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#1 |
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Chieftain
Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 4
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Building Airbases in your allies territory
I would like to be able to build/use airbases in your allies territory. Currently in C3C you can have a ROP for land and sea units, but there is no way you can get your aircraft up to the front line without having a city/territory of your own nearby or having carriers off the coast. Quite often I can't get aircraft to where the action is
and if you don't want to occupy territory but deprive an enemy of it you can't use aircraft.The cost of the airbase should be maintained by you, with maybe an extra cost per turn payment to the civilization whose land you occupy. It could be arranged through the diplomacy screen with a 20 turn lease. If you declare war on your ally while you have an airbase with them, the airbase is instantly destroyed and any aircraft there as well. If your ally declares war on you, you get 1 turn to rebase any aircraft before the base is overrun, unless you have ground units there. When the 20 turn lease is up you can renegotiate the deal or the auto-remove unit function is used to rebase the aircraft. I'd like to hear what people think about this! |
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#2 |
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Warlord
Join Date: Oct 2004
Posts: 144
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I'm in agreement with this - it seems to represent historical and modern situations quite well. I also think it would be nice to include the ability to place airbases in the territory of an enemy who has just "surrendered", much as you can force technology or cities out of defeated nations. This also looks like it would work with your system. For example, whilst America could pay England 2 gold per turn to place an airbase in the latter's land, after defeating Rome they could place one there for free whilst the two nations remain peaceful (this would be like building receiving a 2 gold per turn war reparation, and then using it to pay for the airbase there).
I keep forgetting another idea, so I'll add it here - naval bases. I think that it should be possible to build naval bases much like airbases (they allow ships to repair more quickly than other methods), and that they too should be allowed in enemy territory in the same way as you have described for airbases. |
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#3 |
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Emperor
Join Date: Sep 2003
Posts: 1,163
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In SMAC, if you had allied status, you could move your units into friendly cities, even if they are your allies' cities. If this were implemented, the whole airbases point raised here become irrelevant.
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#4 |
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Warlord
Join Date: Feb 2003
Location: Canada
Posts: 127
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Ally's*
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#5 |
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Master and Servant
Join Date: Jul 2002
Location: Christchurch, New Zealand
Posts: 382
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I'm liking this. Brings a little realism into the game, especially in a WWII scenario (i.e. American air strikes on Germany).
__________________
http://duckers.webs.com |
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#6 | |
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Archbishop of Towels
Join Date: Jun 2003
Location: USA
Posts: 2,509
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Quote:
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#7 |
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Viking Chief
Join Date: Aug 2004
Posts: 302
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I like the idea of being able to place troops in your allies cities and haveing airbases in their land. It does put realism in the game, and it cuts the annoying extra turns you have to take to go arround ally units.
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