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#1 |
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Chieftain
Join Date: Nov 2002
Location: Texas
Posts: 48
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Outposts...
Are they really beneficial? It seems to me you could put a unit there and get much of the same befit and not loose the position when the first bad guy shows.
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#2 |
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Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
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If placed on a mountain, an Outpost has longer sightlines than any unit. They don't cost maintenance either.
Nonetheless, I think they're as good as entirely useless.
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Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
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#3 |
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Deity
![]() Join Date: Sep 2003
Location: Denmark
Posts: 2,569
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I never use them, but I once had a situation where it could have been beneficial. There was a lonely mountain sorrounded by flat land, and this flat land was where all the battles were fought. Having an outpost there would have given very valuable information about the war, even considering that i would have to defend that outpost with units. I just felt I couldn't spare any workers.
Advantages from having outpost instead of units - It can see roughly twice as long - It doesn't cost support Disadvantages from having outpost instead of units - It costs one worker - It cannot defend itself Theoden
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"I have seen honest faces before. They usually come attached to liars." GOTM | Quick Games |
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#4 |
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Prince
Join Date: Sep 2004
Location: GMT -5
Posts: 597
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No one has mentioned astectics? Having outposts (especially radar towers, tho) just LOOKS good.
For example, in one of my older games, it was the modern age, I controlled the entire continent. Well, at the very top of the map, I had to make sure the Romans didn't sneak their navy in, and, if they did, I would have to destroy it. Thus, I established an airbase and garrisoned 4 stealth bombers, 4 stealth fighers (for recon), and a few MIs in it. I even named it and everything! Sure, I could've put the stuff in a city two tiles away, but this just seemed so much nicer! ^^ |
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#5 | |
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Warlord
Join Date: Feb 2004
Posts: 169
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#6 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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Outposts would be great on a mountain looking into enemy territory with a fort and a barricade also built there.
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#7 |
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Chieftain
Join Date: Nov 2002
Location: Texas
Posts: 48
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How close does the enemy need to come to see your outpost? Is it the same as it would be if you just had a unit there?
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#8 | ||
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Lurker
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Quote:
Quote:
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#9 |
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Emperor
Join Date: Sep 2001
Location: Las Vegas, Nevada
Posts: 1,757
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An Outpost on a mountain sees 3 tiles (possibly 4, I don't remember). It sees that many tiles regardless of the intervening terrain (even other mountains).
I had a game a few months ago where they were quite useful in a couple locations spotting approaching enemy units, before railroads. |
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#10 |
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No Fun At All
Join Date: Oct 2003
Location: Lisboa, Portugal
Posts: 731
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to my game they were decesive!
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#11 |
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Emperor
Join Date: Dec 2003
Location: Strætåsen
Posts: 72
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Outposts are nearly just eyecandy to me... mmmm...eyecandy!
But seriously, when there is a 3-space strait with a mountain next to it, it could be supervised by a little outpost..and they are quite nice for looking 1 more tile into enemy territory.. |
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#12 |
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{кοтоя дѕѕαѕѕїй}²
Join Date: Sep 2004
Location: sydney,down under
Posts: 458
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i don't like sacrificing a worker for an outpost, even on a mountain
but i never hesitate to use a useless captured worker. there not much good for anything else, (only working at 50%) outposts are good for spying out enemy sneak attacks, though i only find them useful on mountains. |
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#13 | |
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Deity
Join Date: Jan 2002
Location: pittsburgh
Posts: 2,352
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#14 |
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Chieftain
Join Date: Aug 2004
Posts: 16
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I always find outposts quite useful but I only ever use captured workers to make them. I don't purposely build workers for outposts seems such a waste...
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#15 | |
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{кοтоя дѕѕαѕѕїй}²
Join Date: Sep 2004
Location: sydney,down under
Posts: 458
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i never knew that... thanks |
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#16 | |
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Space Travel is Boring
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it's fun to use them when your bored like using them in AoD. they seem to be better and serve more puprose in RTS games like Rise of Nations and AoE II. |
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#17 |
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Chieftain
Join Date: Jun 2004
Location: Montreal
Posts: 10
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Also, not sure how relevant this is because I never tried it, but if you are milking the game and don't want to settle all the territory that you just captured to avoid Domination limit, then it makes sense to put outpusts in there so that barbarians don't spawn. AFAIK, barbs only appear on the territory that is not visible by anybody else.
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#18 | |
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Academician
Join Date: Mar 2004
Location: England
Posts: 853
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Quote:
Radar towers, however, provide a combat bonus to nearby units and so are slightly more useful. |
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#19 | |
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Space Travel is Boring
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Quote:
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#20 |
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Warlord
Join Date: Dec 2004
Posts: 163
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I have used a few outposts in the early games to just keep an eye out for an approaching barbarian horde. Because I had a very unfriendly neighbour, I didn't want to keep too many forces dedicated to watching out for the barbarians. It means a quick mobilisation is needed, (and this is the early game, so only roads were around) but the expense of that one worker probably saved a whole lot more.
It all depends on the situation at hand. |
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