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Old Oct 13, 2004, 09:11 AM   #21
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TCIT adjusted to allow use of BG. The stats for the province are for 610AD, but the picture is still old.
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Old Oct 13, 2004, 12:22 PM   #22
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Governor MOTH,

I have here submitted my request for Gubernatorial Endorcement of new Provincial Borders.

I am proceeding with my plan specified in Post 11 in the Term 3 Provincial Congress.

The Specific item I need your consent on is the border between Hai Rondo and Territoria Triba. As indicated, your "contribution" is merely to accept the extent of Hai Rondo as being the current Province, plus potentially Babylon and the Iroquois Colony of Tonawanda.

I thank the Governor for his consideration.
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Old Oct 13, 2004, 01:52 PM   #23
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Moth,
You told me to stop by here and check it out. Since you need a mayor, I'd definitley be up for the challenge. I'll leave it up to you to assign me to something
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Old Oct 13, 2004, 02:00 PM   #24
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Hi Detail,
I'm the current deputy governor for Hai-rando province. I help by assisting MOTH with the running of this province. The current cities that do not have mayors are: Manchai, Gerunshi, Epolenep, Nihilon, and TBD (soon to be named ). If you look on the first page of this thread, you can see all of these cities, except for TBD (it is about in the area of the lone hill in the desert). If you would prefer any of these cities to be mayor, please post it here. You can help us by looking in the current save file (in the turnchat threads in the main forum), going to your city, and providing us with up to date statistics about the city, micromanaging (moving laborers around), tiles that need to be improved, and what we should build in that city. We consider your suggestions when making instructions for our President when they play the turns.
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Old Oct 13, 2004, 03:07 PM   #25
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Ginger Ale,
Thanks for the help if its ok with you I'd like to be mayor of Manchia. I'll take a look at the .sav file and get to work. Thanks for the help its appreciated.
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Old Oct 13, 2004, 03:13 PM   #26
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Of course. I will wait for MOTH to edit the first post in - meanwhile, feel free to create a thread about Manchai here in the Government forum, with statistics and info about the city. Then we will link that thread to this thread. Your welcome, hope this is fun!
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Old Oct 13, 2004, 03:26 PM   #27
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Ok Sounds good to me. I just looked at the .sav. It looks pretty good. A few comments to make, but I'll put them on the city thread.
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Old Oct 13, 2004, 08:52 PM   #28
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I'll say it again here:

Do not extend the proposal beyond our current borders. The provinces layed out in those directions are short sighted and are, even now, far too large and badly organized. The only change needed is to seperate Rome. When and if we conquer anything else we can chop it up however.
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Old Oct 13, 2004, 10:04 PM   #29
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Quote:
Originally Posted by Detail
Ginger Ale,
Thanks for the help if its ok with you I'd like to be mayor of Manchia. I'll take a look at the .sav file and get to work. Thanks for the help its appreciated.
Good choice. This will become a powerful city eventually. I have edited the first post. Many of the mayors setup a thread for the city itself and do some role playing. If you have updated pictures in the thread of the city detail view and maybe the birds eye view this also helps. I can link the thread into the first post once you've set it up.

You can post suggested build queues (usually extending at least 15 turns) and laborer allocation in this thread. I will take your advice unless there is some other goal that has been requested of me.

As far as labor allocation, througout the golden age I had moved laborers to maximize shield production. It may be better to emphasize food and commerce for a while now.

A little history, Manchai has provided a couple of the veteran galleys currently nearby.
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Old Oct 14, 2004, 04:56 PM   #30
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Ok I'll get on I got the thread set up, just gotta fix spelling. I'm just starting to get used to the formality of forums in general. Shouldn't be too much. I'm working on getting some screenshots of the city as well.
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Old Oct 18, 2004, 07:07 PM   #31
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HAI-RANDO 790 AD Instructions:

Epolenep: Catapult, Samurai, University
Laborer: Move from unimproved hill to horse.

Nihilon: Worker, Catapult, Catapult

Manchai: Walls, Worker, Library

Regent Town, Gerunshi, Drachenfels: No changes from save

Requested Worker actions: Continue improvements near Epolenep (Irrigate grass and then mine some hills). Mine the hills next to Nihilon and Drachensfels if possible.
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Old Oct 23, 2004, 12:14 AM   #32
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As of now, This poll shows a great sentiment towards colonizing the other continent, and a middling sentiment in intervening in the Sino-German War if at all possible.

Therefore, I would like the Governor to consider possible contributions to any overseas plans, as this would be the TC in which we would "build" the "Expeditionary force".
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Old Oct 23, 2004, 08:25 AM   #33
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@SDI3,
What would you suggest? I can have Manchai build a caravel and Regent Town build Samurai, but due to lack of improvemed terrain most of the other cities are not productive enough to help much due to the high corruption.
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Old Oct 23, 2004, 09:26 AM   #34
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A Caravel or two from Manchai would be great.

In Regent... either Samurai or Musketmen would be good. (Samurai are multi-purpose, but Muskets can upgrade to the Resource-free Rifles for 40 Gold and a 'rax, IIRC)
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Old Oct 23, 2004, 08:14 PM   #35
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HAI-RANDO 890 AD Instructions:

Epolenep: University, Samurai
Regent Town: Cathedral, Colosseum, Musket
Nihilon: Marketplace, Catapult, University
Manchai: Caravel, Worker, Library
Gerunshi: Marketplace, Library
Drachenfels: Marketplace, Aquaduct

Requested Worker actions: Mine 2 hills and a Diamond mountain (south) near Epolenep. Mine 2 hills near Manchai including the horse. Mine the hill to the SW of Regent Town.
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Old Oct 26, 2004, 04:11 PM   #36
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HAI-RANDO 980 AD Instructions:

Epolenep: University, Samurai
Laborer: move from unimproved hill to any diamond mountain for additional commerce.

Regent Town: Colosseum, Samurai, Musket
Laborer: move from forest to irrigated plains for additional food.

Nihilon: Marketplace, Worker, University
Laborer: Move from desert to saltpeter for additional commerce

Manchai: Caravel, Library, Worker, Caravel
Laborer: Turn 0: Put taxman back to work on coast for growth in 1 turn.
Turn 1: Please MM to get WLTQD if possible or to get 3 spt if not.
Turn 2: assuming WLTQD see if you can get 3spt and WLTQD.

Gerunshi: Aquaduct, Marketplace

Drachenfels: No changes from save.

Requested Worker actions: please Mine 2 hills and a Diamond mountain (south) near Epolenep. Mine 2 hills near Manchai including the horse. Mine the hill to the SW of Regent Town. Mine the hill next to Nihilon
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Old Oct 26, 2004, 04:21 PM   #37
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Hi MOTH, just revisiting again - I haven't seen much use for me as deputy this term - I'll see if I can get a look at the save either tonight or early tomorrow and see if I can chime in some comments.

PS: Good luck in Culture election!
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Old Oct 27, 2004, 09:21 PM   #38
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HAI-RANDO 1090 AD Instructions:

Epolenep: University, Worker, Cavalry
Laborer: move from diamond mountain to river hills for additional food.

Regent Town: Cav, Musket, Worker, Musket

Nihilon, Manchai: no change from save

Gerunshi: Aquaduct, Library, Marketplace

Drachenfels: Marketplace, Worker, Aquaduct

Requested Worker actions: please Mine 2 hills and a Diamond mountain (south) near Epolenep. Mine 2 hills near Manchai including the horse. Mine the hill to the SW of Regent Town. Mine the hill next to Nihilon. Maybe also cut down the forest South of Regent town & road + mine it - that way we get 10 shields, the same food/production, and +1 commerce .

Thoughts for the population at large: Gerunshi is now in a culture showdown and has only a temple. Should we concentrate on culture instead of growth?

Last edited by MOTH; Oct 29, 2004 at 06:24 AM.
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Old Oct 28, 2004, 07:24 AM   #39
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Epolenep: Looks fine, however, a Cavalry would take 16 turns to complete (but if we move the laborer to the hills and grow, then I think it would be ok). It's your choice here.

Regent Town: Perfect. This city has lots of production.

Nihilon, Mancahi, Gerunshi: Yep, those are all good improvements to build.

Drachenfels: That's good. This city does need an aqueduct, but not *that* quick. It'll grow in 15 turns, so we have time.

Worker Actions: Maybe also cut down the forest South of Regent town & road + mine it - that way we get 10 shields, the same food/production, and +1 commerce .

About Gerunshi: After the aqueduct, it could build a library in 20 turns. If we switch now, we can complete it, but waste 9 shields. I'd wait until the aqueduct and/or marketplace finishes (preferably before the marketplace).

Thanks for a great term MOTH.
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Old Oct 28, 2004, 07:35 AM   #40
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Yes, thanks for being an outstanding governor!
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