Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization

Notices

Reply
 
Thread Tools
Old Dec 06, 2004, 11:13 AM   #1
Hully
Chieftain
 
Join Date: Aug 2004
Posts: 93
City absorbing worker?

Hi

Just been watching my mod in debug mode and one computer opponent out of about 27, absorbs his worker back into the city. Which cannot support it so the city falls back to level 1 next turn effectively wasting the worker!

This only happens at one city, I have tried moving the city but it sill occurs very odd any thoughts?


Thanks

Hully
Hully is offline   Reply With Quote
Old Dec 06, 2004, 06:26 PM   #2
mrtn
Shaven not stirred
 
mrtn's Avatar
 
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
Does the worker have any available jobs?

Welcome to CFC!
__________________
How would you like your drink, Sir?
WARHAMMER FANTASY MOD 2.5
Fingers are like onions; if you cut them, you cry.
My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop
Living by Stockholm Rude Time (GMT +1)
Eight Chicky Bits, is that a Chicky Byte?
mrtn is offline   Reply With Quote
Old Dec 07, 2004, 01:47 AM   #3
Hully
Chieftain
 
Join Date: Aug 2004
Posts: 93
Thanks

There are 27 races some of the races are not playable by humans and start with 2 settlers and 2 workers. So there is probably around 35 cities being placed on turn one, 34 of them behave normally, and even the second city place by this Civ behaves normally! Just one city is placed and immediately absorbs its worker. Very strange...

I have tried switching this ability off in the editor... well, that definitely stopped it but it is a bit of a heavy-handed solution.


It is surprising what you see watching debug!


Thanks


Hully
Hully is offline   Reply With Quote
Old Dec 07, 2004, 04:37 AM   #4
Hully
Chieftain
 
Join Date: Aug 2004
Posts: 93
Hi

Checked all poss jobs for this and every race, yes there where some issues of workers having no job they could preform at the start. This has been corrected now; still it was strange only one city showed this problem.

I have just watch about 30 turns in debug and… Now all the workers which now have job they can perform from the start just sit in the cities doing nothing...? Why? Maybe they will kick in later? The game also seems to be playing 4-5 times faster? strange? Ho well must try a none debug game and see if that has speeded up as well.


Thanks


Hully.
Hully is offline   Reply With Quote
Old Dec 07, 2004, 07:47 AM   #5
Dom Pedro II
Modder For Life
 
Dom Pedro II's Avatar
 
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
Well, if the workers don't have ALL of the options checked, they won't function correctly.
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to be

One night I dreamt of wondrous things. When I awoke, I made a mod.
Dom Pedro II is offline   Reply With Quote
Old Dec 07, 2004, 06:31 PM   #6
Hully
Chieftain
 
Join Date: Aug 2004
Posts: 93
Sometimes you just know you should not mess with your mod in the small hours of the morning...

I was looking at the worker late last night or was it early this morning... anyway, I finally got this fully sorted, the worker was being absorbed because it had no job it was able to do, although this was only affecting one civ. The reason all the worker stopped working was I had switched the terraform strat off without realising!!! Don't remember doing that...

Thanks everyone.


Hully.
Hully is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > City absorbing worker?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Idea] Absorbing Traits in the LeaderHead Impaler[WrG] Civ4 - Creation & Customization 1 Sep 12, 2006 01:21 AM
Rival civs absorbing my land at the borders TheDervish Civ4 - Strategy & Tips 32 Jul 21, 2006 03:07 PM
suggestion of the day: absorbing cities brianshapiro Civ3 - General Discussions 1 May 31, 2003 03:22 PM
Culturally absorbing cities Discovery One Civ3 - General Discussions 4 Jan 06, 2003 11:58 AM
Absorbing other civ's cities DBSD13 Civ3 - Strategy & Tips 2 Nov 19, 2001 01:09 PM


Advertisement

All times are GMT -6. The time now is 01:02 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR