| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#21 | |
|
Custom User Title? NEVER!
Join Date: Sep 2003
Posts: 570
|
Quote:
And thanks for the patch, that bug with the wrong tech descriptions was REALLY anoying. |
|
|
|
|
|
|
#22 |
|
Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
|
It was a problem in one of the DyP releases too. 1.50x I think it was. They loved snagging workers. And you couldn't snag them back without declaring war, unless you had your own HN units. Made for some interesting game play.
|
|
|
|
|
|
#23 |
|
A Client of Ron Kuby
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
|
Not a bug, but I think it would be nice if you put the scenario music in the epic game. Not sure how you could do that without making another scenario, however.
__________________
What a drag it is gettin' old. |
|
|
|
|
|
#24 |
|
Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
|
You should just be able to rename the scenario music to the epic music. No scenario required.
|
|
|
|
|
|
#25 |
|
the Counsellor
|
Excellent initiative!
|
|
|
|
|
|
#26 |
|
Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
|
The civilopedia entry for Outposts gives incorrect, or at least misleading, visibility ranges. They should be decreased by 1.
Found in both #GCON_Outposts & #TFRM_Outpost
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
|
|
|
|
|
#27 |
|
Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
|
I just added it in 3rd draft I uploaded.
|
|
|
|
|
|
#28 |
|
Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
|
Hmm...
I'm thinking about adding additional readme for various workarounds of exsiting bugs. These come to my mind: -barbarian fix by NoAIPatrol=0 flag -ability of selecting Allow Scientific Leaders rule for scenarios (by switching between 1.15 and 1.22 C3C editor) -problems with custom maps and OCN and tech rate parameters (and similar problem with barbarian settings) |
|
|
|
|
|
#29 |
|
Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
|
What's the deal with Allow SGL Rule about?
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
|
|
|
|
|
#30 |
|
Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
|
When you make scenario, which has some game options preselected (like Acclerated Production or Respawn AI Players), Allow Scientific Leaders rule will always be off (v1.22).
On the other hand when you do same thing in 1.15 editor, Allow Scientific Leaders rule will be always on. This is good to know since there is no option in editor to toggle on/off this rule (bug or lack of feature?) Want it on? Resave scenario in 1.15 editor. Want it off? Resave scenario in 1.22 editor. Last edited by player1 fanatic; Oct 16, 2004 at 02:55 AM. |
|
|
|
|
|
#31 |
|
Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
|
Will the 1.15 editor correctly load and save a mod made with the 1.22 editor?
And yes, this is all good stuff for a separate file called Workarounds.txt or something. ![]() (now i just need to find a 1.15 editor)
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
|
|
|
|
|
#32 |
|
Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
|
That's easy. Uninstall. Patch to 1.15. Copy to C:\Program Files\Infogrames Interactive\Civilization III\Conquests1.15. Then patch to 1.22. You now have 1.15 and 1.22 on your system.
|
|
|
|
|
|
#33 | |
|
Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
|
Quote:
|
|
|
|
|
|
|
#34 |
|
Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
|
Is there a separate thread on the editor thingy?
If not... can i just run a 1.15 editor on a 1.22 installation? It would make things soooo much simpler.
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
|
|
|
|
|
#35 |
|
Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
|
Well with just 1.15 editor, SGL rule will always be on, with no way of turining it off.
|
|
|
|
|
|
#36 |
|
Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
|
The whole point would be to have 2 editors in the 1.22 installation. One a normal 1.22 and the other could be renamed to reflect the 1.15 version. Will get around to trying it IF i ever have a reason i guess.
__________________
1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
|
|
|
|
|
#37 |
|
Chieftain
Join Date: Oct 2001
Location: USA
Posts: 35
|
"Well, that goes in cathegory of changing BIQ files (or moding game rules).
And I'm against that, since then high scores won't be recorded." I'm curious, are you talking about multiplayer high scores, or single player too? How come they won't be recorded if you modify the BIQ files? |
|
|
|
|
|
#38 |
|
Des An artiste
Join Date: Apr 2002
Location: A(sia) Minor
Posts: 7,230
|
If any rule changes were allowed into the HoF then that would seriously defeat the purpose of it.
|
|
|
|
|
|
#39 |
|
Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
|
There is a conquests.mb file in Conquests folder.
It is a checksum of original conquests.biq file. If BIQ gets modified it won't match the checksum, and game won't record the score. |
|
|
|
|
|
#40 |
|
Spying from 85,000 ft
Join Date: May 2004
Location: Centreville
Posts: 1,177
|
even though the chances of a new patch for Conquest is slim is their still a chance, that Firaxis has hinted upon, for a new patch?
Regarding you patch: this is a very good idea and i fully support you and thank you for your efforts |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 0.19.1: Unofficial Update to the Unofficial Patch | Dresden | Civ4 - Unofficial Patches | 74 | Dec 23, 2008 09:25 PM |
| Patch of the unofficial patch ;-) (new action buttons and behaviour added) | Pep | Civ4 - Unofficial Patches | 5 | Aug 04, 2008 02:08 PM |
| BTS epic pbem Rho patch 3.13, unofficial patch 1.11 | bathsheba666 | Civ4 - PBEM Games | 7 | Jul 02, 2008 09:22 AM |
| New unofficial patch | Grimus | Civ4 - General Discussions | 3 | Aug 15, 2007 03:25 PM |
| Project Atlantis- Unofficial Board Game | duckmanbro | Other Civ-Related Sites | 6 | Feb 07, 2007 11:44 PM |