Diplomacy by numbers - spreadsheet

Very useful table Bibor!

I can't confirm really, but from what I've observed meanness seems to indicate how likely a civilisation is to pick on weaker civilisations than themselves. Currently you can usually see it happening as one mean civilisation picks out their weakest neighbour, then all the civilisations friendly to them will usually jump in for a joint war. Those civilisations I see doing this the most are the ones with higher values in the table so it seems to fit.

As for diplobalance, it seems it may have something to do with how AI civilisations group together. So while Alexander is more than happy to gang up on weak civilisations (thanks to his Meanness), Ramkhamhaeng is more likely to be friends with those opposed to Alexander as he has low meanness and high diplobalance, i.e - he will side with the weaker group.

All subjective speculation but it seems to me to make sense.
 
Bibor, can you list all of the files that contain these values so some of us can experiment with changing the values? :please:

All vanilla XML files are located in
..\Steam\steamapps\common\sid meier's civilization v\assets\Gameplay\XML\Leaders

All DLC XML files are in their respective subfolders like:
C:\Program Files (x86)\Steam\steamapps\common\sid meier's civilization v\assets\DLC\DLC_01\Gameplay\XML
 
Bibor, can you write a nice article about all the AIs like you did in the first post about Ramesses (including your own experiences when playing the game). :)
 
Dammit Babri, your nick is confusing. I thought it Bibor finally posting the list...
 
Great chart. Wouldn't "boldness" be a modifier on how likely they are to take "extreme" actions?
e.g., declare war, attack more indiscriminately, etc...
IDK, this is just what's off the top of my head right now.
 
Dammit Babri, your nick is confusing. I thought it Bibor finally posting the list...

Bibor, can you write a nice article about all the AIs like you did in the first post about Ramesses (including your own experiences when playing the game). :)

I would and I will once my work schedule permits it. I'm also slacking with my youtube channel. :-(

EDIT: Added the google spreadsheet.
 
GP, Wonders: first unkown, could be chance of building gardens or employing specialists, the other one is for chance of building wonders

I'm gonna go with Great People for GP, and looking back over my present experiences in game, I'd say it is possibly the chance that the AI will focus efforts in cities to generate Great People via specialists and Wonders.

And I'm going to throw my vote in with the majority. Over all the Civ games it has been my experience that Ghandi is one nuke-happy leader. My first experience with him in Civ II has colored my view of him as an opponent since. To sum up my feelings and my approach to dealing with Ghandi, or any of the other leaderheads for India that have cropped up in the Civ games, I shall quote Darth Sidious from StarWars Ep. 1: "Wipe them out. All of them." :nuke:

Awesome work!
 
Is it just me, or did the values change a bit after the patch?

Regarding loyalty - did I understood right? - Gandhi, who is most willing to make DoF's is also one of the biggest backstabbers? :eek: And Napoleon is one of the most loyal ones... Napoleon does indeed seems like a solid guy. He and Monty are the best friends one can dream of! Aren't that needy either. Napoleon is also the most forgiving? Along with that psycho Clinton...

If I understand deceptive right, there seems to be a lot of leaders that will attack you on friendly than there was in Civ4. If I remember correctly, there was but a few, Catherine being one of them...
 
If I understand deceptive right, there seems to be a lot of leaders that will attack you on friendly than there was in Civ4. If I remember correctly, there was but a few, Catherine being one of them...

Friendly in Civ5 is quite different from Friendly in Civ4 ... in Civ5 there is a separation between how the AI acts towards you and what their internal opinion of you is. Deceptive AIs will act Friendly and show up as Friendly, but you can't be sure whether they really like you or not.

In Civ4 if a Friendly AI backstabbed you it was because they had no other good targets and you got a really unlucky roll of the random number generator. In Civ 5, the AI can actually have a plan ...
 
Regarding loyalty - did I understood right? - Gandhi, who is most willing to make DoF's is also one of the biggest backstabbers? :eek: And Napoleon is one of the most loyal ones... Napoleon does indeed seems like a solid guy. He and Monty are the best friends one can dream of! Aren't that needy either. Napoleon is also the most forgiving? Along with that psycho Clinton...

Just the opposite, Gandhi is very loyal while Napoleon is not.

The best friend to have might be the Polynesia leader Kamehameha - easy to get to friends with, high loyalty but low neediness (Gandhi on the other hand is needy and asks for things a lot). Plus, with his high denounce rating, if you denounce someone when you're friends with him, he's more likely too as well which helps cement your friendship too.
 
Any chance one of these categories (boldness?) is a modifier for how much they care about you settling near their borders?
 
The 12 flavor nuke for Ghandi sure is strange, it sticks out like a sore thumb!

Since there is always a modifier of +/- 2 to these values at game start, it just means that Ghandi's nuke flavor is always 10.
 
What does a low loyalty mean? That they are backstabber or that they are not? I ask because I see Napoleon and Oda Nobunaga at Loyalty 3 and I can´t remember a backstab from them.
 
I think Religion might have some bearing on how likely they are to go for a cultural victory.

I'm not really sure how forgiveness works. I noticed that Nebby has a very low forgiveness score, but he DOW'd me once and we fought for many many years (I was going for a cultural victory and didn't have many units, but he had built many unit and I desperately wanted to puppet one of his cities but he had superior numbers and eventually superior units so I had to relent and go for peace) and some time after the war, and our denunciations of eachother wore off, he became friendly, askinf for a DOF (Probably because my rapidly expanding borders ended up cutting off several of his trade routes). Er, the point of that is that with his very low forgiveness score, it seems less likely that he would forgive me for going to war with him, even though he was the aggressor. Or maybe he was just happy that I didn't take any of his cities.

For Chattiness, I believe that affects how likely they are to stop by for the sole purpose of insulting or praising you. That would be my first guess, anyway, however I have noticed that Monty is very chatty in this regard (especially when he's afraid of you.. seriously, like every other turn, sometimes, he comes over just to praise my military and hope that I take pity on the weaker cis of the world, like himself) But on the other hand, Cathy, who has a very high score, is also very chatty in this regard, especially if she doesn't like you (She enjoys calling me her favorite Cuty-State... as does Alex, now that I think about it).

The one thing that I think should be taken into account, for warmonger hate, is who DOW'd in the first place. For example, if Monty DOWs me and I take a city or two of his to teach him a lesson, I shouldn't be branded a warmonger, and in most cases that's exactly what happens.. though thinking about it, "A city or two" usually means his capital.. or sometimes complete elimination or otherwise crippling. Maybe I'll try going a mostly peaceful game at some point, making sure not to take anybody's capital, or be the aggressor in any wars. See how far that gets me.
 
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