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#1 |
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Pegasus
Join Date: May 2002
Location: Tokyo
Posts: 465
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I wonder to know when or which condition such city is captured or razed.
I thought all size 1 cities will be razed if I got it, but sometimes, I also captrued such city and it is not capital. Last edited by mikezang; Mar 03, 2005 at 09:33 PM. |
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#2 |
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Builder
Join Date: Jul 2003
Location: In my mind
Posts: 480
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If it has a wonder, it won't be raised.
__________________
The Oxymoron of the Information Age is the willingness to listen to the uninformed opinion. |
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#3 | |
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Pegasus
Join Date: May 2002
Location: Tokyo
Posts: 465
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Quote:
Only this case? Last edited by mikezang; Mar 03, 2005 at 09:33 PM. |
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#4 |
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Spamalot Co-court
Join Date: Sep 2002
Location: The hill tile S-SE of San Francisco
Posts: 717
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A city will be auto-razed if:
- it is size 1, AND - it has not yet expanded its border, AND - that one citizen isn't yours (i.e. capturing back your old city won't result in razing) Auto-razing tend to happen when the AI is in despotism, because they like to whip their city to size 1 as your troops approaches. Republic and Monarchy use cash rushing, so once AIs reach those government, the auto-razing generally stops. If a city contains the palace or a wonder, then it has culture, which means that its border has probably expanded, that's why they are not auto-razed. It is possible to get a city that has just finished a wonder, thus hasn't reached 10 cultures to expand its border, however it is almost impossible to find such a city at size 1, so wonder cities never gets razed. |
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#5 | |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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That is correct except for one minor point, which may explain some (more or less rare) instances of size-1 towns being *not* razed although they'd fit into the list above.
Quote:
If the citizen is not yours but neither your enemy's, you keep the town! I've been wondering about some weird instances when the AI captured (hence not razed!) a size one town from me (w/o any expansion ever) which I expected to get autorazed. Surprise, I had captured the town before from a third civ, starved it down... I finally made a test in MP mode, see pics below. Babylon just made a town out of a Greek settler and, despite of expecting an autoraze, a Russian warrior could march in afterwards. It doesn't matter if Greece is still in the game or not btw. [tbh, I dunno if Russia must not be technically at war with Greece... may the town gets razed if Greece is still in the game and Russia is at war with Greece as well... ] side note: I've changed the first expansion level to 80 points and a size one town and citzen/owner nationality-identy with <80 culture points does get razed when captured. So it's clearly based on expansion, not on points - that wasn't the case with some earlier patch. |
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#6 |
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Emperor
Join Date: Jan 2005
Location: somewhere up north
Posts: 1,539
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Youve got alot of gold there
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#7 |
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Banned
Join Date: May 2004
Location: Australia
Posts: 1,281
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Debug Mode/Trainer?
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#8 |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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Adverse reaction after Hammurabi and Alexander got their medication...
![]() It's just a MP-biq I had used for other testing purposes before which came in handy here, too. Originally, the biq only featured two (human controled) civs. There's some tweaks in the scenario properties: player1 and player2 get republic at start, all techs, embassies, a ton of gold and additional starting units (settlers and MGLs). The game rules were untouched then. For the raze test, I changed the culture rules (1st expansion @80cp) and put it in a third human civ (slot filled by Russia in this case) which starts with the default (no tweaks). The gold, the settlers and republic (pl1,2) are just nice when you want to get a foreign settler quickly: so Babylon captured a Greek settler (=2 Greek workers), plopped a native town with an own additional settler, joined 1 Greek worker there and gold-rushed the missing shields to settler production @0fpt: town abandoned and Babs now had a 'Greek' settler to make a new town with a foreign resident ('foreign' from both Russia's and Babylon viewpoint). Bottom line is that you could capture a size one town. If you know that a town you have an eye on switched ownership recently, chances are the (lone) citizen hasn't been assimilated yet. So you wouldn't care about the AI keeping it on size 1 by whipping every newly born own citizen. |
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#9 | |
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Deity
Join Date: Aug 2002
Posts: 3,231
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Quote:
although it had a wonder (Bach).Sumeria captured Barca from Spain and I captured it from them. ![]()
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#10 |
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Lurker
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That city has no culture because you captured it from someone who captured it.
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#11 |
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Emperor
Join Date: Oct 2002
Location: In an IDE.
Posts: 1,542
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Does it necessarily have to have expanded (to 10 culture) or does it just have to have SOME culture, period? That's the only thing I was unsure about.
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#12 |
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Fate
Join Date: Feb 2004
Location: Boston, Mass
Posts: 9,697
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I think in vanilla it was 10 culture, while in C3C, it was any culture. Haven't confirmed the C3C one, though.
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No one can make the sun rise, but even I can turn on the lights. |
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#13 |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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It has to be an expansion in C3C, i.e. at least 10 points local culture w/ standard rules.
(you can easily test-check by modding expansion rules) AFAIK the 'any culture' thing was realated to an earlier PTW patch, although I'm not sure if it really worked that way. @Tatran Since I'm still sure about the nationality thing, I'd be interested if (after the bombing) the lone citizen of Barca was a Sumerian or of other origin. In case it was indeed a Sumerian and since it had no Sumerian border expansion, it should be auto-razed. (not razed, if it was not a Spanish citizen - assuming the different nationality theory is valid) |
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#14 | |
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Deity
Join Date: Aug 2002
Posts: 3,231
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Quote:
The espionage action didn't give the origin. In 1910 Barcelona was also size 2 with clowns (no saves between 1910-1963),after capturing Barca,the only citizen was Sumerian. |
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#15 | |
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panel insect
Join Date: Dec 2002
Location: Kiel, Germany
Posts: 2,709
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AFAIK it should tell the origin when you move the mouse over each citizen, just in the same fashion as the 'shields produced' is shown in that investigation city screen of Barca (unless that doesn't work with specialists during an investigation).
Of course I had messed the content in the brackets of my earlier posting by tricking myself with two negations. ... Quote:
So if Sumeria captured the town from Spain before and the remaining lone citizen had not been assimilated by Sumeria yet, I guess you would have grabbed Barca and its nice wonder at size one (and w/o expansion). |
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