When I get a building belief, I often start buying them before enhancing. HW, buildings, missionaries costs all scale with era. Great Prophets costs are independent of era (except for the random aspect). So considered enhancing late and spending that faith on other things while costs are low. The downside to enhancing late is weaker choices, and fewer turns for that second follower belief to work.
I take this one [Swords to Plowshares] a lot. The only time I wouldn't is if it was a domination game. Most other times, you can end the war after a few turns. Its good to stack this with Fertility Rites and Full Tradition.
Even (especially) in my non-Dom games the last thing I need is motivation to avoid war. Usually I only DoW once per game, but that war needs to last a while, so as to get the most out of it. And when an AI starts it, I want to end on my terms with a sweet offer and lots of XP, not because I made a poor belief choice.
Don't take Religious buildings and holy warriors if you don't have high faith income.
I agree that HW needs decent faith income, but not the buildings. With HW you want as many as possible. With the buildings, you're just buying a few and even if you don't get them as early as you like, they still pay for themselves.
That +1 smiley/shrine vs. +2/temple is a tough call to make, I think.
Agreed, especially the +2
which is the main reason the religious buildings are attractive. Sadly, that seems like a popular pick with the AIs!
I wonder how you can have 4 pagodas before renaissance. It needs faith for pantheon, 200 for prophet, 200 for missionary, 800 for pagodas/mosques. It's over 1,200 faith. With a Renaissance near T140, it's 10 faith per turn from T20 (and it's early).
It's not too hard really. You may not even need a single missionary. If your expos are not far, you founded in your cap, and you are not facing early missionary spam, default pressure will take care of the spread. (Yes three variables, but collectively seem to be the case in half my games.) That early missionary costs the same as an early building, and the early building then has even longer to generate faith.) But it's not a big deal if you only get three faith building pre-renaissance and the fourth cost more.