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#1 |
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witty and informative
Join Date: Nov 2001
Location: right behind you...
Posts: 81
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Could I possibly build more friggin privateers or more legionaries? I'm the Romans and I own this darn world; I have stealth bombers, battleships, and modern armor to go crash anyone I want.BUT.....my city governors feel the need to produce worthless old units. And my cities make them so fast that I get a few more *every single turn*. I mean, what am I going to do with 200 privateers and 100 legionaries? The whole rest of my armed forces are as modern as modern can be. I've been oh so lucky to have gotten a few cities to stay on wealth when they run out of things to build, but even newly-conquered cities need a couple of privateers before they feel the need to make something worthwhile. Anyone else have this problem? No, I don't feel like disbanding them every turn. Maybe I'm cursed or maybe I should actually try using all these units to conquer the rest of the world...
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#2 |
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Chieftain
Join Date: Nov 2001
Posts: 82
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my advice would be never, ever, ever, use automated production. (ever) You seem to be wasting more time disbanding than you are saving from not issuing build orders.
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#3 |
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Bolo Mark XXV
Join Date: Mar 2001
Location: Just off Route 66, USA
Posts: 216
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If you've finished all the improvements for those cities, you should be able to choose to build wealth and it will stay that way. I've played several games where, in a large empire, I put a city on wealth and forgot about it 'cause I had no improvements left for it to build (at the time) several thousand years later I would find it and realize that I'd discovered tons of new stuff and that this city didn't have a hospital, factory, coastal fortress, etc. It had been producing wealth since the early middle ages.
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#4 |
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King
Join Date: Oct 2001
Location: Saint John, New Brunswick, Canada
Posts: 801
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I agree with the other two replies.
I would add that you should use the Build Queue a lot. Thats all I use and I put wealth as the last thing on it. |
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#5 |
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witty and informative
Join Date: Nov 2001
Location: right behind you...
Posts: 81
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I've done that: using the queue, but it stays on wealth for one turn, then its back to the good ole privateer or legionary.
I've also gone to the city governor screens and told it to never build any units. But it does anyway. I don't know how to just turn the governor off. I guess I could frag him.... |
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#6 |
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Chieftain
Join Date: Nov 2001
Posts: 67
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Turning off the governor
Right click on the city in question. Choose "Contact Governor." Select "Manage Production" and choose "No", then check "This City". Click the OK button. The governor will no longer manage production in that city.
You can choose "All cities" if you want, but personally, I like automated production. Micromanaging city queues is earth-shatteringly boring to me. I've also noticed that "Build Naval Units" set to "Never" doesn't work. I'm pretty certain that's a code bug. The governor sure likes his navy. Does anyone know if the production sequence can be specified in a text file like Civ 2? |
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#7 |
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witty and informative
Join Date: Nov 2001
Location: right behind you...
Posts: 81
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Thanks a ton for the info. I probably could have figured it out, but am sometimes too lazy to pay attention.
....still in a quandry over why my cities made so many obsolete units.... |
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#8 |
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Chieftain
Join Date: Jan 2001
Location: Rocky Mount, NC
Posts: 54
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Here's my question, why don't spearmen and horsemen and long bowmen every dissapear off the production list. My production list is like three feet long!!? I hae the option of buildign bombers or longbowmen in the same city.
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#9 |
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Chieftain
Join Date: Nov 2001
Location: Canada
Posts: 17
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Yea I've noticed the same thing actually and it is definitely a bug. For me I got Privateers and Swordsmen everywhere, since I was playing the Greek. Did the cities building legionnaires have any units in them? I think the computer builds "filler" units to bring the city up to what it decides is a decent number of defensive units. Swordsmen are the cheapest ground unit and privateers are the cheapest naval unit towards the end of the game, so I'm guessing that's why it chooses those two. I think there's a priority rule that isn't displayed in the lists that's tampering with it. Unfortunately I don't have any solution to it, I just had to suck it up and fix it manually.
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#10 |
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Chieftain
Join Date: Nov 2001
Location: Canada
Posts: 17
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There are generally two reasons that obsolete stuff doesn't disappear from your available build list:
1) Your city doesn't have access to the strategic resources needed for the latest and greatest, so it builds what it can. 2) Any unit that has no more upgradeability will always appear on the list, for example: Long Bowmen and Swordsmen. |
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#11 |
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witty and informative
Join Date: Nov 2001
Location: right behind you...
Posts: 81
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Nah, my cities had the appropriate defensive units in them, and the resources to build the modern ones.
I just have ancient units tucked between stealth bomber and ICBM. |
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