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#381 |
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Having a blonde moment
Join Date: Sep 2004
Location: Australia
Posts: 353
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Though I see nothing wrong with. RoP with France and England. Move most of our forces to resources and Cities. and declare on both at once. Do this all in the same turn so that the AI doesn't get to use the benefit of the RoP.
To hell with our rep. We want to win
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#382 |
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Hunter of Fish
Join Date: Jul 2003
Location: Dork Chester, Ohio
Posts: 2,439
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The Save, 1445 AD
Turn 0 – 1395 AD Switching some cavalry to banks to increase our revenues. Peace w/ Joan for RoP (Rape!) and 720g. She would not part w/ any tech nor would she consider forfeiting a city. We could have gotten Espionage if we threw in some gold but we’ll never be able to generate the cash needed to make that tech worthwhile. The GL becomes an Army. IBT: Lots of French naval forces rolling around. Turn 1 – 1400 AD England leaves a GL standing alone in our territory. Man, I would love to bag this guy. France is still commie and I doubt they’ll switch being at war w/ two other civs. Then again the Vikes and Carthage are not long for this world. I consider giving Ragnar iron but he won’t take it for nothing. I think our rep might be a tad bit tarnished. The kitchen sink is floating towards France. Scrub the back 40 for stray units no longer needed as MP’s or for barb patrol. This might not have been kosher but I rush some settlers. Trades: India will likely get Corp or Elect soon. We trade Elect for Esp, 110g and 15gpt. Nobody else will talk to us or they’re dirt poor and stupid. Like many of my relatives. Joan, Hammy and Liz are up plenty of techs. Turn 2 – 1405 AD France is still Commie. Worker moves galore and still floating nearly everything to the beachhead. IBT: France and Carthage make nice. Agedincum2 (English) flips to us. Turn 3 – 1410 AD See turn 2. IBT: Hammy and Hannibal smoke the pipe. Turn 4 – 1415 AD Vikes are down to three cities. See turn 2. IBT: The English and Babs are killing each other on the high seas. The English have better boats. Turn 5 – 1420 AD See turn 2. Turn 6 – 1425 AD See turn 2. Turn 7 – 1430 AD See turn 2. IBT: Vikings are dead at the hands of a saint. The French are building ToE. Turn 8 – 1435 AD France is no longer at war but is hanging onto the Commie government. I have been popping many a cathedral and we’re ending this turn running a –2gpt at 0%/0%. Lizzy will take an MPP for saltpeter but is currently embroiled in a war w/ Hammy. We have 36 cavalry, 17 cannons, a cavalry army and a rifle at the beachhead. There are very few units left on the mainland. I would like to pick a fight, ok… backstab, Joan after she switches back to Demo but sitting on all these units and only adding 4, or so, a turn is probably losing ground for us. Turn 9 – 1440 AD See turn 2. Turn 10 – 1445 AD I now have had two crashes. OK, France is still in commie. MM’ed some cities putting out <20spt to just over. We have added a few more troops to the stack. I’ll glean the cities for potential pops. Treasury is at 1,468g w/ +12gpt. Keep putting markets and banks in the core cities. Culture is at 91,858. Not sure about the ramp rate. France’s culture is at 60,932. The Save, 1445 AD Last edited by jb1964; May 04, 2005 at 09:35 PM. |
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#383 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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Nice turns. And a nice set up for Elmarae
![]() [edit] At least I think she's up next.
__________________
Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar |
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#384 |
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Hunter of Fish
Join Date: Jul 2003
Location: Dork Chester, Ohio
Posts: 2,439
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Expect a riot here and there as the ICS cities are finally getting a bit touchy about all the human sacrifices.
I hate it when that happens. Give 'em heck Elmarae! |
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#385 |
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RAMMING SPEED!
Join Date: May 2003
Location: Finger Lakes, NY
Posts: 1,278
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Roster -
Durkz - MOTH - rrau - well done jb1964 - keeping the sink in the right place Elmarae - UP RowAndLive - On Deck |
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#386 |
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Having a blonde moment
Join Date: Sep 2004
Location: Australia
Posts: 353
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Oh goody... I get to win the game if I can wipe France's nose. Our gain should be in the region of 1k per turn so by turn 7 or 8 we should win this if I can knock 10k off france.
Btw how do you tell that France's Culture is? |
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#387 |
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RAMMING SPEED!
Join Date: May 2003
Location: Finger Lakes, NY
Posts: 1,278
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I would guess through Mapstat, though I don't personally use it.
I'm hoping for some magic from you, Elmarae, as that's about the only way to keep from winning the spoons from Ivan (assuming this his game won't be dragged out by a high French or English culture). X-Team may be the only one to actually hit 100k without going over. I see that Elmarae has signed up for SGoTM7, and shows a willingness to rejoin Team Row. I must apologize for my abysmal lack of ability to really take part in SG6, and for a total lack of leadership as regards the victory conditions. Unfortunately I had NO prior experience with 100k. I had originally planned on dropping from SG7 so as to not hold you back as a team. However, if there is a desire to keep Team Row alive, then I am willing to stay, and commit to making more playing time. Please advise your status here regarding SG7, and don't feel pressured to go one way or the other. If it does not work out, then I will still ask to see you all again in R&L04. Thank you.
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#388 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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There's a signup for the next game? *goes to read threads*
__________________
Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar |
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#389 |
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Having a blonde moment
Join Date: Sep 2004
Location: Australia
Posts: 353
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Will razing Frances cities drop her culture total? Or does the total remain there? I thought it was a sum of the culture total of all cities so if you lose the city you lose the culture.
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#390 |
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Emperor
Join Date: Feb 2003
Location: OK, USA
Posts: 1,379
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I think the culture remains until the last Frenchman is dead.
[edit] The next sgotm is always war deity!!!!!!!!. Umm.... I've never won a deity game or played an always war game. If there's enough interest to go in as a team, I'll play, but otherwise I'll probably sit that one out.
__________________
Current SG's: SGOTM2 - Xteam ; SODA I _________ Finished SG's: Vpr1: Mon&Emp|Zarth's PTW|SGOTM3-Oblivion|GN01|SGOTM4-Ivan|RR-01|R&L01|RAT01|sgotm5-Peanut|LK81 - RaR|R&L02-The Missing Fleece|RAT02 - Deity|AK6|sgotm6-R&L|WHO-1 Tom Tom Club|R&L03 ________ thanks to shadowdude for help with my avatar Last edited by rrau; May 05, 2005 at 06:09 PM. |
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#391 |
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Hunter of Fish
Join Date: Jul 2003
Location: Dork Chester, Ohio
Posts: 2,439
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Elmarae, when you start capturing and/or razing French cities let us know the affect on culture.
BTW, I was using MapStat to get the culture numbers for the French. |
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#392 |
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Not playing enough Civ
Join Date: Jan 2004
Location: Leesburg, FL
Posts: 3,478
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lurker's comment: I think rrau is correct about the culture. It's like the Firaxis score, once earned it stays. You will slow their cpt rate by destroying their cultural buildings but not reduce their overall culture, until they are eliminated.
__________________
"I say there's some things worth fighting for. What about our freedom and this piece of ground? We didn't get to keep 'em by backing down...Have you forgotten how it felt that day?" - Darryl Worley/Wynn Varble, 2003 |
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#393 | |
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Chronic Slacker
Join Date: Nov 2004
Location: Middle of Virginia Hair: None
Posts: 5,832
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Quote:
__________________
Mii Wii Number - 8312 8910 9560 5088
NEVER UNDERESTIMATE THE POWER OF STUPID PEOPLE IN LARGE GROUPS --never fight with an idiot, for he'll bring you down to his level and beat you by experience.-- >>>>"imagine a super idiot so idiotic you don't even say a word and he starts laughing at what you said. That'd be amazing" - B <<<< "Stupid is forever. You can't change stupidity." - Temple's Basketball Coach John Chaney to the home crowd |
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#394 | |
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Mac addict, php monkey
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Quote:
Culture is the sum of culture per turn over the game. If a city is lost its culture per turn ceases to contribute to the civs cpt, but culture per turn can never go negative, and as long as the capital exists there's at least +1cpt from the Palace. So culture can stop growing (settler on a boat), or drop to zero when the civ is exterminated, but can never decrease for a live civ. Firaxis score is the average of points scored for all turns. If you start losing territory or citizens your per turn score will decrease. If it drops enough then eventually the average, and therefore the Firaxis score, will start to decrease. We saw this effect in the SGOTM3 game results. Here are some graphs showing Firaxis scores declining at the end of the game.
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#395 | |
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Chronic Slacker
Join Date: Nov 2004
Location: Middle of Virginia Hair: None
Posts: 5,832
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Quote:
__________________
Mii Wii Number - 8312 8910 9560 5088
NEVER UNDERESTIMATE THE POWER OF STUPID PEOPLE IN LARGE GROUPS --never fight with an idiot, for he'll bring you down to his level and beat you by experience.-- >>>>"imagine a super idiot so idiotic you don't even say a word and he starts laughing at what you said. That'd be amazing" - B <<<< "Stupid is forever. You can't change stupidity." - Temple's Basketball Coach John Chaney to the home crowd |
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#396 | |
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Mac addict, php monkey
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Quote:
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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#397 |
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Chronic Slacker
Join Date: Nov 2004
Location: Middle of Virginia Hair: None
Posts: 5,832
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lurker's comment: Via Mapstat. I realize rumor has it that it is sometimes off in it's calculations, but I once had a civ reduced to OCC and it didn't accumulate culture any culture.
I went back and looked at a couple of saves and the civ actually reduced it's culture total. Again via MapStat. The (+xxx) displayed (+0) but if you look at the culture total it actually goes down by about 100 cuture points.
__________________
Mii Wii Number - 8312 8910 9560 5088
NEVER UNDERESTIMATE THE POWER OF STUPID PEOPLE IN LARGE GROUPS --never fight with an idiot, for he'll bring you down to his level and beat you by experience.-- >>>>"imagine a super idiot so idiotic you don't even say a word and he starts laughing at what you said. That'd be amazing" - B <<<< "Stupid is forever. You can't change stupidity." - Temple's Basketball Coach John Chaney to the home crowd |
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#398 |
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Back on the horse
![]() Join Date: Jan 2003
Posts: 4,783
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People using Mapstat in various teams reported total culture dropping from time to time. This hasn't been reported with CivAssist.
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#399 |
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Not playing enough Civ
Join Date: Jan 2004
Location: Leesburg, FL
Posts: 3,478
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I did not know that Firaxis score could be lost. Learned something new. I would say I've not experienced it, but since I own a Spoon from the game Alan was so nice to reference, I'd be lying.
BTW, that settler on a boat is evil sometimes. In a prior xOTM I had a city flip to the settler on about that had been adrift for several hundred years. So I recaptured the city, still couldn't find the settler on a boat and after a bunch of turns I had another city flip. We now return this thread back to Team Row
__________________
"I say there's some things worth fighting for. What about our freedom and this piece of ground? We didn't get to keep 'em by backing down...Have you forgotten how it felt that day?" - Darryl Worley/Wynn Varble, 2003 |
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#400 | |
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Mac addict, php monkey
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Quote:
__________________
-- Alan -- - Fold for TeamCFC Avatar image: Milan Trykar. Courtesy of Snow Leopard TrustC-IV SGOTM Links: BtS SGOTM 17 Maintenance Thread | Progress & Results | BUFFY Mod for BtS 3.19 Mac OS X C-IV Utilities Drag'n'Drop Mod Installer | GOTM Mac HOF Mod | Macapaka .fpk File Extractor and Creator | GOTM Mac Assets Checker Civ3 Utilities: 20K Culture Excel Calc w. Anarchy OS X: FileValet compressor/archiver for Civ3 Complete | Civ3 1.29b2 Updater | TextEdit for Civ3 Mods |
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