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#1 |
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Warlord
Join Date: Nov 2003
Location: England
Posts: 213
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what slows the game down?
on most games i play, towards the end industrial age/early modern age the game slows down alot in between turns. so is it the number of civs, cities, workers, units, map size, a combination of all? i dont wanna take away the entertainment of my games bt i stil want it to be faster. any help please?
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#2 |
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Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
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It is mostly the fact that there are more cities, harbors, airports, and roads. The game takes a long time to calculate trade routes.
__________________
No one can make the sun rise, but even I can turn on the lights. |
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#3 |
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Prince
Join Date: Sep 2004
Location: GMT -5
Posts: 597
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http://forums.civfanatics.com/showthread.php?t=103864
http://forums.civfanatics.com/showthread.php?t=102762 You couldn't have just scrolled down a bit? |
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#4 |
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Chieftain
Join Date: Nov 2004
Location: Valdosta, Georgia
Posts: 5
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From my experience the route of your problem is the number of civilizations that you have. The more that you have the more things the computer most think about, and vice versa.
Later
__________________
"Where would we be without the agitators of the world attaching the electrodes of knowledge to the nipples of ignorance?" -Dick Solomon- Evil_Napoleon13@hotmail.com
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