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#21 |
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Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,556
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OK, I am not TOO worried (yet) about units being able to learn how to use roads for TWO possible reasons.
Firstly, it seems to be in the general context of unit experience and improvement, and so I get the sense that a unit must first have had some experience in utilising enemy roads and/or must forgo some other 'upgrade' in order to obtain this ability. This is good because it allows for an even greater degree of specialisation between different units within a nations army. Another possibility of course is that, even with an ability to use enemy roads, there may ALSO be a limit imposed on the range to which units can advance into enemy territory before they suffer degredation effects. Lastly, I will be interested to see how they finally eliminated the 'Spearman vs. tanks' phenomenon. I'm hoping that it is merely a case of the units stats covering such a broad scale (in terms of AS/DS and HPs), that mere 'luck' will simply not suffice for a spearman to do anything more than 'nick' an enemy tank unit! Yours, Aussie_Lurker. |
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#22 |
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Going and going...
Join Date: Nov 2004
Location: A local lethal injection specialist
Posts: 441
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When Civ4 comes out I wonder what will happen to this sub-forum?
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#23 |
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Emperor
Join Date: May 2004
Location: Pennsylvania, USA
Posts: 1,063
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the way i understood the use of enemy roads was that it was limited to certain units. I don't know where I got that idea.
that would be acceptable to me. no matter what, i'd dont think it will a blanket use of enemy roads. if it is, i oppose it. |
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#24 |
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Cold War Veteran
Join Date: Feb 2002
Location: Seasonal Residences
Posts: 4,627
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What I'm most excited about (so far): Non-linear tech tree
What I'm least excited about (so far): Religion Just sayin I could name a handful of things more requested than religion.
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#25 | ||
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Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
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Quote:
And what is contamination? Quote:
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Check out At the Gates, my new 4X game! |
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#26 |
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Going and going...
Join Date: Nov 2004
Location: A local lethal injection specialist
Posts: 441
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Crap. I didn't get to see the screenshot in enough time.
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#27 |
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Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,556
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The point though, Trip, is that we may have PRECEDENT as far as the use of Flags in other Sid Meier games which would, at the very least, allow us to speculate on what they mean!
As for contamination, I think that they clearly mean pollution! Yours, Aussie_Lurker. |
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#28 |
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Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
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I seriously doubt that Sid will be involved much with Civ4 (contrary to what the article says). To date this has not been his focus. Since Soren seems to doing a good job, I doubt he'll take charge of it, but rather work on his "next big thing".
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"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#29 |
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ENEMY ACE™
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Civ4 desperately needs the Sid-meister's input -
CIV3 was a lame arcade game to me, with limited interest until conquests came out. As of this year, I have fully went back to CIV2 playing.
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Vive La Revulsion! |
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#30 |
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Wanderer
Join Date: Jan 2002
Location: Germany
Posts: 2,410
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I guess when they say late 2005 it means sometime 2006-2007
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The whole aim of practical politics is to keep the populace alarmed (and hence clamorous to be led to safety) by menacing it with an endless series of hobgoblins, all of them imaginary. (H.L. Mencken) |
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#32 |
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Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
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Cv 3 had a lot of problems during development, so the issues weren't really the fault of the people involved.
Civ 4 had working multiplayer last February. That means over a year and a half of development AFTER that point... I would say that it will get plenty of development time and be a great game at release.
__________________
Check out At the Gates, my new 4X game! |
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#33 | |
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Deity
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Quote:
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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#34 | |
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King
Join Date: Mar 2003
Posts: 688
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#35 |
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Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
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Yes, culture flipping, but that's not what Soren was talking about.
Pooface?
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Check out At the Gates, my new 4X game! |
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#36 | |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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Quote:
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#37 | |
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Prince
Join Date: Sep 2003
Location: Norseman
Posts: 524
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Quote:
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#38 | |
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Deity
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Quote:
It should be obvious that morale is probably going to be in Civ IV. The best way to represent this is by the flags, and like I've been saying, Pirates! does a pretty good job at representing this. Basically, this is why there are flags with units in CIV. And how can it be a graphics error if the flag's status is so obvious?
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Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. Last edited by Civrules; Dec 08, 2004 at 04:25 PM. |
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#39 | ||
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Conifer Games President
Join Date: Jul 2002
Location: Michigan
Posts: 2,049
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Quote:
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__________________
Check out At the Gates, my new 4X game! |
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#40 |
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Deity
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![]() We look like a bunch of kindergarteners, if you look from aside. Basically you have your own thought, I have my own, and I stand by it. We will see when the game is released. I rather not have these little kiddy pointless arguments, if you know what I mean.
__________________
Civilization IV Articles: Civ4 Info Center (Last Updated on April 16th) | Final Preview: Filling in the Gaps (Posted on October 24th) | Hands-On Preview (Posted on October 13th). Pirates! Articles: Exclusive Insider Information Article | Pre-Release Information. CivFanatics Forum Info: General Forum FAQ | Forum Rules | Forum BB Tags. |
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