Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions

Notices

Reply
 
Thread Tools
Old Oct 10, 2004, 12:12 PM   #21
Emperor Xerxes
Custom User Title? NEVER!
 
Emperor Xerxes's Avatar
 
Join Date: Sep 2003
Posts: 570
Quote:
Originally Posted by Chieftess
Yes, the AI would build no nationality units like there's no tomorrow if given the chance...
Yes, I remember in a custom game I made the Guerilla unit hidden nationality. The AI went insane and built about 20, landing them on my island and pillaging to hell.

And thanks for the patch, that bug with the wrong tech descriptions was REALLY anoying.
Emperor Xerxes is offline   Reply With Quote
Old Oct 12, 2004, 06:53 AM   #22
Turner
Deity
 
Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
It was a problem in one of the DyP releases too. 1.50x I think it was. They loved snagging workers. And you couldn't snag them back without declaring war, unless you had your own HN units. Made for some interesting game play.
Turner is offline   Reply With Quote
Old Oct 12, 2004, 08:52 AM   #23
thestonesfan
A Client of Ron Kuby
 
thestonesfan's Avatar
 
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
Not a bug, but I think it would be nice if you put the scenario music in the epic game. Not sure how you could do that without making another scenario, however.
__________________
What a drag it is gettin' old.
thestonesfan is offline   Reply With Quote
Old Oct 12, 2004, 10:37 AM   #24
Turner
Deity
 
Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
You should just be able to rename the scenario music to the epic music. No scenario required.
Turner is offline   Reply With Quote
Old Oct 14, 2004, 04:22 AM   #25
Mercade
the Counsellor
 
Mercade's Avatar
 
Join Date: Nov 2002
Location: The Netherlands
Posts: 2,441
Images: 3
Excellent initiative!
Mercade is offline   Reply With Quote
Old Oct 15, 2004, 10:14 PM   #26
watorrey
Deity
 
watorrey's Avatar
 
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
The civilopedia entry for Outposts gives incorrect, or at least misleading, visibility ranges. They should be decreased by 1.

Found in both #GCON_Outposts & #TFRM_Outpost
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net
For better barbarians, add NoAIPatrol=0 to conquests.ini
All Conquest & scenario players, map & mod makers: World size bug alert
watorrey is offline   Reply With Quote
Old Oct 16, 2004, 01:36 AM   #27
player1 fanatic
Deity
 
player1 fanatic's Avatar
 
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
I just added it in 3rd draft I uploaded.
player1 fanatic is offline   Reply With Quote
Old Oct 16, 2004, 01:45 AM   #28
player1 fanatic
Deity
 
player1 fanatic's Avatar
 
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
Hmm...

I'm thinking about adding additional readme for various workarounds of exsiting bugs.

These come to my mind:
-barbarian fix by NoAIPatrol=0 flag
-ability of selecting Allow Scientific Leaders rule for scenarios (by switching between 1.15 and 1.22 C3C editor)
-problems with custom maps and OCN and tech rate parameters (and similar problem with barbarian settings)
player1 fanatic is offline   Reply With Quote
Old Oct 16, 2004, 02:39 AM   #29
watorrey
Deity
 
watorrey's Avatar
 
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
What's the deal with Allow SGL Rule about?
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net
For better barbarians, add NoAIPatrol=0 to conquests.ini
All Conquest & scenario players, map & mod makers: World size bug alert
watorrey is offline   Reply With Quote
Old Oct 16, 2004, 02:50 AM   #30
player1 fanatic
Deity
 
player1 fanatic's Avatar
 
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
When you make scenario, which has some game options preselected (like Acclerated Production or Respawn AI Players), Allow Scientific Leaders rule will always be off (v1.22).

On the other hand when you do same thing in 1.15 editor, Allow Scientific Leaders rule will be always on.

This is good to know since there is no option in editor to toggle on/off this rule (bug or lack of feature?)

Want it on?
Resave scenario in 1.15 editor.
Want it off?
Resave scenario in 1.22 editor.

Last edited by player1 fanatic; Oct 16, 2004 at 02:55 AM.
player1 fanatic is offline   Reply With Quote
Old Oct 16, 2004, 03:01 AM   #31
watorrey
Deity
 
watorrey's Avatar
 
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
Will the 1.15 editor correctly load and save a mod made with the 1.22 editor?

And yes, this is all good stuff for a separate file called Workarounds.txt or something.


(now i just need to find a 1.15 editor)
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net
For better barbarians, add NoAIPatrol=0 to conquests.ini
All Conquest & scenario players, map & mod makers: World size bug alert
watorrey is offline   Reply With Quote
Old Oct 16, 2004, 03:57 AM   #32
Turner
Deity
 
Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
That's easy. Uninstall. Patch to 1.15. Copy to C:\Program Files\Infogrames Interactive\Civilization III\Conquests1.15. Then patch to 1.22. You now have 1.15 and 1.22 on your system.
Turner is offline   Reply With Quote
Old Oct 16, 2004, 11:14 AM   #33
player1 fanatic
Deity
 
player1 fanatic's Avatar
 
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
Quote:
Originally Posted by watorrey
Will the 1.15 editor correctly load and save a mod made with the 1.22 editor?
Yes it will.
player1 fanatic is offline   Reply With Quote
Old Oct 16, 2004, 03:02 PM   #34
watorrey
Deity
 
watorrey's Avatar
 
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
Is there a separate thread on the editor thingy?

If not... can i just run a 1.15 editor on a 1.22 installation? It would make things soooo much simpler.
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net
For better barbarians, add NoAIPatrol=0 to conquests.ini
All Conquest & scenario players, map & mod makers: World size bug alert
watorrey is offline   Reply With Quote
Old Oct 16, 2004, 03:29 PM   #35
player1 fanatic
Deity
 
player1 fanatic's Avatar
 
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
Well with just 1.15 editor, SGL rule will always be on, with no way of turining it off.
player1 fanatic is offline   Reply With Quote
Old Oct 16, 2004, 03:38 PM   #36
watorrey
Deity
 
watorrey's Avatar
 
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
The whole point would be to have 2 editors in the 1.22 installation. One a normal 1.22 and the other could be renamed to reflect the 1.15 version. Will get around to trying it IF i ever have a reason i guess.
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net
For better barbarians, add NoAIPatrol=0 to conquests.ini
All Conquest & scenario players, map & mod makers: World size bug alert
watorrey is offline   Reply With Quote
Old Nov 17, 2004, 07:46 AM   #37
Shaar
Chieftain
 
Shaar's Avatar
 
Join Date: Oct 2001
Location: USA
Posts: 35
"Well, that goes in cathegory of changing BIQ files (or moding game rules).
And I'm against that, since then high scores won't be recorded."

I'm curious, are you talking about multiplayer high scores, or single player too? How come they won't be recorded if you modify the BIQ files?
Shaar is offline   Reply With Quote
Old Nov 17, 2004, 08:11 AM   #38
punkbass2000
Des An artiste
 
punkbass2000's Avatar
 
Join Date: Apr 2002
Location: A(sia) Minor
Posts: 7,230
If any rule changes were allowed into the HoF then that would seriously defeat the purpose of it.
__________________
New Album out as of Easter (Eggs?)

Reflecting life, reflecting art.
punkbass2000 is offline   Reply With Quote
Old Nov 17, 2004, 01:42 PM   #39
player1 fanatic
Deity
 
player1 fanatic's Avatar
 
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
There is a conquests.mb file in Conquests folder.
It is a checksum of original conquests.biq file.

If BIQ gets modified it won't match the checksum, and game won't record the score.
player1 fanatic is offline   Reply With Quote
Old Nov 19, 2004, 05:26 PM   #40
Blackbird_SR-71
Spying from 85,000 ft
 
Blackbird_SR-71's Avatar
 
Join Date: May 2004
Location: Centreville
Posts: 1,177
even though the chances of a new patch for Conquest is slim is their still a chance, that Firaxis has hinted upon, for a new patch?

Regarding you patch: this is a very good idea and i fully support you and thank you for your efforts
Blackbird_SR-71 is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - General Discussions > Conquests Unofficial Data Patch Project

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
0.19.1: Unofficial Update to the Unofficial Patch Dresden Civ4 - Unofficial Patches 74 Dec 23, 2008 09:25 PM
Patch of the unofficial patch ;-) (new action buttons and behaviour added) Pep Civ4 - Unofficial Patches 5 Aug 04, 2008 02:08 PM
BTS epic pbem Rho patch 3.13, unofficial patch 1.11 bathsheba666 Civ4 - PBEM Games 7 Jul 02, 2008 09:22 AM
New unofficial patch Grimus Civ4 - General Discussions 3 Aug 15, 2007 03:25 PM
Project Atlantis- Unofficial Board Game duckmanbro Other Civ-Related Sites 6 Feb 07, 2007 11:44 PM


Advertisement

All times are GMT -6. The time now is 07:19 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR