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Old Apr 08, 2005, 11:20 AM   #301
MOTH
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In some games I have done the following when the AIs have MPPs that I don't want to break:

1. Sign MPPs with all civs except the target and any civs the target is already at war with. Also avoid MPPs with civs that are at war with anyone as we don't want to get pulled into a side war.
2. Declare war on target but don't invade.
3. Place bait outside the AI borders for the AI to trigger the attack.

In this case the French still have a unit stuck on an island inside of our borders. We don't need to use bait, but will need to make sure we can kill the French unit on turn 2. Or better yet, don't kill the French and let him sit there to re-trigger the MPPs of anyone that gets peace.

Start a world war against the French! The World war will probably make them switch governments so there will be a pause in their culture generation for a few turns. In 20 turns or so we can get peace with France for a ROP and then march 20 cavs next to Paris and ROP-Rape them.
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Old Apr 08, 2005, 11:25 AM   #302
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I do like the way you think, MOTH
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Old Apr 08, 2005, 02:36 PM   #303
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That sounds feasible at this point, although perhaps hard to implement. jb mentioned that we can't but any MPP, assumably due to lack of cash. I'm guessing that he can but MA's.

The only thing that we can't do is nothing. France has to be slowed at least, and preferably reversed. Something to keep in mind is that it doesn't have to be US who ends up with their cities. It can be anyone further back in culture, as they won't have time to catch up enough to be a problem. Who are likely prospects for that who also have a good military? Let's make a final decision and execute!

Incidentally, nice job following through on GLib.
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Old Apr 08, 2005, 03:01 PM   #304
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The MPP's out there are...
France-England
India-England

MA w/ Babs (strong), Vikes (weak), and China (??) (for flavor) against England. This France (strong) and India (weak) declare.

I bet we can force India to bow out early.

Carthage and the Iroquois are short for this world.

France is strong at the moment and on the verge of RepParts.

The French musket is still on our island and I'm content to let him camp.
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Old Apr 08, 2005, 09:14 PM   #305
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Abstract:
Iroquois down to a single city.
Culture at 41,105.
France is at war with us, the Babs, Vikes and the Indians (reverse MPP)
We have taken two English cities and two French cities.
France is still a democracy.
Turn 0 – 1050 AD
Recap for all the lurkers out there…
The only war at the moment is the Celt (us) vs. the Iroquois. The Iroquois have 14 remaining cities.
We’re still a Despotism and will likely stay that way given the hefty price in PTW.
I found three cities to pop cavalry.
Every city w/ a temple and library is set for cavalry.
I changed two barracks builds to cavalry figuring quantity will give us enough quality and we can save the gold for culture.
We’re researching Electricity at 0% and are at 0% entertainment as we have 5 luxuries to keep our people happy. Beside, we have one size 9 city and then it’s downhill from there.
Our only active deal is a peace treaty (13 turns) w/ the Mongols.

IBT: High-ho Silver Away!

Tokyo – university
Richborough – university
Glanum 2 – lib

Turn 1 – 1060 AD

We take Tonawanda (2 defenders, no losses)
We take Alleghney (3 def, no loss)
Kill a LB and pike camping on a mountain and manage a GL.
- Anyone think we should use the GL to pop a university? They’re worth 200s right?

Well, after coming back to this game I have found that I did not save before quitting.
Believe it or not, everything remains as it was and we got the GL. Whew!

Lahore gets a university.

IBT:

Turn 2 – 1070 AD
We take Rusicade.

Turn 3 – 1080 AD
Captured Leptis Magna

IBT: Babs look to be taking an aggressive posture.

Turn 4 – 1090 AD
Captured Akwesasne.
Captured Cadiz.
Hiawatha will give us the island cities plus one but we’ll take a few more of his cities before we settle for that. Rushing a caravel over here isn’t going to be two easy so I’ll probably settle for the cities in a few turns.

IBT: England and India MPP

Turn 5 – 1100 AD
We take Theveste.
Elite Cav (4/5) kills a spear and generates a GL.
Two more promotions to elite.
Whip

IBT: Nothing.

Turn 6 – 1110 AD
GL is on his way to build a university.
We take Cirta.
Whip

IBT: France and England sign an MPP.

Turn 7 – 1120 AD
We take three more of the Hiawatha’s cities and then make peace for the two island cities leaving the Iroquois w/ a lone city.
We build an embassy in Babylon. They’re two turns from US.
We don’t have enough to purchase a war w/ the French or visa versa.

OK, things haven’t gone great for us so I’ll roll the dice and tell the French to get the heck out of our territory. After looking at this a little further I figure the French could by the Babs and the Vikes into a fray against us without much trouble. Then again, they already have Electricity and are probably just around the corner from Rep Parts. After that point putting a dent in them is going to be a real pain.

Here’s an interesting thought. If we declare on England the France must declare on us. I wonder if that’s just as damaging to them as if they declared without provocation? Hmmm, we would get India, England and France vs. us, Babs and the Vikes. I doubt this would swing. I’m wrong! For ~900g Hammy will play ball and we can buy the Vikes for Fizziks.

OK, we’ll start the conflagration next turn.

IBT: Joan didn’t like our cavalry checking out her territory so we pull out.

Turn 8 – 1130 AD
OK, MPP w/ Hammy for WM and 869g.
MPP w/ da Vikes for WM, Physics, Dyes, Spices, and 245g.
I can’t wrap up the Mongols. Bummer.
Well, there’s a nice juicy English worker out in the open. Go time!
I guess snatching a worker doesn’t bring in the troops. We won’t be able to knock on the English’s door until next turn.
Does this mean if I sign India to an MPP and England attacks in the IBT then we get them on our side? I think it does and I don’t have time to check this out. I need to get this into the hands of the next player. I give Gandhi Nat, Steam, and a lux. Steep.

IBT: Ha!!!!! England gets dog-piled by the Vikes, Babs and the Indians! France has declared on us and the Vikes but has yet to go after the Babs.

Turn 9 – 1140 AD
Attack Matsuyama killing a rifle and two muskets at the cost of two Cavalry.
New Rouen is the first French city to fall. Two rifles fall to two cavalry.
We pick off assorted French troops in the open.
More rushing.

IBT: Babylon and India declare on the French. It would seem we have released hell.
The French approach our shores w/ ironclads and galleys.
The French musket attacks out pikes and bites it. Bwahahahaha!

Turn 10 – 1150 AD
Matsuyama falls.
Carthago Novo falls. Our second French city.
Much movement.
The cities have been sufficiently whipped.

Last edited by jb1964; Oct 07, 2005 at 12:22 PM.
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Old Apr 08, 2005, 09:20 PM   #306
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Old Apr 08, 2005, 09:34 PM   #307
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Good job. We'll make you into a warmonger yet
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Old Apr 09, 2005, 02:31 AM   #308
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I have got it. I have a hankering for some french cuisine.
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Old Apr 09, 2005, 06:35 PM   #309
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Quote:
Originally Posted by rrau
Good job. We'll make you into a warmonger yet
I take this as the highest of compliments.
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Old Apr 12, 2005, 09:33 AM   #310
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Is everything OK, Elmarae?
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Old Apr 12, 2005, 01:27 PM   #311
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My last three turns were just the beginning of the war and took me 2.5 hours. Given our sparse number of units and the need to keep an eye on the Mongols I imagine El's got her sword-weilding hands busy. Also, the rail net is almost expansive enough to get those units most anywhere quickly. Almost.

One note I didn't make that probably should have was that the French (or English, I forget which) were about to land a few units on the northern, westerly pointing, peninsula above the former Chinese territories.

I can now see the wisdom in charging forward to militarily expand to the edge of domination and then ICS filling in and popping culture. You can focus resources early on miltary and then convert your economy to going for culture and adequate defense/reactionary forces. Managing the split personality of domination and culture bulding throughout this time period is taxing.
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Old Apr 12, 2005, 03:23 PM   #312
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I wasn't pushing, just curious.

Yes, this is the classic strategy mentioned by Sir Pleb in his article on how to win a 100K. My mstake was in thinking it wouldn't fully apply to a multi-team tournament due to the earliest date requirement.
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Old Apr 13, 2005, 07:34 AM   #313
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My personal goals have already been met. 1. Don't die. 2. Learn Something.
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Old Apr 13, 2005, 09:12 AM   #314
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My personal goals are to learn something and to meet new people, so I've done that already in this game.

As for Elmarae, she has not been online for about 36 hours now. How much longer should we give her?

As for my schedule, depending on when turn sets get to me I might have to bow out. In the next 3 weeks I've got a birthday party for a 1 yr old to be done and preparation for a 2.5 week vacation. I want to get GOTM42 done as well so my global ranking won't have a hole.
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Old Apr 13, 2005, 09:57 AM   #315
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I'm content to wait for her.
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Old Apr 13, 2005, 09:59 AM   #316
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Sorry I am having serious computer problems and have had to reinstall Civ3/PTW and still can't find my C3C CD. Now everytime I try to load up the save game I get different "Cannot find random file" and it closes. So I will have to ask for a skip
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Old Apr 13, 2005, 03:50 PM   #317
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@ Elmarae. Sorry to hear about your computer problems.

So, does that make Row up?
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Old Apr 13, 2005, 07:30 PM   #318
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I won't get to it before the weekend. swap / skip for me.
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Old Apr 14, 2005, 07:10 AM   #319
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I can't take it before Sunday night or Monday as I've got my baby boy's 1st b-day party on Sunday afternoon and lots to do before then.

This would put us back around to rrau and then jb if they can get a turnset in before R&L.
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Old Apr 14, 2005, 11:01 AM   #320
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OK, I'll try to get it out tonight. If not, it won't be done until late Saturday or Sunday. Is that ok?
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