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Old Apr 05, 2005, 12:56 PM   #1
wildcard
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Using Specialists in Corrupted Cities....Exactly How?

Am I missing anything here. I wanna be sure I'm utilizing this strategy to the fullest. It doesn't take long for the outer city's to produce massive corruption and little else. What I've been experimenting with recently is something I've read about on the boards here but not in any great details.

Am I correct in first irrigating instead of mining around these cities in order to maximize food?

Second, am I correct in switching most or all of the population of as many of these cities as possible into specialists, either scientists for beakers or taxmen for money depending on what I need more of?

How do most of you utilize these cities to make them as effective as possible since corruption destroys most of their benefit?


Thanks!
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Old Apr 05, 2005, 01:13 PM   #2
Gyathaar
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Irrigate tiles around corrupt cities.
Work as many 3+ food tiles as possible while still staying happy
turn rest of the citizens into taxmen/scientists (or civil engineers to build aqueducts, markets and hospitals so the cities can grow bigger and still stay happy)
specialists are not affected by corruption
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Old Apr 05, 2005, 01:57 PM   #3
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You switch as much as possible without inducing starvation into specialists. the specialists then help you get stuff, like +3 science per scientist, +2 shields per Civil engineer, +2? tax per taxcollector.
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Old Apr 16, 2005, 06:54 AM   #4
0Shadowfax0
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OK I am lost (I know this isn't my post, but I still want an answer lol).

How do you turn people into specialists, or taxmen?

Is it possible to raise taxes?

How do you turn someone into a scientist?
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Old Apr 16, 2005, 07:19 AM   #5
chunkymonkey
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When you remove a citizen from working on a tile in the city scree, i.e. click on the tile, you get an enetertainer.

Click on the entertainer to cycle through the specialist options.
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Old Apr 18, 2005, 09:02 PM   #6
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Also note that lifting an unhappy citizen or two (without creating a food deficit) may fulfill conditions for We Love the King Day (WLtKD), which combats shield loss due to corruption. This is very good when those specialists created can contribute to the empire (taxes/beakers) or to the city (shields from civil engineers).
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Old Apr 19, 2005, 12:01 AM   #7
sorky
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Oki I have some questions for that, don't try to guess if you don't "really" know thx

When we hit the limit of distance/rank with FP and have those full corrupted cities, will the core cities be more corrupted with each new town founded/captured?
If I do an ICS in those area, what is the repercussion in the core cities?
What is the point to stay under the OCN if core cities don't have more corruption?
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Old Apr 19, 2005, 12:13 AM   #8
TimBentley
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Core cities only become more corrupted if you're in communism. The only reason to stay under the OCN is if you don't want to spend the food and shields on settlers to make cities that will be highly corrupt (or if there's not enough room, obviously). The only reason I wouldn't continue to build cities if there's room is if I don't want to win by domination (I'm probably going for conquest).
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Old Apr 19, 2005, 03:21 AM   #9
sorky
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oki that's great, so imho the more, the better.
Thx
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Old Apr 26, 2005, 01:03 PM   #10
provoko
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Quote:
Originally Posted by Peepers
Also note that lifting an unhappy citizen or two (without creating a food deficit) may fulfill conditions for We Love the King Day (WLtKD), which combats shield loss due to corruption. This is very good when those specialists created can contribute to the empire (taxes/beakers) or to the city (shields from civil engineers).
Cool trick. I know 'we love the king' lowers corruption, but by how much? As much as a police officer? Does corruption come back if 'we love the king' ends???
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Old Apr 26, 2005, 07:30 PM   #11
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Quote:
Originally Posted by provoko
Cool trick. I know 'we love the king' lowers corruption, but by how much? As much as a police officer? Does corruption come back if 'we love the king' ends???
It's usually a few shields. If the corrupt city is making 9 red and 1 shield, you usually end up with 7 red and 3 shields or so. It is an improvement, and worth doing in large cities with , say, just 1 unhappy citizen. Turning on WLtKD in a large city with 7 red and 20 may net you 4 red and 23 (something like that). It can make the difference in a wonder race, in some situations. Also note that WLtKD makes a city 50% less likely to flip, if it's vulnerable to that.
Yes, once WLtKD ends, the benefit is lost until conditions are regained.
Edit: there is a short article here that should answer you more specifically.
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Last edited by Peepers; Apr 26, 2005 at 07:40 PM.
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