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#1 |
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Chieftain
Join Date: Jan 2005
Posts: 9
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any mod let you build undersea tunnels (ala Civ2)
i hate when you get down to just two civs left and you hafta boat all your tanks over to another continent over and over. so is there any mod to let you build tunnels or bridges across seas?
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#2 |
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Shaven not stirred
Join Date: Mar 2002
Location: Stockholm
Posts: 8,633
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No.
Welcome to CFC!
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How would you like your drink, Sir? WARHAMMER FANTASY MOD 2.5 Fingers are like onions; if you cut them, you cry. My Graphics My Units Magnamund Map Get Correct Transparency with Photoshop Living by Stockholm Rude Time (GMT +1) Eight Chicky Bits, is that a Chicky Byte? |
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#3 | |
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King
Join Date: May 2003
Location: Riga, Latvia
Posts: 839
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Quote:
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Volens et potens
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#4 | |
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Emperor
Join Date: May 2004
Location: Sweden
Posts: 1,378
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Quote:
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#5 |
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The silence that stalks
Join Date: Dec 2004
Location: York UK
Posts: 182
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funny though!
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#6 |
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Chieftain
Join Date: Jan 2005
Posts: 9
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i do nuke em as much as possible, but i still hafat go capture the cities.
is it possible to make a mod like this with the tools available? because if so i'll learn how and do it myself. i've made mods and stuff before. |
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#7 |
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SCAdian Fencer
Join Date: Nov 2002
Posts: 149
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Establish a foothold, then start FedEx-ing them with airports. Only way close to what you are talking about.
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#8 |
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Chieftain
Join Date: Jan 2005
Posts: 51
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That's right. Airports are generally even better then tunnels... you can build several citites no matter how small they would be - just build an airport and start pumping your forces through...
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#9 |
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Chieftain
Join Date: Jan 2005
Posts: 9
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i use airports too, but i dunno, i just really like tunnels.
cause at the end of the game i always just use a trainer to get money and allow hurried production, cause it's not fun to hafta take over the last country. usually we're pretty split territory-wise, owning about half the map each, and you hafta build a huge army and boat/fly everyone over there, and it just sucks. |
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#10 |
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Musically inclined
Join Date: Dec 2003
Location: Nottingham, UK
Posts: 1,931
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Er, well, taking out the last civilization is part of the game.
With the tools available, tunnels across the sea cannot be done. |
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#11 |
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Chieftain
Join Date: Jan 2005
Posts: 9
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i know, it just seems so boring. maybe it's cause with only one civ left you don't feel like you are accomplishing much. i mean you're only slowly gaining territory and it's not as exciting as the rest of the game is.
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#12 |
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Chieftain
Join Date: Aug 2004
Location: Barracks of Finland
Posts: 38
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underground tunnels would sound cool.. somehow build it to work max. 3 tiles on coasts or something.. would be awesome
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#13 |
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..........:run:..........
Join Date: Jul 2004
Location: ......
Posts: 859
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U can make the water tiles to be able to built cities in water. Thats all I can think of.
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#14 |
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Chieftain
Join Date: Jan 2005
Posts: 9
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you'd think if you could do that you could make tunnels... how do you build a city on water anyways, i mean how does your settler get there...
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#15 |
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Warlord
Join Date: Mar 2003
Location: UK
Posts: 238
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tranpost it via boat, wake it up, settle.
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#16 |
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Shaman
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what if you made a boat that had worker ability to make roads? could land units walk across the resulting roads then?
__________________
"A mind needs books as a sword needs a whetstone, if it is to keep its edge." -- Tyrion Lannister, George R.R. Martin's A Game of Thrones |
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#17 |
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Chieftain
Join Date: Jan 2005
Posts: 9
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yeah, good ppint. if a mod can be made to build a city on ocean, how about workers building railroads?
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#18 |
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Warlord
Join Date: Mar 2003
Location: UK
Posts: 238
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dont think you can found a city on oceans. it's hard coded into the game. not sure about the road/rail thing tho... u might be able to give a boat worker abil's and make roads, but whether land units could then use them.......
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#19 |
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SCAdian Fencer
Join Date: Nov 2002
Posts: 149
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The AI won't build roads on water. Someone demonstrated a while ago that it will build colonies on water, though.
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#20 | |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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Quote:
Personally, I kinda like how I sorta worked my way around that in my FF mod: I've given the airship class units (which are actually land units) the ability to re-base and transport, in the case of the advanced airship, up to 5 foot units. Not very useful in the epic game (after all, the only foot units you have in the modern age are the TOW infantry, marine and modern paratrooper), but in the FF mod, the main defensive, Offensive, and balanced lines modern units are all foot units, so you can pile 'em into the airship, re-base it to a ciy (or airbase) you control on the other continent, and have the airship move three spaces (airships have 2 movement and treat all terrain as roads) before your next turn. Airships are a great way to dump loads of troops deep into enemy territory. Of course in the Epic game, you could see if someone has made some kind of big cargo plane (I thing Wyrmshadow has made one over at CDG), give it extreme operational range and the ability to transport all land units (C-130's can transport tanks), then load a bunch up with tanks and mech infantry, and have 'em fly over and drop your tanks off on the enemy coast.
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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