 turns.
Turn 137, 575 BC: You have trained a Settler in Clam Chowder. Work has now begun on a Library.
Turn 138, 550 BC: Clam Chowder has become healthy.
Turn 138, 550 BC: Clam Chowder has become happy.
Turn 138, 550 BC: Fish Hills will grow to size 3 on the next turn.