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Old Aug 25, 2005, 08:43 AM   #3781
Rocoteh
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Quote:
Originally Posted by El Justo
RE: the Huge Map

well done!

it appears that it is really shaping up!
El Justo,

Thank you.
As one can see from the screenshot I have tried to keep
the number of cities in Africa down to reflect the very marginal
economical and military value Africa had during WW2.

Also: Congratulations to the incredible respons on TCW 1.5!

Rocoteh
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Old Aug 25, 2005, 08:52 AM   #3782
El Justo
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Quote:
Originally Posted by Rocoteh
El Justo,

Thank you.
As one can see from the screenshot I have tried to keep
the number of cities in Africa down to reflect the very marginal
economical and military value Africa had during WW2.

Also: Congratulations to the incredible respons on TCW 1.5!

Rocoteh
thanks Rocoteh.

i did the exact same thing w/ africa (central africa really) when i started on the TCW Huge map. as a matter of fact, i purposely left most of the cities 'unconnected' (cultural boundries) so as to simulate the difficulties these locations had/have.
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Old Aug 25, 2005, 11:40 AM   #3783
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Rocoteh... I want you to know, that im getting C3C just to play your scenario!!!
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Old Aug 25, 2005, 11:49 AM   #3784
Rocoteh
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Quote:
Originally Posted by HAND
Rocoteh... I want you to know, that im getting C3C just to play your scenario!!!
HAND,

Thank you. I am really glad to hear that.

I hope that you will be back with comments on the scenario.

Rocoteh
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Old Aug 25, 2005, 04:37 PM   #3785
IarnGreiper
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Rocoteh, here are my observations: In my high agression game, the Brits have moved a large part of their fleet to the Med, hitting Italy very hard. Unless the situation improves alot Germany will not profit from having a Med port in this game.
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Old Aug 25, 2005, 11:30 PM   #3786
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Quote:
Originally Posted by IarnGreiper
Rocoteh, here are my observations: In my high agression game, the Brits have moved a large part of their fleet to the Med, hitting Italy very hard. Unless the situation improves alot Germany will not profit from having a Med port in this game.
IarnGreiper,

Do you know anything about British and Italian
naval losses?

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Old Aug 26, 2005, 12:06 AM   #3787
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I am going off-line now and will be away for 10 days
without Internet-connection.

I hope you will continue to post playtest-reports and discuss the scenario.

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Old Aug 26, 2005, 09:41 AM   #3788
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Germany SID v2.0
1941 (until week 31)

Our strategy for 1941 worked easily. We took all cities in Africa with strategic resources (coal and oil) except Algiers. Essentially this left British,Belgian and French with banzai infantry charges against our tanks and rockets - we lost zero units and killed uncountable infantry.

Meanwhile we took Arabia and drove into India where we were slowed only by the meager railroads which we had to build from Persia to connect to the British RR lines. We took India and were about to move into SE Asia when it just proved too boring.

In the interim we launced SeaLion and took the British Isles easily. Could have taken them earlier but did not want to dedicate the necessary units to keep them quiet.

Russians stayed out of the war in 1941 after taking a chunk of China from the British - obviously learning their lesson from our earlier battles and in awe of our military force.

Japan on the defensive vs Americans in the home islands having lost Hiroshima and Akita and Kushiro British)in 1941 on top of the three cities they had lost earlier.

Americans wiped out the Mexicans.

At this point I am stopping the game. What was surprising was the lack of significant tech lead by the opposition. I suspect the inability to trade reduced happiness and production in GB.

In a little while I will try and GB game to see.
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Old Aug 26, 2005, 09:46 AM   #3789
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Last week I made reference to a readme file for WW2-Global. As a long-time player I have learned many of the modificactions that are not documented. I think we owe it to new players to pass on this information because we can only determine the vaule of their comments if we all have the same info. Below is a draft and I would appreciate comments, additions, corrections,etc

Draft Readme file for WW2 Global

WW2 Global is the result of many months of work by Rocoteh and active participation by many players. The goal is to give a realistic representation of the WW2 period on a global basis. To accomplish this Rocoteh has made significant modifications of the Civ 3 Conquests game. Each change has been extensively play-tested but everything is continually challenged and adjusted.

Many of these changes have been made to increase production and to make the scenario more realistic. Because of the extensive number of units and continuous development the Civilopedia cannot be trusted at this time. You will learn most of the key unit capabilities via play – this readme is to give you highlights of significant changes to gameplay.

1. MOBILIZATION – In Conquests you have the option of MOBILIZATION after researching appropriate technologies. In Conquests, MOBILIZATION brings increased shield production but once started you can only build military units and related improvements. In WW2 Global you get the increased military shield production but do not lose the ability to build other improvements (although without the shield bonus). Therefore you should ALWAYS be MOBILIZED. Note that each time peace is declared with any of your opponents MOBILIZATION is turned off. Be sure to turn it back on to keep your production up.

2. MULTIPLE POWER PLANTS – In Conquests you can have only one power plant (oil, hydro or nuclear). If you have one plant and build another the first power plant disappears. In WW2 Global you can have multiple power plants and their effect is incremental. More power plants means more shield production.


3. In version 2.0 of WW2 Global there are no armies. Armies were eliminated because the AI does not effectively use them.

4. All infantry units have amphibious capability. Marines are available (in most Civilizations by automatic production) but not needed to attack from transports – any infantry unit can attack from transports – armored units cannot attack from transports.

5. Granaries are not available. While increased production is a goal, dramatic growth in small cities is not.

6. Pollution can be cleaned up by one worker in one turn.

7. Governments are locked.

8. Production time has been increased for railroads (at least your workers won’t be worrying about pollution!)

9. In version 2.0, trade via air or sea has been eliminated. This was done to speed up loading time. However, it can have interesting impacts on your game play. If you have islands or a wide empire be prepared to adjust your game strategy. Key resource locations can make or break your production of important military units.

10. If you are in a locked alliance your scoring is based on the total impact of your alliance – take care of your allies!

11. In version 2.0 drafting is no longer possible.

12. In version 2.0 it is no longer possible to steal technologies.

13. Various special wonders exist to automatically produce special flavor units. These exist within the major power cities.
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Old Aug 26, 2005, 08:22 PM   #3790
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Britain V2.0 - Sid Level
Week 10, 1940

It definitely seems hard to play Britain, especially because of the terribly slow science. I simply don't have any good units to build. While the Japs and the Germans are churning out their marines and tanks in numbers I have a handful of infantry and a few aircraft to defend my territory. most of my cities are pretty slow, which is an added disadvantage. I think that India should get a wonder to produce Indian infantry. they did fight pretty well in the jungles of burma against the japs and did manage to stop the invasion. right now, i have more or less 15 infantry in india for its defense, which is not good considering india did supply a good force for the fight.
moreover, the science doesn't seem to be improving a whole lot. i did manage to build a few libraries and universities but its still slow. hopefully the courthouses and police stations will get it going. the japs are advancing well into china. they are actually now at the border with britain, and have about 8 marines in india, so i am gearing up for a showdown there. they destroyed all my forces in hong kong so i decided to give it to the chinese. they lost it after about 3 or 4 turns. the germans have conquered all of western europe, but they seem to have settled in now as they can't get to me through turkey or russia. that is good. i actually expected that they'll go and fight the danes and the greeks and the yugoslavians, but no action on their part for a few turns now. i have started sending some spitfires to india for aerial defense. hopefully they'll suffice against the jap bombers. but i desperately need some tanks in india. matidas would be nice, but i think i am a bit far away. my economy is slowing down. so overall the picture looks bleak. but let's see how the japs do agaisnt me in india.

Note: The germans have razed Marseilles in France.
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Last edited by eaglefox; Aug 27, 2005 at 08:23 AM.
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Old Aug 27, 2005, 01:37 PM   #3791
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Crashes to desktop on loading

I'm having trouble trying to get the scenario to load up. I get past the civ option screen to choose which civ etc, but then on loading task bar when it gets to "configuring scenario"and civ(1.22) crashes back to desktop.

I have the WW2-global 2.0 biq and WW2-global folder both on this path:

E:\Program Files\Infogrames Interactive\Civilization III\Conquests\Scenarios

thanks for any help
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Old Aug 27, 2005, 04:18 PM   #3792
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wow this sounds awsome i want to dowload it

oh i got 3 questions
1.did you add any new units???
2.did you change the techtree in anyway(if you did how do you do it?)
and #3 how do you start a game with an alliance or a locked allieif anyone knows any of the questions please post back
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Old Aug 27, 2005, 04:55 PM   #3793
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Sorry Hand. Have not heard of that start-up problem. Perhaps the file got corrupted in download?

Tommy - Obviously lots of added units and as stated the techtree is significantly changed and there are locked alliances as stated on first page. To "start a game in locked alliance" you need to make a scenario.
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Old Aug 28, 2005, 01:25 PM   #3794
IarnGreiper
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Hand, did you unzip the large file at the right destination?
I have to correct myself, are you sure that there is a new directory named "WW2-Global" in that given destination. Sometimes people make the mistake by extracting the single files to the scenario directory.

Last edited by IarnGreiper; Aug 29, 2005 at 04:41 AM.
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Old Aug 29, 2005, 01:44 PM   #3795
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Great Britain v2.0 SID

It is now week 50 1940.

Early period was getting used to the fact that I had resources but not necessarily everywhere. Where in the past I would use islands to make transports, etc I had to accept that the best I could do was infantry and heavy artillery(for some reason I don’t need resources for heavy artillery but I do for regular artillery?). Accordingly I had troops trapped in Gibraltar, Malta, etc.

In any case I swept the Atlantic and bottled up the Uboats and the Reichsmarine. Near the latter half of 1940 the Bismarkcs were getting closer and closer to breaking through as I had used up most of my capital ships with others on convoy duty. I expect the Germans Navy to be a problem in 1941. I will need to convert more of the home islands to naval production.

Similar issues with the Japanese but they appear to be suffering even more from no trading.

On the ground we lost Gibraltar to the Germans (they razed it) after they finished off the French, Dutch, Danes and Belgians in Europe. Other than that, no ground action for the Germans. They have 48 Panzer Gs but have spent a lot building Bismarcks. No action between them and the Russians and they have made no moves on Yugo, Greece, Norway, Sweden, etc. They did have a row with the Turks but no ground taken.

It took until week 32 of 1940 to finish the Italians in Africa. I took all the cities and saw very limited French help.

The Russians did take Turkey so I have a large force waiting for them in the Middle East. They have just made their next move and have declared war on Norway. I am sure it won’t take them long unless the Germans decide to get involved.

I took out the Thais fairly early but the Chinese took one of the cities. I took a chance and rushed an Antiaircraft Battery in Hong Kong. Accordingly Hong Kong still stands and is making units!

Japan could not take Canton, Nanning, Kunming, Lhasa and the northern cities before the French counterattacked. Seeing that they were making progress and the Russians are going North I have just launched my offensive and have taken Chungking. French have taken Chengtu. I am letting the French through my lines as they are keeping the Japanese busy.

I have traded Sarmi back and forth with the Japanese. They have a few of their Yamatos in the area and I have a hard time keeping naval forces alive.

After the Japanese campaign we will need a new strategy with the Germans and Russians. Either the Russians will come at us or we need to decide where to attack if the Germans and Russians start their war. At this time I am considering entering via Spain or Italy. Resources will have to be studied to see when we can convert captured cities into unit producers on the continent.

Again I am surprised at the slow level of tech by the Axis. Perhaps I will see more later.

Update – week 2 1941 - Russians have taken 3 Norwegian cities closing fast on the remaining 2 with a HUGE force of motorized rifle and T-26 – I would say 150 to be conservative , no Axis response. We have taken Wuhan.. American landed 6 M2As and took Sarmi and Fakfak! Germans have a transport in the Atlantic escorted by two Bismarcks and a destroyer flotilla. May be headed for Ireland or Greenland. I lost a convoy after it unloaded in Africa to bombers and German ships coming out of Brest and Bordeaux. I have bottled up the French in Africa – using them as a reserve against a Middleeast attack by Soviets. Spain declares war on Russians – will Germany grant a ROP? Week3 – Spain declares war on Germans? Russians have an aircraft carrier in the South Pacific. Germans land Panzers near American airbase. Russians raze city next to Oslo. Week 5 Russians declare war on Dutch – here we go!
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Old Aug 29, 2005, 02:47 PM   #3796
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Quote:
Originally Posted by IarnGreiper
Hand, did you unzip the large file at the right destination?
I have to correct myself, are you sure that there is a new directory named "WW2-Global" in that given destination. Sometimes people make the mistake by extracting the single files to the scenario directory.
Problem solved.. tried downloading, deleting and reinstalling again and now it works. I'm not sure if it was in the wrong directory or corrupt file or something. Now i can play test!

Btw.. i had a very fast load up time ..2 mins 48 seconds (spec: Athlon 64 3200+, 1Gb DDR)
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Old Aug 29, 2005, 05:37 PM   #3797
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Tommy1234567890: Nearly everything is changed in this scenario. There are LOTS of new units and the tech tree is completely different. When you start a game, locked alliances are already defined. Every change is made with the Civ editor.
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Old Aug 29, 2005, 07:45 PM   #3798
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Great Britain v2.0 SID

1941

Week 9 – Germans take Belfast after being beaten back two times.

Week 10 – Russians take Damascus, Stack of over 150 Russian units approach Jerusalem, I remove troops from Jerusalem to make a stand at the Suez

Week 11 – Russians take Jersusaelm, Suez, Baghdad

Week 12 – French take Suez, Russians take it back and El Alamein for good measure. I cannot match their production and now have lost coal in Africa which means I cannot produce armored units in Africa.

Week 13 – Russians take Luxor, Tobruk and Cairo – no way to stop them taking all of Africa – they now are moving towards Arabia and Persia. Only hope is that the Germans attack

Week 14 – Perhaps the Russians are overextended – we take Luxor back but I doubt we can continue without Africa production - Russians take Luxor back and then taker El Agheela and raze it. Checked Russia OOB – they have 325 Motorized Rifle Divisons and 114 T-26, 32 KV1s and 26 T34/76 against my 106 Matildas – a lot in defensive positions and 31 Cruisers.

Week 18 Gwadar falls – Americans landed armor at Belfast but were crushed.

Week 19 – Soviets finish off Persia, not sure when but I noticed the Germans took Spain and razed a city– We get Land 1941 – rockets but too late

Week 20 – Soviets blitz 5 Indian cities. I sue for peace (should have done so before I lost the coal in Africa!) I end the game.

After action report – Germans left Soviets alone because of their power. I should have bee-lined for rockets right after getting the Matildas. I think an extra coal should be place in South Africa – realistic and will keep GB in the game longer.

Wait what about this!!! Rocoteh – Key question here – do we really need to have strategic resources a part of this scenario? How about removing them as a prerequisite for any unit production. After all this is a war scenario. Islands will still be unhappy but at least they can be productive. This way we keep the speed of the game load and between turns but don’t lose any of the production issues. If not the advantage is to Soviets and Germans as land powers.
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Old Aug 30, 2005, 09:18 AM   #3799
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Removing the prerequisite would lead to unrealistic results in the pacific when the USA can again buy all units right where they need it.
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Old Aug 30, 2005, 10:09 AM   #3800
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Folks, this is post #3.800!!!

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