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#1 |
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Administrator
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GOTM #2 Suggestions
What game parameters do you think we should use for GOTM #2? We'll have a new GOTM in just 4 days.
![]() My suggestions: Civ: Greeks (this is lay out in the schedule table) Map: Large Land Form: Pagaea Level: Prince # of Civs: 10
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Thunderfall Weight: 1.0 Value: 161 Cast When used Shock Damage 1 to 25 points on Touch |
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#3 |
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Shikamaru
Join Date: Nov 2001
Location: Brazil
Posts: 557
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How about limiting the victory conditions?
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#4 |
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WarLord
Join Date: Jun 2001
Location: The Republic of TEXAS
Posts: 83
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I am kinda leary of the UN victory.
It might be a problem, but we should keep it in this one just to see what happens. I dont think there were many UN victorys in the first game. It was just too quick. what are the enviroment setting? I would go for Cool, Dry and 4 billion years. And naturally Rageing Barbarians!!
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#5 |
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Warlord
Join Date: Nov 2001
Location: Groningen, Netherlands
Posts: 217
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Pangea maps scream for early victories
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#6 |
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Bachogwa
Join Date: Sep 2001
Location: Paris, France
Posts: 662
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A Pagaea large map with 10 civ !
We will have to fight since the beginning of the game in order to expand properly ! LeSphinx |
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#7 |
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Guest
Posts: n/a
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It may scream for early victory, but I think 10 civs on a large map will slow things down. As will not having a civilization geared towards early conquest.
My only sugestion is a map that doesn't lend itself to the early conquest. A thought on Barbarians: Raging may favor the Greeks a bit because of the hoplite. Though I've never seen an AI ever affected by barbarians. Ah well, I'm up for anything. Keep up the good work Matrix and all involved. |
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#8 |
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Prince
Join Date: Oct 2001
Posts: 376
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Your (Thunderfalls) suggestion is fine by me.
Anyhow, my favorite settings are: Map: Large Land Form: Archipelago (the one with most water) Level: Regent/Monarch Climate: Wet/Temperate/4 Billion Civs: 10 |
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#9 |
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Bachogwa
Join Date: Sep 2001
Location: Paris, France
Posts: 662
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I'm getting exite to start the GOTM 2.
Thatever you will choose it will be Ok. The only thing that should be done is that each month the kind of the game change in order to play various way and win differently; LeSphinx |
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#10 |
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Chieftain
Join Date: Oct 2001
Location: Indianapolis, IN
Posts: 28
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GOTM #2?
Any chance of getting GOTM#2 posted today since it's Friday and we can get started over the weekend?
Thanks! |
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#12 |
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Warlord
Join Date: Sep 2001
Location: Raleigh, NC
Posts: 208
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Matrix, TF has already updated the guidelines, when i submitted my GotM 1 game the guidelines asked to include nickname, final score, year of victory, and method of victory.
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#13 |
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Chieftain
Join Date: Nov 2001
Location: New Zealand
Posts: 19
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Maybe banning conquest victories before say 1800AD would be a good idea, otherwise it is just too lop sided in the scoring, and really gaining a good score and playing in the spirit of the game are in direct conflict.
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#14 | |
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Warlord
Join Date: Sep 2001
Location: Raleigh, NC
Posts: 208
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Quote:
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#15 |
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Chieftain
Join Date: Oct 2001
Location: Indianapolis, IN
Posts: 28
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I agree - banning conquest victories at this point would just be silly. Trying to draw a future trend for scoring based on one datapoint which, for many of us, was even the very first game of civ3 we played, would just be silly.
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#16 |
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Ray of Sunshine
Join Date: Nov 2001
Location: Vancouver, Canada
Posts: 110
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I think by adding restrictions, it makes the game more challenging, and forces people to adjust their style of play based on the new conditions. That's not a bad thing, is it?
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#17 |
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Super Lurker
Join Date: Oct 2000
Location: Vancouver, Canada
Posts: 3,539
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yes there will be different conditions I'm sure.We've done it in civ2 gotm.
But we all need to get a better feel for things still before we start uping the challenges. |
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#18 |
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Chieftain
Join Date: Nov 2001
Posts: 5
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How about asking for a description of strategy written by the player with each game submission (optional)? And then you can archive these blurbs with each game so we can get into the heads of the players. Maybe click a link on the results page to get to each blurb.
Just a thought. I'm not doing it so it's more work for Matrix. Easy to suggest more work for Matrix...
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