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#62 | |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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Quote:
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Wise men discover tourism. War becomes obsolete. |
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#63 |
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Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
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It does not modify any of BIQ game files, so it can hardly be called a mod.
More like a fix me pack. |
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#64 |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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..but it changes gameplay and these helps are (at least by me) expected in the modding forum, not in the general discussions forum (here you talk but donīt do direct changes to gameplay ?!). Nevertheless, this is great work player1 fanatic.
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Wise men discover tourism. War becomes obsolete. |
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#65 |
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Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
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No, it does not change gameplay.
You could play game of month with it with no problem. |
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#66 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Moderator Action: Tomisalv, player1 fanatic, warned. English only please.
Please read the forum rules: http://forums.civfanatics.com/faq.php?faq=updated_rules_2011 |
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#67 |
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Inkal
Join Date: Mar 2005
Location: Zagreb, Croatia
Posts: 78
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player1 fanatic
Have you heard about: www.civilizacija.net ? Great site about Civilisation too, but not in english As you can see, my english is not very good Turner, sorry
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"Go tell the Spartans, stranger passing by, that here, obedient to their laws, we lie." Simonides See also: www.civilizacija.net , http://www.strategije.com/ |
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#68 |
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Deity
Join Date: Mar 2002
Location: Belgrade, Serbia
Posts: 2,122
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Yes, I know about it, from the time when there was an active effort of making mods for Serbian and Croat civilizations.
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#69 |
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Deity
![]() Join Date: Apr 2002
Location: Randomistan
Posts: 25,973
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Tomislav, you should put that link in your sig.
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#70 | |
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Inkal
Join Date: Mar 2005
Location: Zagreb, Croatia
Posts: 78
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Quote:
player1 fanatic, ok. Now I know from where is your nickname familiar to me
__________________
"Go tell the Spartans, stranger passing by, that here, obedient to their laws, we lie." Simonides See also: www.civilizacija.net , http://www.strategije.com/ |
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#71 |
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The Original Reindeer
Join Date: Aug 2006
Location: Seattle
Posts: 236
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Great, thanks!
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#72 |
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Chieftain
Join Date: Aug 2007
Location: Athens, Wisconsin
Posts: 97
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Will this patch thing fix the SGL problem?
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#73 |
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Deity
Join Date: Dec 2001
Location: Rochester, NY, USA
Posts: 2,007
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No, it will not fix that.
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1.22(f?) -- Supreme Lord: http://watorrey.net For better barbarians, add NoAIPatrol=0 to conquests.ini All Conquest & scenario players, map & mod makers: World size bug alert |
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#74 |
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Chieftain
Join Date: Apr 2008
Posts: 1
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This might not be a bug, but could someone try fix the missing data for some of the wonders and units in the Balancer mode, as there is quite a lot missing, and the game exits immediately after selection of one, such as the Missile Frigate, which has good stats, but the game rolls over and dies when I select it. I have been using the patch Civ3v129f and the problems persist. My apologies if this is a repeat.
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#75 |
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Deity
Join Date: Feb 2004
Location: Oviedo, Fl
Posts: 13,256
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Don't know anything about it, but this is the Conquest forum, try vanilla.
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#76 |
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the InBond
![]() Join Date: Dec 2001
Location: Omaha, Nebraska USA
Posts: 13,997
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This Forum is Conquests, PTW, and Vanilla. This Patch is for Conquests, which is why it doesn't work correctly for a Vanilla player.
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1st Lieutenant, USAF (Retired) Registered Linux User #233241 My View Ramblings of a Professional Computer Geek-- My Blogs. |
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