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Old Dec 06, 2004, 09:50 PM   #21
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OK, I am not TOO worried (yet) about units being able to learn how to use roads for TWO possible reasons.

Firstly, it seems to be in the general context of unit experience and improvement, and so I get the sense that a unit must first have had some experience in utilising enemy roads and/or must forgo some other 'upgrade' in order to obtain this ability. This is good because it allows for an even greater degree of specialisation between different units within a nations army.

Another possibility of course is that, even with an ability to use enemy roads, there may ALSO be a limit imposed on the range to which units can advance into enemy territory before they suffer degredation effects.

Lastly, I will be interested to see how they finally eliminated the 'Spearman vs. tanks' phenomenon. I'm hoping that it is merely a case of the units stats covering such a broad scale (in terms of AS/DS and HPs), that mere 'luck' will simply not suffice for a spearman to do anything more than 'nick' an enemy tank unit!

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Old Dec 06, 2004, 09:57 PM   #22
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When Civ4 comes out I wonder what will happen to this sub-forum?
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Old Dec 06, 2004, 09:59 PM   #23
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the way i understood the use of enemy roads was that it was limited to certain units. I don't know where I got that idea.

that would be acceptable to me.

no matter what, i'd dont think it will a blanket use of enemy roads. if it is, i oppose it.
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Old Dec 06, 2004, 10:20 PM   #24
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What I'm most excited about (so far): Non-linear tech tree
What I'm least excited about (so far): Religion

Just sayin I could name a handful of things more requested than religion.
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Old Dec 06, 2004, 10:29 PM   #25
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Quote:
Originally Posted by Civrules
Something else started from scratch is corruption, rebellions, and contamination
City riots, not rebellions. Saying "rebellions" gives the mistaken impression that they've announced some sort of civil war system.

And what is contamination?
Quote:
Morale and Flags: Like in Pirates!, it seems like morale (yet, a new feature in Civ IV) will be represented by the status of the flags
I don't understand this. The drooping flag is probably no more than a graphics glitch... the game is a year away from release.
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Old Dec 06, 2004, 10:33 PM   #26
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Crap. I didn't get to see the screenshot in enough time.
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Old Dec 06, 2004, 11:05 PM   #27
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The point though, Trip, is that we may have PRECEDENT as far as the use of Flags in other Sid Meier games which would, at the very least, allow us to speculate on what they mean!
As for contamination, I think that they clearly mean pollution!

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Old Dec 07, 2004, 07:31 AM   #28
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I seriously doubt that Sid will be involved much with Civ4 (contrary to what the article says). To date this has not been his focus. Since Soren seems to doing a good job, I doubt he'll take charge of it, but rather work on his "next big thing".
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Old Dec 07, 2004, 08:55 AM   #29
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Civ4 desperately needs the Sid-meister's input -
CIV3 was a lame arcade game to me, with limited interest until conquests came out.

As of this year, I have fully went back to CIV2 playing.

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Old Dec 07, 2004, 09:06 AM   #30
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I guess when they say late 2005 it means sometime 2006-2007
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Old Dec 07, 2004, 09:07 AM   #31
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I just hope they don't rush the thing and end up with a patchy mess.

....
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Old Dec 07, 2004, 09:10 AM   #32
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Cv 3 had a lot of problems during development, so the issues weren't really the fault of the people involved.

Civ 4 had working multiplayer last February. That means over a year and a half of development AFTER that point... I would say that it will get plenty of development time and be a great game at release.
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Old Dec 07, 2004, 01:08 PM   #33
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Quote:
Originally Posted by Trip
City riots, not rebellions. Saying "rebellions" gives the mistaken impression that they've announced some sort of civil war system.
I'll fix it.
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Old Dec 07, 2004, 03:42 PM   #34
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Quote:
Originally Posted by pooface
City riots, not rebellions. Saying "rebellions" gives the mistaken impression that they've announced some sort of civil war system.
There were rebellions in Alpha Centauri, when you lost a city to another faction due to revolt. This can happen in Civ3 but I tihnk only through culture flipping when there's a nearby civlization
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Old Dec 07, 2004, 03:48 PM   #35
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Yes, culture flipping, but that's not what Soren was talking about.

Pooface?
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Old Dec 07, 2004, 03:59 PM   #36
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Quote:
Originally Posted by Trip
Cv 3 had a lot of problems during development, so the issues weren't really the fault of the people involved.
To expand on Trips point, I think that "Rewritten from scratch" should help to prevent most of the problems that we saw in Civ3.
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Old Dec 08, 2004, 08:24 AM   #37
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LOL

Quote:
Originally Posted by warpstorm
I seriously doubt that Sid will be involved much with Civ4 (contrary to what the article says). To date this has not been his focus. Since Soren seems to doing a good job, I doubt he'll take charge of it, but rather work on his "next big thing".
Let's hope that this next great thing is: Colonization II!!!!!!!
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Old Dec 08, 2004, 04:15 PM   #38
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Quote:
Originally Posted by Trip
I don't understand this. The drooping flag is probably no more than a graphics glitch... the game is a year away from release.
Trip,
It should be obvious that morale is probably going to be in Civ IV. The best way to represent this is by the flags, and like I've been saying, Pirates! does a pretty good job at representing this.

Basically, this is why there are flags with units in CIV.
And how can it be a graphics error if the flag's status is so obvious?
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Last edited by Civrules; Dec 08, 2004 at 04:25 PM.
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Old Dec 08, 2004, 04:53 PM   #39
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Quote:
Originally Posted by Civrules
Trip,
It should be obvious that morale is probably going to be in Civ IV. The best way to represent this is by the flags, and like I've been saying, Pirates! does a pretty good job at representing this.

Basically, this is why there are flags with units in CIV.
Well, considering you and Soren are good chums, and you are so important to the development of CIV I guess that is pretty obvious.

Quote:
And how can it be a graphics error if the flag's status is so obvious?
Because it's a year from release and all sorts of graphical issues tend to plague games at this stage?
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Old Dec 08, 2004, 05:16 PM   #40
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We look like a bunch of kindergarteners, if you look from aside.
Basically you have your own thought, I have my own, and I stand by it.
We will see when the game is released.

I rather not have these little kiddy pointless arguments, if you know what I mean.
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