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Old Nov 20, 2004, 02:59 PM   #1
mad-bax
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SGOTM5 - Team Ivan

SGOTM5 - Russia. Game Thread Team Ivan.

Hi everyone, and welcome to the SGOTM5 Game thread.

Note: EVERYONE will have to install the correct resource graphics whether or not they have played SGOTM4.


Here is the start position.



Map Parameters
Playable Civ - Russia
World size - Large, 25% land give or take.
Difficulty Regent - but plays harder.
The map is handbuilt, and therefore may not have a standard configuration.

Here are a couple of links you might find useful.

The original GOTM23 Announcement.
The Constitution
The GOTM Reference Thread.
SGOTM5 Maintenance Thread

This Months' sponsored variant is OBCC - One Built City Conquest the rules for which are as follows.

1. You may never build a settler.
2. You must win by conquest victory condition.

Last edited by mad-bax; Nov 21, 2004 at 02:40 AM.
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Old Nov 20, 2004, 03:33 PM   #2
King Alexander
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Hi everybody, checking in.
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Old Nov 20, 2004, 03:34 PM   #3
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Hi peoples... My first SGOTM here!
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Old Nov 20, 2004, 03:57 PM   #4
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Hello, Checking in.
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Old Nov 20, 2004, 04:05 PM   #5
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Checking in.
Conehead is team leader, as agreed. Let's decide if we are playing the variant or not, and the order of play. I can start, but I'm sure that both Conehead and AdrianE can do it. If we are playing the variant (OBCC) we must discuss the location and time when we build our only city. I think our first tech must be iron working. Also, i believe that to find the best place for our city all 3 units must go in differrent directions.
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Old Nov 20, 2004, 04:08 PM   #6
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I wanna do the variant.

Scout north, worker southwest, settler east? I would build it as soon as we see good land.

EDIT: Iron Wroking sounds good.
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Old Nov 20, 2004, 04:09 PM   #7
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I think we should go for the variant. I have done past 5 built cities conquest on Emperor and Diety. I believe we can keep the cities that we capture so we need to find a nice spot, build up an army and take the nearest tribe down. Then maybe we leave them with one or 2 cities so they can full in the spaces by our capital, so we can grab those cities. Once the save is able to be downloaded, I will start us off it you want.

Edit: I think we should scout south because there are 2 rivers leading that way.
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Old Nov 20, 2004, 04:21 PM   #8
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Edit: I think we should scout south because there are 2 rivers leading that way.
May be scout west (motng) and rest south?
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Old Nov 20, 2004, 04:28 PM   #9
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I got the save, do you want me to move the scout and then bring it back to the thread for discussion about what to do next? I think east, then south will be better so we can end the turn on the mountian.

EDIT: Or we can go straight for any of the three mountians with the scout.
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Old Nov 20, 2004, 04:37 PM   #10
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I'm also in for the variant, as I haven't played such a variant before.
I agree with taking down the nearest civ, BUT not exterminate it, so the AI can settle again near us.

The scout could go to either of the 2 mountains that have a river, for a start.

btw: it's sad that we can't have a settler out of a goody hut.
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Old Nov 20, 2004, 04:43 PM   #11
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We definetly want a coastal city, with 25% land on the map, and, if possible, a strong-shield coastal city(I just hope that we settle in an area with few coast squares to work, and plenty of grassland, although I wouldn't be surprised to see us in a tundra-island, if "someone" has made it difficult!)

Edited
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Old Nov 20, 2004, 04:44 PM   #12
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So do you want me to play a few turns to see what I can find and then bring it back to the forums.
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Old Nov 20, 2004, 04:48 PM   #13
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If you want - I'd prefer it, so the other players can have an opinion/idea about the map.
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Old Nov 20, 2004, 04:49 PM   #14
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Ok will play a few turns now.
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Old Nov 20, 2004, 05:14 PM   #15
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Turn 0- Send Scout west, then west again onto the mountian. It spots a cattle on a BG with a river and a coast. Worker moves SE and settler moves SW.

Turn 1- Scout 2 west onto cattle, a BG and a forest game across a sound is found. Also there is more tundra. Worker SE onto mountian and a wheat and a BG is found on a river to the SE. Settler South.

Turn 2- Scout moves 2 south, finds another game and a fur. The game I spotted last turn is across a straight and we cannot reach it. I will take the game back to the forums here.

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Old Nov 20, 2004, 05:21 PM   #16
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My hunch is to settler to the west, as I think the eastern patch won't be much better. Maybe on the tile that the scout in on? there is no other way to get the cow and the game without settling on a BG.
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Old Nov 20, 2004, 05:25 PM   #17
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Quote:
Originally Posted by conehead234
The game I spotted last turn is across a straight and we cannot reach it.
What's a "straight"? I don't see why we cannot reach the game on the forest.

Really, I don't know what to say for this map: do we have any chances of finding more grassland? If there's more grassland near the wheat, we could settle there and make a colony on the furs later on.

What do you think?
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Old Nov 20, 2004, 05:30 PM   #18
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The straight is the waterway to the west, it is not on the picture. Do you see that coast across the waterway? There is a hut over there also. I see no obvious land route to that land. This looks like a tundra happy map so city sites will be scarce. There may be more grassland to the north. I could send the scout up that way while the worker goes SE and the settler SW.
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Old Nov 20, 2004, 05:34 PM   #19
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Yes, do what you said with our units. I also had a feeling before the start, that this island would mostly be a tundra island.

Betwween the 2 sites that we can see until now, which one would you prefer?
I guess that another food bonus is "hiding" behind that wheat, so all the corners of the island are, somewhat, "equal" in grassland and bonuses.
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Old Nov 20, 2004, 05:41 PM   #20
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I would perfer the spot where the scout is on right now. But who knows what else may turn up. Anyway, we will need a coastal city. And we don't have to worry about a granery. If I settle where the scout is, how does Scout, Worker, Warrior sound?
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