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#1 |
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Chieftain
Join Date: Oct 2004
Posts: 5
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Are forests actually of any use?
Is it just best to get rd of them when building around a city?
Also, imagine a city is surrounded with grassland. Wouldn't it be best to mine every square as there is still 2 food in every square for the city radius to be manned in every square and you are also getting plenty of shields to. Or is it best to irriagte them all, get a huge city and use the massive population and change them to tax collectors? Lol sorry if thats confusing for you! |
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#2 | |
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Lurker
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Quote:
Yep, I just cut them all down. I get 10 shields towards the city that works it and I get grassland (maybe even bonus grassland) underneath. Same goes for jungle and marsh, except for the 10 shield bonus, but grassland is always nice to have.
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#3 |
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...aaaaaagh!
Join Date: Sep 2004
Location: Toronto, Canada
Posts: 630
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Well, I think forests can be useful in the early game if you micromanage. But after getting rails and hospitals, I'm 99% sure they are useless and should be cleared. EXCEPT ON TUNDRA! Always plant trees on tundra and road them.
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#4 |
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Sandbox
Join Date: May 2004
Location: Back in the Good Ole USA
Posts: 3,451
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Forest near a total grassland city are good. They provide production for the city. Especially in the early time in the game but are still somewhat useful later on
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United States Air Force Air Traffic Controller |
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#5 |
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Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
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Forests are onlny good for absorbing global warming after rails. Some peopl like to keep them on tundra for the defensive bonus, but I don't like having forest where the AI can potentially land.
I usually don't irrigate and have everyone be tax collectors because it produces so much pollution, as well as really really bad production.
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No one can make the sun rise, but even I can turn on the lights. |
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#6 |
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Warlord
Join Date: Oct 2004
Posts: 144
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For mining or irrigation, I guess the best use would be to change it at certain times - early on, under despotism, grassland without resources gives no bonus when irrigated, but the mines do.
With other forms of government, I would be tempted to irrigate for rapid growth. Although I'm a specialist fan, and a fan of large pops, these things probably aren't the best strategies, so towards the end it might be best to start mining grassland instead. Constantly chaning wastes worker time though - I only tend to have lots of workers towards the end of the game. And of course, it's nice to be able to produce a bit more than needed for pop-stability, in case you lose pop through starvation, bombardment or whatever... |
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#7 |
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King
Join Date: Jul 2002
Posts: 959
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forests are certainly worth roading and working. but later in the game i chop down my forests and mine them. i guess the difference is the bonus railroads give.
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#8 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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what production bonus do forests give?
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#9 |
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King
Join Date: Jul 2002
Posts: 954
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Forrests are good to have on grassland without the shield bonsus. For example, cut down a forrest, check to see if that tile is a bonsus grassland and then reforrest if it is not a bonsus grassland.
Forrests give -1food but +1 shield. Mined bonsus grassland give the same number of shields as forrested grassland. At your desired city size, you want zero food extra and as many shields as you can get. Where your city is on all grassland, forrests boost shield production which may mean finishing a unit one turn earlier. |
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#10 |
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Former Lurker
Join Date: Jul 2003
Location: fsa
Posts: 523
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Cracker wrote a terrific article a long time ago, which you can read here. It may be a little dated, but remains an excellent tutorial on forestry.
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The mod I play bears a strong resemblance to Civ III in a parallel universe. Therefore, all remarks I make are correct ... in a parallel universe. Got mod? PiC: the Pediaicons Checking Utility |
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#11 |
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Deity
Join Date: May 2003
Location: Köln, Cologne, Colonia. Finally.
Posts: 5,030
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Before RR: Obviously.
After RR: For the defence bonus. To stop enemy fast movers before they could reach your cities. To end annoying growth/starvation cycles in cities with 1fpt surplus.
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#12 | |
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The Dark Lord
Join Date: Mar 2003
Location: (GMT-5)
Posts: 5,557
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Quote:
Also in tundra, it is preferable to have forest.
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